Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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Can we pretend that the transport with 2 US inf in sz85 is in fact in sz52? I can’t make a manual edit to this.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Northern Territory to 55 Sea Zone
1 fighter moved from India to 55 Sea Zone
1 bomber moved from India to Iraq
1 fighter moved from India to Persia
1 armour and 1 mech_infantry moved from Eastern Persia to PersiaCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 55 Sea Zone to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
2 fighters moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from France to Poland
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 114 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 bomber moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 117 Sea Zone
1 submarine moved from 110 Sea Zone to 117 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
Germans take Kenya from British
Italians take Ethiopia from British
1 armour moved from Rhodesia to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to KenyaCombat - Germans
Battle in Poland
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 carrier and 2 submarines
British defend with 1 battleship
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber and 1 carrier in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British lost in 112 Sea Zone
Germans win with 1 bomber, 1 carrier and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 109 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 117 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser; Americans defend with 3 transports
Germans roll dice for 1 submarine in 117 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters in 117 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser and 3 transports in 117 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 117 Sea Zone
3 transports owned by the Americans lost in 117 Sea Zone
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser
Casualties for Americans: 3 transports
Battle in Romania
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Romania, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Germans roll dice for 2 fighters and 3 infantry in Romania, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 123 Sea Zone
2 fighters moved from 117 Sea Zone to 123 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
6 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Bulgaria to Slovakia Hungary
3 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
10 infantry placed in Germany
6 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Belgian Congo : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 6 aaGuns, 10 armour, 10 artilleries, 2 fighters, 29 infantry, 6 mech_infantrys and 1 tactical_bomber
Western Germany : 1 flag, 1 airfield, 6 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 flag, 3 infantry
Poland : 1 flag, 3 infantry
Germany : 1 flag, 1 factory_major and 12 infantry
Norway : 1 flag, 1 infantry
Ethiopia : 1 flag, 1 armour
112 Sea Zone : 1 flag, 1 carrier, 2 submarines and 1 transport
125 Sea Zone : 1 flag, 1 cruiser
113 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 6 transports
123 Sea Zone : 1 flag, 1 carrier and 2 fighters
Bulgaria : 1 flag
117 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 62
Russians : 36 / 56
Japanese : 65 / 72
Americans : 52 / 76
Chinese : 3 / 5
British : 15 / 19
UK_Pacific : 5 / 5
Italians : 21 / 35
ANZAC : 14 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.513
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Germans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.300
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
hold on, may alter that a bit.
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yes, 2 ftr, acc to z117 instead of z123
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no scratch that… apparently the aircraft in wus can get to z117.
the 2 ftr, acc go to z108 - use this map.
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geez scratch that as well… the wus aircraft can get to 108 as well…
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geez scratch that as well… the wus aircraft can get to 108 as well…
let’s go with my initial assessment… z123, the safe harbor. 8-)
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changed one more thing - placement of artillery - will all go to germany instead of w germany.
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cruiser to z123 as well, z125 clear. :wink:
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over and out, time to rush to watch the debate!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
1 bomber moved from Russia to Norway
1 bomber moved from Russia to 97 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 3 transports
Russians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Norway
Russians attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 bomberNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 bomber moved from 97 Sea Zone to Cyprus
2 aaGuns moved from Yenisey to Timguska
1 artillery and 4 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour, 1 bomber, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
getting old… :-(
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CYPRUS! nice… :lol: oops. :x
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heck malta was also available. oops. :-o :x
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Or Malta. ha yep. oh well. Not like you need em anyway.
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heck malta was also available.� oops.� :-o� :x
guess i was bound to make that error - not really realizing the possibility of getting the russian bomber so deep into the med and landing on one of the FIVE available islands that can be possible landing spots in the med - thanks for bringing that so clearly to my attention! will be very helpful in the futur.
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yeah i agree, they are not so much needed at this point… seth getting hosed in z110 was pretty much the last nail in the coffin… as long as we don’t give up a capitol or something nutty.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese repair 1 damage on 1 harbour; Remaining resources: 71 PUs;
Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Kansu
2 bombers moved from Shantung to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 artilleries and 20 infantry moved from Burma to India
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 aaGun, 3 artilleries and 5 infantry moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
4 armour moved from Yunnan to Shensi
1 cruiser and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 infantry moved from Anhwe to Kweichow
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Kansu to Kweichow
2 bombers moved from Sikang to KwangsiPlace Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
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