Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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Whoops, brainfart on my part. Fixed US income . … :-o
I was staring at the map, thinking now why didn’t it turn British? Oh right . . . that’s why. :roll:
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Another brainfart, map attached.
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@seththenewb:
Slight edit, decided taking Scotland was worth it after all. I have debated this back and forth to myself many times since Germany went.
What made taking scotland worth it?
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A couple of reasons, I might share them after it no longer matters. :evil:
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Rumproast
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Germans to Americans
EDIT: Changing PUs for Americans from 72 to 74
EDIT: Adding units owned by Americans to Scotland: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Americans to British
EDIT: Changing PUs for Americans from 74 to 72
EDIT: Turning off Edit Mode
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 bomber moved from Eastern Persia to 71 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from 71 Sea Zone to French Madagascar
1 battleship and 1 cruiser moved from 103 Sea Zone to 109 Sea Zone
1 transport moved from 83 Sea Zone to 85 Sea ZoneTurn Complete - British
British collect 21 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs total -
hold up.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 8 PUs total -
sorry, forgot to move the units off the transport into UK. And that is uneditable. Also the first time I messed up the edit of the IPCs for repairing the airbase damage. Fixed now - spent 2 of 6 left with 4. Had to edit the results of the burma combat (Japan loses 2 inf, UK Pac loses 1 inf).
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i’m sure dutch can figure out a way to edit it all in. i think you can delete the transport they are on then add units in uk and replace trn no?
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eh. nice work hittin the trannies, my bad.
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looks like the units are in the london so you are good to go dutch!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 1 : 1/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 0/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 2 : 1/1 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 103 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
French defend with 1 cruiser
Italians roll dice for 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser in 103 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 fighter owned by the Italians lost in 103 Sea Zone
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 103 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns and 4 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
Oops. Big blunder on my part. Sorry Bold. Was supposed to hit z110.
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no worries.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Eastern PersiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from India to Northern TerritoryPlace Units - ANZAC
3 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah, I figured I had a decent chance of having a blocker between the French CA and US DD. Italy could’ve taken them both out with pretty decent odds. What I was worried about earlier was the Italians clearing out both potential blockers, Germany clearing my fleet, retaking London, and then having just a single air land in scotland to prevent US from liberating London again as I wouldn’t have had anything to fight the scrambler and clear the SZ for the transports to unload.
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