Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
takes the decision out of my hands now i dont have to attack the fleet which could have been a disaster… :-P
i think i can retake uk and wipe out trannie so us cant retake… no?
The trannie was a calculated risk on my part. You taking your turn now?
probably.
ah yeah, you got the trannie off nova scotia… :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 armour moved from Germany to 113 Sea Zone
2 armour, 2 carriers, 1 cruiser, 2 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 108 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
2 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from French Central Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Germans take Rhodesia from British
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 7 transports
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in United Kingdom, round 1 : 2/5 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 infantry and 1 transport
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 114 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 1 : 2/2 hits
Russians roll dice for 1 artillery in Bulgaria, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Poland
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Poland, round 1 : 3/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 0/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Poland, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 fighters moved from Poland to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to France
1 bomber moved from 108 Sea Zone to 103 Sea Zone
1 bomber moved from 103 Sea Zone to Gibraltar
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 armour placed in Western Germany
Germans undo move 1.
3 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs (6 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Belgian Congo : 1 flag, 1 armour
Gibraltar : 1 flag, 1 bomber and 1 harbour
Egypt : 1 flag, 1 armour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
French West Africa : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 1 tactical_bomber
Slovakia Hungary : 1 flag, 6 aaGuns, 6 armour, 9 artilleries, 3 fighters, 30 infantry and 6 mech_infantrys
Western Germany : 1 flag, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 artillery and 2 infantry
Germany : 1 flag, 1 artillery, 1 factory_major and 6 infantry
Karelia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 armour
114 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 7 transports
Production/PUs Summary :
Germans : 59 / 84
Russians : 34 / 50
Japanese : 60 / 71
Americans : 52 / 72
Chinese : 2 / 2
British : 12 / 0
UK_Pacific : 6 / 8
Italians : 20 / 36
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.545
Median : 3.500
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 44
Germans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.419
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31
Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
one change, sub from z125 to z110
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Removing units owned by Russians from Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 artillery and 2 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
2 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 bomber moved from Russia to Sikang
1 bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
Combat - Russians
Russians creates battle in territory Sikang
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 bomber moved from Romania to Russia
1 bomber moved from Sikang to Russia
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 armour, 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
2 armour moved from Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Caucasus to Iraq
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 armour, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Sorry dudes. Game crashed during NCM. Had to reload and edit battle results.
Quick summary of battles
Sikang
2 inf 1 bom vs 1 inf
Sik holds, Russians lose 2 inf, Japan loses 1 inf
Pol
2 inf 1 art 1 ftr 1 tac vs 2 inf 1 art
Pol twol
Rom
2 inf 1 bom vs 1 inf
Rom twol
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 1 harbour and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shensi to Kansu
1 bomber moved from Yunnan to Kansu
1 bomber moved from Kwangsi to Kansu
4 artilleries and 16 infantry moved from Yunnan to Burma
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
4 infantry moved from Kwangsi to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 5 artilleries and 21 infantry
British defend with 1 artillery
Japanese roll dice for 5 artilleries and 21 infantry in Burma, round 1 : 6/26 hits
UK_Pacific roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries and 21 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/5 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
3 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Shensi to Yunnan
3 infantry moved from Anhwe to Hopei
1 aaGun, 3 artilleries and 2 infantry moved from Shensi to Hopei
2 bombers moved from Kansu to Yunnan
1 armour moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
1 aaGun and 1 infantry moved from Siberia to Sakha
2 aaGuns and 1 infantry moved from Korea to Manchuria
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 harbour placed in Shan State
1 fighter and 2 tactical_bombers placed in French Indo China
2 bombers placed in Shantung
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Use this map. Edited sub.
@seththenewb:
Yeah, I figured I had a decent chance of having a blocker between the French CA and US DD. Italy could’ve taken them both out with pretty decent odds. What I was worried about earlier was the Italians clearing out both potential blockers, Germany clearing my fleet, retaking London, and then having just a single air land in scotland to prevent US from liberating London again as I wouldn’t have had anything to fight the scrambler and clear the SZ for the transports to unload.
Did I forget to mention that it also is a landing spot to give US another fighter and bomber in sz110? :evil:
Two crucial battles, well three. But two of them are pretty big. Starting off sz110 with a sub hit. OOL? Do you want me to ask round by round for sz110 or all at once? And sorry to do this, but I’ll probably be busy most of tomorrow. So, these battles will likely hang over everyone for some time. :-D
I think seth didnt mean to move those transports where he did. Pretty sure he meant to move them to z117…
Not a combat move so shouldnt be a big deal to change it.
Yes, totally meant sz117 :-o
meh, I knew I was forgetting something.
Been off my game this weekend. That’s an all or nothing battle for the z42 for the US. The good news for the Axis is that it won’t save Calcutta either way.
8-)
@seththenewb:
Two crucial battles, well three. But two of them are pretty big. Starting off sz110 with a sub hit. OOL? Do you want me to ask round by round for sz110 or all at once? And sorry to do this, but I’ll probably be busy most of tomorrow. So, these battles will likely hang over everyone for some time. :-D
i knew you had scotland as a landing spot seth… :-)
let’s see how the battles go! both are basically coin flips - slight edge to germans in 110 and slight edge to usa in z42. my prediction is you will slaughter me in z110 and you will get crushed by the japanese in z42 :lol:
OOL will be round by round in 110. lose sub in r1.
Well, this is not good at all. German subs hit twice to complete that portion of the battle. The rest of the US fleet hit for all of one hit . … . :cry:
@seththenewb:
Well, this is not good at all. German subs hit twice to complete that portion of the battle. The rest of the US fleet hit for all of one hit . … . :cry:
wow. well, that hit will tip an acc. that is INSANE. i will probably get 1 hit as well dont despair yet seth.
@seththenewb:
Well, this is not good at all. German subs hit twice to complete that portion of the battle. The rest of the US fleet hit for all of one hit . … . :cry:
wow. well, that hit will tip an acc. that is INSANE. i will probably get 1 hit as well dont despair yet seth.
hold on. no lose a sub instead.
hold on let me think for a minute.