Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Whoops, brainfart on my part. Fixed US income . … :-o
I was staring at the map, thinking now why didn’t it turn British? Oh right . . . that’s why. :roll:
Another brainfart, map attached.
@seththenewb:
Slight edit, decided taking Scotland was worth it after all. I have debated this back and forth to myself many times since Germany went.
What made taking scotland worth it?
A couple of reasons, I might share them after it no longer matters. :evil:
Rumproast
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Germans to Americans
EDIT: Changing PUs for Americans from 72 to 74
EDIT: Adding units owned by Americans to Scotland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Americans to British
EDIT: Changing PUs for Americans from 74 to 72
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 bomber moved from Eastern Persia to 71 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from 71 Sea Zone to French Madagascar
1 battleship and 1 cruiser moved from 103 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
Turn Complete - British
British collect 21 PUs (1 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs total
hold up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 8 PUs total
sorry, forgot to move the units off the transport into UK. And that is uneditable. Also the first time I messed up the edit of the IPCs for repairing the airbase damage. Fixed now - spent 2 of 6 left with 4. Had to edit the results of the burma combat (Japan loses 2 inf, UK Pac loses 1 inf).
i’m sure dutch can figure out a way to edit it all in. i think you can delete the transport they are on then add units in uk and replace trn no?
eh. nice work hittin the trannies, my bad.
looks like the units are in the london so you are good to go dutch!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 1 : 1/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 103 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser
Italians roll dice for 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 103 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 103 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 103 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns and 4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Oops. Big blunder on my part. Sorry Bold. Was supposed to hit z110.
no worries.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from India to Northern Territory
Place Units - ANZAC
3 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Yeah, I figured I had a decent chance of having a blocker between the French CA and US DD. Italy could’ve taken them both out with pretty decent odds. What I was worried about earlier was the Italians clearing out both potential blockers, Germany clearing my fleet, retaking London, and then having just a single air land in scotland to prevent US from liberating London again as I wouldn’t have had anything to fight the scrambler and clear the SZ for the transports to unload.