XDAP-02 WeWin vs BoldDutch


  • Whoops, brainfart on my part. Fixed US income . …  :-o

    I was staring at the map, thinking now why didn’t it turn British? Oh right . . . that’s why.  :roll:


  • Another brainfart, map attached.

  • 12

    @seththenewb:

    Slight edit, decided taking Scotland was worth it after all. I have debated this back and forth to myself many times since Germany went.

    What made taking scotland worth it?


  • A couple of reasons, I might share them after it no longer matters.  :evil:

  • 12

    Rumproast

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Changing ownership of Scotland from Germans to Americans
                EDIT: Changing PUs for Americans from 72 to 74
                EDIT: Adding units owned by Americans to Scotland: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from United Kingdom: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Scotland from Americans to British
                EDIT: Changing PUs for Americans from 74 to 72
                EDIT: Turning off Edit Mode
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 bomber moved from Eastern Persia to 71 Sea Zone
                1 artillery and 1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma

    Combat - British
                Battle in 71 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 3 transports
                    British win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 bomber moved from 71 Sea Zone to French Madagascar
                1 battleship and 1 cruiser moved from 103 Sea Zone to 109 Sea Zone
                1 transport moved from 83 Sea Zone to 85 Sea Zone

    Turn Complete - British
                British collect 21 PUs (1 lost to blockades); end with 25 PUs total

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 10 PUs total

  • 19

    hold up.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 8 PUs total

  • 19

    sorry, forgot to move the units off the transport into UK.  And that is uneditable.  Also the first time I messed up the edit of the IPCs for repairing the airbase damage.  Fixed now - spent 2 of 6 left with 4.  Had to edit the results of the burma combat (Japan loses 2 inf, UK Pac loses 1 inf).

  • 12

    i’m sure dutch can figure out a way to edit it all in.  i think you can delete the transport they are on then add units in uk and replace trn no?

  • 12

    eh.  nice work hittin the trannies, my bad.

  • 12

    looks like the units are in the london so you are good to go dutch!

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Gibraltar to 103 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 cruiser in Malta, round 1 :  1/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 armour in Malta, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
                    British win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in 103 Sea Zone
                    Italians attack with 2 fighters and 1 tactical_bomber
                    French defend with 1 cruiser
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 1 :  2/3 hits
                        French roll dice for 1 cruiser in 103 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French and 1 fighter owned by the Italians lost in 103 Sea Zone
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from 103 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 103 Sea Zone to 92 Sea Zone
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 aaGuns and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 fighter placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • 10

    Oops.  Big blunder on my part.  Sorry Bold.  Was supposed to hit z110.

  • 12

    no worries.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Persia to Eastern Persia

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 fighter moved from India to Northern Territory

    Place Units - ANZAC
                3 infantry placed in Persia
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Yeah, I figured I had a decent chance of having a blocker between the French CA and US DD. Italy could’ve taken them both out with pretty decent odds. What I was worried about earlier was the Italians clearing out both potential blockers, Germany clearing my fleet, retaking London, and then having just a single air land in scotland to prevent US from liberating London again as I wouldn’t have had anything to fight the scrambler and clear the SZ for the transports to unload.

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