Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Northern Territory
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
3 transports moved from 101 Sea Zone to 106 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
2 fighters moved from Western United States to 103 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
Combat - British
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 armour and 4 infantry moved from Trans-Jordan to Iraq
1 transport moved from 71 Sea Zone to 83 Sea Zone
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
ksmckay, can you do me a favor and edit your CA/BB to sz103. And then let’s all pretend that an inf and armor are floating in one of those US transports in sz106. (Don’t think you can edit them onto a transport)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour and 4 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from India to Eastern Persia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 battleship and 1 cruiser moved from 106 Sea Zone to 103 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
Combat - British
Non Combat Move - British
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
oh yeah forgot about that stuff over there. just redid the turns with edited combat results and reposted.
hold up.
How come I cant repair the airbase?
It didn’t give you an option at the start of your turn?
no, only the IC. I think that must be a bug. No reason I have to repair all the damage on the IC first.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Ok, sorry lots of confusion that turn.
First I edited the NCM for the atlantic units - 1inf 1 arm onto US trn and then move the CA and BB to z103.
Next I edited the India purchase. Initially there was 12 damage on IC and 4 damage on airbase. UK Pac started with 8. Spent 4 to fix airbase damage and saved 4. India collected 6 now has 10 ipcs.
No funny business going on here. :)
KS, just FYI, you only need to repair 2 on the AB to make it fully operational.
Oh, some reason I thought they had changed that. Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf. Will need to adjust income back to 6. We can fix it on Anzac turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 1 : 3/7 hits
British roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 3 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Oh, some reason I thought they had changed that. Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf. Will need to adjust income back to 6. We can fix it on Anzac turn.
Well, don’t take my word for it. I screw up the rules all the time. :wink:
Someone ask a rules deputy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 103 Sea Zone
Turn Complete - French
You’re right Dutch and I made the edits at the end of the aussie’s turn.