You will get that chance for a breath, from me,
Definitely can’t play tomorrow. Just found out I have to go on an 8 hour rescue drive tomorrow to save my daughter : |
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 bomber moved from Eastern Persia to 71 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
Combat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from 71 Sea Zone to French Madagascar
1 battleship and 1 cruiser moved from 103 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea Zone
Turn Complete - British
British collect 21 PUs (1 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs total
hold up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 8 PUs total
sorry, forgot to move the units off the transport into UK. And that is uneditable. Also the first time I messed up the edit of the IPCs for repairing the airbase damage. Fixed now - spent 2 of 6 left with 4. Had to edit the results of the burma combat (Japan loses 2 inf, UK Pac loses 1 inf).
i’m sure dutch can figure out a way to edit it all in. i think you can delete the transport they are on then add units in uk and replace trn no?
eh. nice work hittin the trannies, my bad.
looks like the units are in the london so you are good to go dutch!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 1 : 1/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 103 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser
Italians roll dice for 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 103 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 103 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 103 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns and 4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Oops. Big blunder on my part. Sorry Bold. Was supposed to hit z110.
no worries.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from India to Northern Territory
Place Units - ANZAC
3 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Yeah, I figured I had a decent chance of having a blocker between the French CA and US DD. Italy could’ve taken them both out with pretty decent odds. What I was worried about earlier was the Italians clearing out both potential blockers, Germany clearing my fleet, retaking London, and then having just a single air land in scotland to prevent US from liberating London again as I wouldn’t have had anything to fight the scrambler and clear the SZ for the transports to unload.
takes the decision out of my hands now i dont have to attack the fleet which could have been a disaster… :-P
i think i can retake uk and wipe out trannie so us cant retake… no?
The trannie was a calculated risk on my part. You taking your turn now?
probably.
ah yeah, you got the trannie off nova scotia… :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 112 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 armour moved from Germany to 113 Sea Zone
2 armour, 2 carriers, 1 cruiser, 2 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 108 Sea Zone
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Slovakia Hungary to Bulgaria
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
2 fighters moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from French Central Africa to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Union of South Africa to South West Africa
Germans take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Germans take Rhodesia from British
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 7 transports
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 7 transports in 110 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in United Kingdom, round 1 : 2/5 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in United Kingdom, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 2 armour, 1 infantry and 1 tactical_bomber in United Kingdom, round 2 : 3/4 hits
British roll dice for 1 armour and 1 mech_infantry in United Kingdom, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 infantry and 1 transport
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 114 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 114 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 1 : 2/2 hits
Russians roll dice for 1 artillery in Bulgaria, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Poland
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Poland, round 1 : 3/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 0/4 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Poland, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 fighters moved from Poland to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to France
1 bomber moved from 108 Sea Zone to 103 Sea Zone
1 bomber moved from 103 Sea Zone to Gibraltar
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 armour placed in Western Germany
Germans undo move 1.
3 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs (6 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Belgian Congo : 1 flag, 1 armour
Gibraltar : 1 flag, 1 bomber and 1 harbour
Egypt : 1 flag, 1 armour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
French West Africa : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 1 tactical_bomber
Slovakia Hungary : 1 flag, 6 aaGuns, 6 armour, 9 artilleries, 3 fighters, 30 infantry and 6 mech_infantrys
Western Germany : 1 flag, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 artillery and 2 infantry
Germany : 1 flag, 1 artillery, 1 factory_major and 6 infantry
Karelia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 1 armour
114 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 7 transports
Production/PUs Summary :
Germans : 59 / 84
Russians : 34 / 50
Japanese : 60 / 71
Americans : 52 / 72
Chinese : 2 / 2
British : 12 / 0
UK_Pacific : 6 / 8
Italians : 20 / 36
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.545
Median : 3.500
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 44
Germans Combat
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.419
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31
Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
one change, sub from z125 to z110