Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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changed one more thing - placement of artillery - will all go to germany instead of w germany.
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cruiser to z123 as well, z125 clear. :wink:
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over and out, time to rush to watch the debate!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
1 bomber moved from Russia to Norway
1 bomber moved from Russia to 97 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 3 transports
Russians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Norway
Russians attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 bomberNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 bomber moved from 97 Sea Zone to Cyprus
2 aaGuns moved from Yenisey to Timguska
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour, 1 bomber, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
getting old… :-(
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CYPRUS! nice… :lol: oops. :x
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heck malta was also available. oops. :-o :x
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Or Malta. ha yep. oh well. Not like you need em anyway.
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heck malta was also available.� oops.� :-o� :x
guess i was bound to make that error - not really realizing the possibility of getting the russian bomber so deep into the med and landing on one of the FIVE available islands that can be possible landing spots in the med - thanks for bringing that so clearly to my attention! will be very helpful in the futur.
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yeah i agree, they are not so much needed at this point… seth getting hosed in z110 was pretty much the last nail in the coffin… as long as we don’t give up a capitol or something nutty.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese repair 1 damage on 1 harbour; Remaining resources: 71 PUs;
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Kansu
2 bombers moved from Shantung to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries and 20 infantry moved from Burma to India
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 aaGun, 3 artilleries and 5 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
4 armour moved from Yunnan to Shensi
1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from Anhwe to Kweichow
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Kweichow
2 bombers moved from Sikang to KwangsiPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
top
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hi guys,
this just a friendly reminder that there is two weeks left in the 2nd round which finishes october 31st.
kind regards,
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 bombers moved from Northern Territory to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Northern Territory to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 carrier and 2 transports moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - British
British repair 2 damage on 2 factory_minors; Remaining resources: 17 PUs;
British buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 armour moved from Iraq to Persia
3 infantry moved from Iraq to Persia
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry and 1 transport moved from 85 Sea Zone to 51 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Turn Complete - UK_Pacific
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Italy coming right now… :wink:
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Going over to my GF’s here soon. Needless to say I won’t be posting a turn anytime tonight.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 tactical_bomber moved from 91 Sea Zone to Brazil
2 fighters moved from 91 Sea Zone to BrazilCombat - Italians
Battle in Brazil
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Brazil, round 1 : 3/5 hits
Americans roll dice for 1 infantry in Brazil, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Brazil
Italians win, taking Brazil from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 87 Sea Zone
1 carrier and 1 tactical_bomber moved from 87 Sea Zone to 85 Sea Zone
2 fighters moved from Brazil to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 92 Sea Zone to 86 Sea Zone
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 92 Sea Zone to 86 Sea Zone
1 carrier moved from 92 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Brazil to 86 Sea Zone
1 fighter moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
3 infantry and 3 mech_infantrys placed in Northern Italy
2 transports placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 2 aaGuns and 2 infantry
Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 4 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 2 aaGuns, 2 artilleries, 5 infantry and 4 mech_infantrys
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_major, 4 infantry and 3 mech_infantrys
Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
86 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
93 Sea Zone : 1 flag, 2 transports
85 Sea Zone : 1 flag, 1 carrier
Greece : 1 flag
Brazil : 1 flag, 2 infantry
Yugoslavia : 1 flag, 7 infantry
88 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 49 / 62
Russians : 39 / 50
Japanese : 68 / 92
Americans : 50 / 72
Chinese : 3 / 5
British : 16 / 16
UK_Pacific : 2 / 0
Italians : 22 / 37
ANZAC : 14 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
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