Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Sorry for the dice stats at the end, I should have unselected it before posting.
I edited my loss in sz93 (I write it here cause it doesn’t appear in the summary - or else I’m very tired) : I mis-saw the icon, I wanted to loose the DD, not the submarine. I did 4 hits first round so it changes nothing in the combat, nor in the turn’s outcome for that matter.
Have a nice sunday.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Territory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
54 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 39 / 74
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 104
Chinese : 9 / 18
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 15 / 23
ANZAC : 10 / 13
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
at the current pace of your game it looks like you will not finish the game by the end of the month or even get far enough for Garg to make an informed decision in declaring a winner.
i suggest you try to co-ordinate a time that all can meet to play live in the triplea lobby and finish or get a several rounds in.
My schedule is clear for the rest of the month but coordinating a live game will be close to impossible.
Just pick up the pace everybody.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 36 / 74
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 104
Chinese : 9 / 18
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 15 / 23
ANZAC : 10 / 13
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I went ahead and did the French turn (since there wasn’t much to do).
GERMANY, it is your turn.
I edited the map to reflect the non-coms I had planned. 2 inf from UK to Scotland and 1 fig from UK to Iceland.
I mistyped the password, so i can’t post the turn summary.
Before i loose it, i prefer to save the map and post G2 as it is.
Also, i did an attack on sz109, where 2 planes could scramble to protect the transport, against my 4 planes. Based on my 2 games with U-505, i had the strong feeling he would not scramble. To fasten the pace of the game, i just did my attacks, since i can only post in this game from work, and not from my home.
However, if you want to scramble, we can just roll the dices here and adjust the map.
Sorry for this.
G2 map attached.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 carrier, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
4 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 124 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery
Battle in 124 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 transport
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from 124 Sea Zone to 112 Sea Zone
3 artilleries moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries and 6 infantry moved from Yugoslavia to Romania
2 infantry moved from Norway to Finland
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
4 artilleries and 6 infantry placed in Germany
2 armour and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry and 3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 124 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 2 aaGuns and 17 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 18 infantry
Bryansk : 1 flag, 1 armour, 3 infantry and 3 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 2 aaGuns, 2 artilleries and 12 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
124 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 104
Chinese : 9 / 18
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 15 / 23
ANZAC : 10 / 13
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
JAPAN, you’re up.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Hopei
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Chinese: 7 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Japan to Anhwe
1 bomber moved from Suiyuyan to Anhwe
1 bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
2 artilleries and 3 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Anhwe
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Shantung
3 artilleries placed in Manchuria
Japanese undo move 3.
2 artilleries placed in Manchuria
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
USA you’re up !
USA you’re up !
Being passive-aggressive is unbecoming. I expect better.
And get your head in the game, partner. I make enough mistakes for the both of us. After the Yunnan counterattack on turn 1, China has to go into a full scale retreat until they can mass up enough infantry to be aggressive against Japan. Even then, you have to take only what you can get without exposing yourself to massive counterattack. And NEVER leave the Chinese fighter where it can be attacked by Japanese aircraft unless it’s sitting on a big pile of infantry.
FYI, I’ll be making an unprovoked attack on Japan because China is screwed unless I clear out Yunnan this turn. You need to go after the ANZAC NO.
USA you’re up !
Being passive-aggressive is unbecoming. I expect better.
This was not intended to be aggressive at all, but rather humoristic. Guess it’s a fail… :lol:
Team Imhotep is always only playing for fun, and in a good spirit. :wink:
Fair enough. No hard feelings.
It’s fine. It’s what I’ve been doing and I actually like it. If I read the game thread from my phone, I know that I get my turn going when I get home. Unfortunately, the past 36 hours have been busy.
Anyway, working on my turn now.
USA you’re up !
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Americans
Americans buy 8 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
4 fighters moved from Wake Island to Guam
1 bomber moved from Wake Island to Eastern United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 bombers placed in Eastern United States
3 bombers placed in Central United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 5 fighters
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 flag, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 flag, 3 bombers and 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 7 / 18
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 15 / 23
ANZAC : 10 / 13
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 15 / 23
ANZAC : 10 / 13
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
U-505, you’re up. :mrgreen: