Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Combat Move - Japanese
                6 infantry moved from Manchuria to 61 Sea Zone
                6 infantry moved from 61 Sea Zone to Japan
                6 fighters moved from 61 Sea Zone to Japan
                1 infantry moved from Sinkiang to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from French Indochina to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Japan
                    Japanese attack with 6 fighters and 6 infantry
                    Americans defend with 1 armour and 1 factory
                        Japanese roll dice for 2 battleships in Japan, round 1 :  1/2 hits
                        Americans roll dice for 1 armour in Japan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
                    Japanese win, taking Japan from Americans with 6 fighters and 5 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 armour moved from Sinkiang to Caucasus
                1 armour moved from Italian East Africa to Trans-Jordan
                2 armour moved from French Indochina to Manchuria
                3 infantry moved from French Indochina to Kwantung
                4 infantry moved from French Indochina to China
                3 armour moved from French Indochina to Sinkiang
                1 aaGun moved from French Indochina to Kwantung
                1 bomber moved from Novosibirsk to Kwantung
                6 fighters moved from Japan to 61 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag
        Manchuria : 1 flag, 2 armour
        Persia : 1 flag
        India : 1 flag
        Soviet Far East : 1 flag
        Philipine Islands : 1 flag, 2 infantry
        Novosibirsk : 1 flag, 2 infantry
        Italian East Africa : 1 flag
        Kwantung : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 factory
        Kazakh S.S.R. : 1 flag, 2 infantry
        Trans-Jordan : 1 flag, 1 armour
        Caucasus : 1 flag, 3 armour and 2 infantry
        Sinkiang : 1 flag, 3 armour
        Evenki National Okrug : 1 flag, 1 infantry
        West Russia : 1 flag, 7 armour and 10 infantry
        Buryatia S.S.R. : 1 flag
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 factory and 5 infantry
        61 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 destroyers, 6 fighters, 4 submarines and 3 transports

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 49 / 53
        British : 23 / 23
        Japanese : 38 / 38
        Americans : 44 / 88


  • If you attack my fleet try to leave 1 Carrier(loaded) for as long as possible.


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 60 Sea Zone to 51 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                3 fighters moved from 60 Sea Zone to Manchuria
                1 bomber moved from Okinawa to Japan
                5 fighters moved from 60 Sea Zone to Japan
                1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
                1 infantry moved from 60 Sea Zone to Japan


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 60 Sea Zone to 51 Sea Zone
                1 infantry moved from Wake Island to 51 Sea Zone
                3 fighters moved from 60 Sea Zone to Manchuria
                1 bomber moved from Okinawa to Japan
                5 fighters moved from 60 Sea Zone to Japan
                1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
                1 infantry moved from 60 Sea Zone to Japan

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 3 fighters
                    Japanese defend with 2 armour
                        Americans roll dice for 3 fighters in Manchuria, round 1 :  2/3 hits
                        Japanese roll dice for 2 armour in Manchuria, round 1 :  0/2 hits
                        2 armour owned by the Japanese lost in Manchuria
                    Americans win with 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour
                Battle in Japan
                    Americans attack with 1 bomber, 5 fighters and 1 infantry
                    Japanese defend with 1 factory and 5 infantry
                        Americans roll dice for 1 bomber, 5 fighters and 1 infantry in Japan, round 1 :  3/7 hits
                        Japanese roll dice for 5 infantry in Japan, round 1 :  2/5 hits
                        2 fighters owned by the Americans and 3 infantry owned by the Japanese lost in Japan
                        Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Japan, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Japan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Japan
                    Americans captures 38PUs while taking Japanese capital
                    Americans win, taking Japan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 5 infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                1 destroyer moved from 60 Sea Zone to 59 Sea Zone
                2 armour and 2 infantry moved from Western United States to 55 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 45 Sea Zone
                2 armour and 2 infantry moved from 45 Sea Zone to Solomon Islands
                1 destroyer moved from 45 Sea Zone to 60 Sea Zone
                3 fighters moved from Manchuria to 60 Sea Zone
                3 fighters moved from Japan to 60 Sea Zone
                2 fighters moved from 55 Sea Zone to 60 Sea Zone
                1 bomber moved from Japan to Okinawa

    Place Units - Americans
                4 fighters placed in Borneo
                1 destroyer, 2 fighters and 2 transports placed in 55 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 90 PUs total

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
        Borneo : 1 flag, 1 aaGun, 1 armour, 1 factory, 4 fighters and 3 infantry
        Solomon Islands : 1 flag, 2 armour and 2 infantry
        Wake Island : 1 flag
        Eastern United States : 1 flag, 1 aaGun and 1 factory
        New Guinea : 1 flag
        Okinawa : 1 flag, 1 bomber
        Japan : 1 flag, 1 factory and 1 infantry
        Caroline Islands : 1 flag
        59 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 flag, 2 transports
        55 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
        60 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 destroyers, 8 fighters and 4 transports

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 49 / 53
        British : 23 / 23
        Japanese : 30 / 0
        Americans : 52 / 90

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Russia : 1 flag, 2 aaGuns, 4 armour, 1 factory, 3 fighters and 7 infantry

    Production/PUs Summary :

    Russians : 12 / 12
        Germans : 49 / 53
        British : 23 / 23
        Japanese : 30 / 0
        Americans : 52 / 90

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.348
            Standard Deviation : 0.590
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • Germany’s Turn!


  • Ok ok I surrender

    Great game Varn,


  • :-D

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