Please perform the German Combat Move.
C V C 2
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I have never known a more beautiful French navy. Simply brilliant.
Altogether I calculate that they’ve cost the Axis 45 IPCs in units. Unprecedented!
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they had a 26% chance of winning that battle…… What on earth is wrong with this game today
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 cruiser, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from Holland Belgium to 111 Sea Zone
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
6 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Poland to Eastern Poland
10 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 tactical_bombers moved from Western Germany to Southern Italy
3 armour moved from France to Greater Southern Germany
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Greater Southern Germany to Finland
1 infantry moved from Normandy Bordeaux to Holland BelgiumAirborne Attack Move - Germans
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 cruiser and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 cruiser and 2 tactical_bombers in 111 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 111 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone
Germans win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Eastern Poland, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 6 infantry in Slovakia Hungary, round 1 : 1/7 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 armour and 5 infantry in Slovakia Hungary, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Nenetsia
Battle in Romania
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Romania, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Germans win, taking Nenetsia from Russians, taking Romania from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 : 2/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Germans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Northern Italy
1 tactical_bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
9 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 105 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Greater Southern Germany : 1 flag, 3 armour
Slovakia Hungary : 1 flag, 1 armour and 5 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Romania : 1 flag, 1 armour, 2 artilleries and 8 infantry
Germany : 1 flag, 3 aaGuns, 1 factory_major and 9 infantry
Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
Northern Italy : 1 flag, 1 bomber
Southern Italy : 1 flag, 2 tactical_bombers
Karelia : 1 flag, 7 infantry
Baltic States : 1 flag, 1 artillery and 10 infantry
Nenetsia : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 armour, 1 artillery and 3 infantry
112 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Bulgaria : 1 flag
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 bomber
111 Sea Zone : 1 flag, 1 cruiser
105 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 49
Russians : 33 / 54
Japanese : 33 / 36
Americans : 54 / 80
Chinese : 12 / 17
British : 29 / 35
UK_Pacific : 13 / 16
Italians : 15 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Baltic States
7 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
4 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 fighter moved from Bessarabia to Eastern Poland
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
18 infantry moved from Buryatia to AmurAirborne Attack Move - Russians
2 infantry moved from Russia to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 3/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Eastern Poland, round 1 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 1/7 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 artillery and 10 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 3/21 hits
Japanese roll dice for 1 artillery and 10 infantry in Amur, round 1 : 4/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 17 infantry in Amur, round 2 : 3/17 hits
Japanese roll dice for 1 artillery and 7 infantry in Amur, round 2 : 2/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 15 infantry in Amur, round 3 : 2/15 hits
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 14 infantry in Amur, round 4 : 2/14 hits
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 4 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Russians roll dice for 13 infantry in Amur, round 5 : 1/13 hits
Japanese roll dice for 1 artillery in Amur, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 10 infantry
Casualties for Russians: 8 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 10 infantry
Russians roll dice for 2 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Baltic States, round 1 : 4/20 hits
Germans roll dice for 1 artillery and 10 infantry in Baltic States, round 1 : 2/11 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/18 hits
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 1/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/17 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery and 10 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 mech_infantry moved from Manchuria to Amur
5 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Korea to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsi
2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 43 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 3 fighters and 2 infantry in Kiangsi, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 1 : 6/12 hits
Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 : 6/13 hits
5 infantry owned by the Russians , 3 infantry owned by the Japanese , 2 aaGuns owned by the Russians , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Amur, round 2 : 5/6 hits
Russians roll dice for 8 infantry in Amur, round 2 : 3/8 hits
5 infantry owned by the Russians , 1 armour owned by the Japanese and 2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 2 tactical_bombers in Amur, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 tactical_bomber in Amur, round 4 : 1/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Amur
Russians win, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -55
Casualties for Japanese: 1 armour, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Kiangsi to KiangsuPlace Units - Japanese
1 battleship and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 aaGun
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 tactical_bomber
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 carrier, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 tactical_bombers
19 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
16 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 battleship and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 38 / 43
Japanese : 36 / 36
Americans : 54 / 80
Chinese : 11 / 17
British : 29 / 35
UK_Pacific : 13 / 16
Italians : 15 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
ridiculous :?
dies not throwing for me today…so gay -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4 and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 44 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea ZoneAirborne Attack Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kwangtung: 1 fighter
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier, 1 fighter and 1 submarine
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeCombat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 fighter in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans winJapanese win with 1 carrier, 1 tactical_bomber and 1 transport remaining, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kiangsi
1 artillery and 7 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 4 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
2 artilleries placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,6,2,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsSummary Text: Connection reset by peer: socket write error
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
3 submarines moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 submarines moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo ChinaAirborne Attack Move - British
2 infantry moved from India to French Indo ChinaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British , 1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 1 bomber and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in 44 Sea Zone
British attack with 2 submarines
Japanese defend with 1 carrier, 1 tactical_bomber and 1 transport
British roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Japanese lost in 44 Sea Zone
British roll dice for 2 submarines in 44 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 submarines in 44 Sea Zone, round 5 : 2/2 hits
1 transport owned by the Japanese lost in 44 Sea Zone
2 submarines owned by the British Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in French Indo China
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 armour owned by the British lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese forced to land in CelebesNon Combat Move - British
1 infantry moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
3 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to CaucasusPlace Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,4,3,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Romania
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Kenya to Ethiopia
1 bomber moved from Northern Italy to Alexandria
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
3 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 fighter moved from Normandy Bordeaux to Southern ItalyCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 2 artilleries, 1 fighter and 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alexandria, round 1 : 3/9 hits
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Alexandria, round 1 : 4/8 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 0/5 hits
1 infantry owned by the British lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Alexandria, round 3 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Alexandria, round 4 : 1/4 hits
British roll dice for 2 artilleries and 1 fighter in Alexandria, round 4 : 1/3 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Alexandria
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Alexandria, round 5 : 1/3 hits
British roll dice for 1 artillery and 1 fighter in Alexandria, round 5 : 2/2 hits
1 artillery owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits
British roll dice for 1 fighter in Alexandria, round 6 : 0/1 hits
1 fighter owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for British: 2 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 1 armour, 1 bomber, 5 infantry and 1 mech_infantryNon Combat Move - Italians
1 armour moved from Southern France to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 infantry
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Libya : 1 flag, 1 artillery
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Ethiopia : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 49
Russians : 38 / 43
Japanese : 31 / 36
Americans : 54 / 80
Chinese : 13 / 18
British : 28 / 29
UK_Pacific : 16 / 19
Italians : 16 / 21
ANZAC : 14 / 19
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to MalayaNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 fighter moved from New Guinea to Caroline IslandsPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to NigeriaCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
-
scr?
-
Both UK fighters scramble.
Also! The tactical bomber scrambles for the USSR against the defenseless German transport in SZ 127… happy days. :evil:
By the way, we’re actually beginning to look alright in that game on the other thread, IMO.
Off to catch my Zzz’s, see you at McDonald’s o’clock tomo :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,4 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship and 9 infantry; Remaining resources: 2 PUs;Combat Move - Germans
6 infantry moved from Germany to Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery moved from France to Western Germany
7 infantry moved from Karelia to Novgorod
1 bomber moved from Finland to Novgorod
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 infantry moved from Germany to Poland
1 cruiser moved from 111 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from Northern Italy to Novgorod
1 tactical_bomber moved from Southern Italy to RomaniaCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
Battle in Eastern Poland
Germans attack with 5 armour, 13 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 13 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 7/19 hits
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in 127 Sea Zone
Germans attack with 1 transport
Russians defend with 1 tactical_bomber
Russians roll dice for 1 tactical_bomber in 127 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans lost in 127 Sea Zone
1 infantry owned by the Germans lost in Novgorod
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 transport
Battle in Novgorod
Germans attack with 2 bombers and 7 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA guns fire in Novgorod : 0/2 hits
Germans roll dice for 2 bombers and 7 infantry in Novgorod, round 1 : 3/9 hits
Russians roll dice for 2 aaGuns, 2 fighters and 3 infantry in Novgorod, round 1 : 1/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 bombers and 6 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 3/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 0/5 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 0/2 hits
Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 4 : 2/5 hits
Russians roll dice for 2 fighters in Novgorod, round 4 : 2/2 hits
2 infantry owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns, 2 fighters and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the Germans retreated to 105 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 127 Sea Zone to Archangel
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 bomber moved from Novgorod to Germany
1 bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Eastern Poland to Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
9 infantry placed in Germany
1 battleship placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 flag, 2 artilleries and 1 tactical_bomber
Poland : 1 flag, 9 infantry
Germany : 1 flag, 3 aaGuns, 1 bomber, 1 factory_major, 9 infantry and 1 tactical_bomber
Holland Belgium : 1 flag, 2 aaGuns and 1 infantry
Karelia : 1 flag, 1 bomber
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 armour and 11 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
119 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 43
Japanese : 31 / 36
Americans : 54 / 80
Chinese : 13 / 18
British : 28 / 29
UK_Pacific : 16 / 19
Italians : 16 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Archangel to Karelia
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
2 infantry moved from Timguska to Urals
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Amur to Korea
10 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
3 infantry moved from Persia to Iraq
1 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Russians
2 infantry moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 2 artilleries and 17 infantry
Germans defend with 5 armour and 11 infantry
Russians roll dice for 2 armour, 2 artilleries and 17 infantry in Eastern Poland, round 1 : 7/21 hits
Germans roll dice for 5 armour and 11 infantry in Eastern Poland, round 1 : 6/16 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 11 infantry in Eastern Poland, round 2 : 5/15 hits
Germans roll dice for 5 armour and 4 infantry in Eastern Poland, round 2 : 3/9 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 8 infantry in Eastern Poland, round 3 : 3/12 hits
Germans roll dice for 4 armour in Eastern Poland, round 3 : 3/4 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Eastern Poland, round 4 : 2/9 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour and 11 infantry
Casualties for Russians: 12 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Urals, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Urals, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 tactical_bomber
Germans defend with 1 bomber
Russians roll dice for 1 tactical_bomber in Karelia, round 1 : 1/1 hits
Germans roll dice for 1 bomber in Karelia, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Karelia
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGunNon Combat Move - Russians
4 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Bessarabia
6 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Karelia to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
3 armour, 1 infantry and 1 mech_infantry placed in Russia
3 armour placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,2
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Celebes to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to FormosaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to JapanPlace Units - Japanese
2 artilleries and 3 infantry placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Formosa : 1 flag, 1 tactical_bomber
Korea : 1 flag, 1 artillery and 2 infantry
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 tactical_bombers
Manchuria : 1 flag, 1 aaGun
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery
Borneo : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
6 Sea Zone : 1 flag, 3 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 38 / 38
Japanese : 32 / 30
Americans : 54 / 80
Chinese : 12 / 18
British : 28 / 29
UK_Pacific : 16 / 19
Italians : 16 / 21
ANZAC : 14 / 24
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 4 battleships; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to Celebes
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 cruiser moved from 91 Sea Zone to 105 Sea ZoneAirborne Attack Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Denmark: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western Germany: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Philippines to BorneoCombat - Americans
Americans creates battle in territory Western Germany
Americans creates battle in territory Norway
Americans creates battle in territory Denmark
Battle in Western Germany
Americans attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Western Germany, round 1 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Germany, round 1 : 2/2 hits
1 armour owned by the Americans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Germans win, taking Norway from Germans, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun
Casualties for Americans: 1 armour and 1 infantry
Battle in Celebes
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Celebes, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery and 2 infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 105 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 cruiser, 2 destroyers and 1 fighter in 105 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 cruiser in 105 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship in 105 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea ZonePlace Units - Americans
4 battleships placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
5 artilleries moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kiangsu, round 1 : 5/17 hits
Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 1 : 4/13 hits
5 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits
5 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 2 infantry in Kiangsu, round 3 : 3/8 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 4/6 hits
2 artilleries owned by the Chinese , 3 tactical_bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries and 1 fighter in Kiangsu, round 4 : 1/4 hits
Japanese roll dice for 3 fighters in Kiangsu, round 4 : 3/3 hits
3 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter in Kiangsu, round 5 : 0/1 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
Casualties for Chinese: 5 artilleries, 1 fighter and 11 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs