• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 destroyer placed in 20 Sea Zone
                1 bomber placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 bomber
                    Some Units in 20 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 battleship moved from 92 Sea Zone to 94 Sea Zone
                4 transports moved from 92 Sea Zone to 95 Sea Zone
                2 destroyers moved from 92 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 1 :  1/2 hits
                        Russians roll dice for 1 armour in Tunisia, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from Russians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                5 infantry moved from Northern Italy to Greater Southern Germany

    Place Units - Italians
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag, 1 infantry
        Greater Southern Germany : 1 flag, 5 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 8 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 flag, 1 carrier and 4 transports
        94 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 29 / 46
        Russians : 53 / 71
        Japanese : 16 / 7
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 16 / 22
        Italians : 13 / 20
        ANZAC : 22 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Hainan
                3 destroyers moved from 34 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Celebes
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Hainan
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 tactical_bomber
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • No move for the French. They’re perfect where they are  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                14 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Slovakia Hungary
                3 artilleries moved from Poland to Slovakia Hungary
                1 fighter moved from Poland to Normandy Bordeaux
                1 fighter moved from Poland to Slovakia Hungary
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 :  0/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 artilleries, 1 fighter and 16 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries, 1 fighter and 16 infantry in Slovakia Hungary, round 1 :  6/22 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 36 PUs total

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 flag, 1 fighter
        Slovakia Hungary : 1 flag, 5 artilleries and 16 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Poland : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        Germany : 1 flag, 1 factory_major and 12 infantry
        Holland Belgium : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 35 / 36
        Russians : 50 / 71
        Japanese : 16 / 7
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 30 / 33
        UK_Pacific : 16 / 22
        Italians : 13 / 20
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Romania to Greece
                      Russians take Bulgaria from Germans
                      Russians take Greece from Germans
                1 armour moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 armour moved from Yugoslavia to Albania
                      Russians take Albania from Italians
                1 armour moved from Romania to Poland
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Baltic States to Poland
                2 infantry moved from Egypt to Alexandria
                1 armour moved from Ethiopia to Egypt

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 2 aaGuns, 1 artillery and 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Poland, round 1 :  1/3 hits
                        Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Poland, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
                        Russians roll dice for 1 armour and 1 infantry in Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
                        Russians roll dice for 1 armour in Poland, round 3 :  1/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 aaGuns and 1 infantry
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Romania to Yugoslavia
                5 infantry moved from Romania to Bulgaria
                2 artilleries moved from Romania to Bulgaria
                1 aaGun moved from Romania to Bulgaria
                1 tactical_bomber moved from Romania to Bulgaria
                1 fighter moved from Romania to Bulgaria
                1 aaGun moved from Romania to Bessarabia
                2 armour, 1 artillery and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                9 infantry moved from Belarus to Baltic States
                5 infantry moved from Novgorod to Baltic States
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 artillery moved from Volgograd to Rostov
                2 infantry moved from Volgograd to Rostov
                6 infantry moved from Russia to Bryansk
                4 artilleries moved from Russia to Bryansk
                2 armour moved from Nenetsia to Belarus
                2 infantry moved from Manchuria to Korea
                5 infantry moved from Amur to Korea
                1 fighter moved from Bulgaria to Bessarabia
                1 tactical_bomber moved from Bulgaria to Bessarabia
                2 fighters moved from Russia to Bessarabia

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                4 fighters and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 56 PUs; end with 56 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Borneo to 36 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 3 destroyers and 1 transport; British defend with 1 transport
                        Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 :  1/3 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win with 2 destroyers and 2 transports remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese

    Place Units - Japanese
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,6,4,4,1,4,2,1,1,2,1
                Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Borneo : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour

    Production/PUs Summary :

    Germans : 30 / 36
        Russians : 56 / 76
        Japanese : 16 / 3
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 30 / 33
        UK_Pacific : 16 / 22
        Italians : 12 / 20
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • you taking europe could take a while… very unlikely i will…though germany still have some standing…
    really dissapointed this 1 didnt pan out… think i fked up with letting america over into morroco + more so the japanese annihilation!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 units repaired.
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 artillery moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 armour moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                5 armour moved from Gibraltar to 91 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                5 armour, 1 battleship, 1 carrier, 4 destroyers, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                5 armour moved from 95 Sea Zone to Southern Italy
                4 infantry moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 4 destroyers and 5 transports
                    Italians defend with 1 carrier and 4 transports
                        Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 transports in 95 Sea Zone, round 1 :  2/5 hits
                        Italians roll dice for 1 carrier and 4 transports in 95 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 carrier owned by the Italians lost in 95 Sea Zone
                        4 transports owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 4 destroyers and 5 transports remaining. Battle score for attacker is 44
                    Casualties for Italians: 1 carrier and 4 transports
                Battle in Marianas
                Battle in Iwo Jima
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Southern Italy
                    Americans attack with 5 armour and 4 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                        2 aaGuns owned by the Italians lost in Southern Italy
                    Americans captures 20PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - Americans
                1 aaGun moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 armour and 2 infantry placed in Korea
                1 artillery and 5 bombers placed in Western United States
                Americans undo move 2.
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 artilleries moved from Libya to Tunisia
                2 infantry moved from Libya to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Egypt to Iraq
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                      UK_Pacific take 19 Sea Zone from Japanese
                1 bomber moved from Kwangtung to Korea

    Combat - British
                Battle in Okinawa
                Battle in Tunisia
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Tunisia, round 1 :  0/4 hits
                        Italians roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        British roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                    British win, taking Okinawa from Japanese, taking Tunisia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 1 :  1/7 hits
                        Germans roll dice for 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/4 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 artillery, 1 bomber and 2 fighters in Normandy Bordeaux, round 2 :  1/4 hits
                        Germans roll dice for 3 fighters in Normandy Bordeaux, round 2 :  3/3 hits
                        1 bomber owned by the British , 1 artillery owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans win with 2 fighters remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    1 fighter owned by the British retreated

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - British
                2 armour, 1 bomber and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                3 transports placed in 20 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in 20 Sea Zone change ownership: 3 transports


  • scramble?

    scr.tsvg


  • Max scramble to SZ 111 (Scotland) and SZ 109 (the lot). Let 110 suck it this time, see what happens…


  • shit fuk…. i woulda had more planes in 111 but brought back to place else where & forgot to replace any there… fked that


  • ok lets try again…scramb?

    scr.tsvg


  • Just download this file, all scrambles are decided.

    Oh yeah, I’ve also given all powers the paratrooper tech for free this game.

    That’s my price for granting the do-over…  :-D

    Scramble.tsvg


  • now you tell me…i dont even know how to fkin use the paras!


  • Look em up in the rulebook  :roll:

    Okay… in a nutshell: 2 inf on each air base, during combat, can join another attack already planned within a range of 3 spaces.

    Can’t really make good use of em on G1 anyway, unless you attack the USSR…


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 5,3 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to France
                2 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern France
                2 mech_infantrys moved from Western Germany to France
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 armour moved from Greater Southern Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Germany to France
                1 tactical_bomber moved from Poland to France
                5 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                2 armour moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                11 infantry moved from Germany to Poland
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 artillery moved from Western Germany to France
                1 artillery moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Romania

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Adding Technology Airborne_Forces for Germans
                EDIT: Adding Technology Airborne_Forces for Russians
                EDIT: Adding Technology Airborne_Forces for Japanese
                EDIT: Adding Technology Airborne_Forces for Americans
                EDIT: Adding Technology Airborne_Forces for British
                EDIT: Adding Technology Airborne_Forces for Chinese
                EDIT: Adding Technology Airborne_Forces for UK_Pacific
                EDIT: Adding Technology Airborne_Forces for Italians
                EDIT: Adding Technology Airborne_Forces for ANZAC
                EDIT: Adding Technology Airborne_Forces for French
                EDIT: Turning off Edit Mode
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in France
                    Germans attack with 3 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA guns fire in France :  0/2 hits
                        Germans roll dice for 3 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 :  7/14 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  3/11 hits
                        6 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 :  3/11 hits
                        French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 2 :  4/5 hits
                        1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 3 armour, 2 artilleries and 2 tactical_bombers in France, round 3 :  6/7 hits
                        French roll dice for 1 armour and 1 fighter in France, round 3 :  1/2 hits
                        1 armour owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 3 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 bomber and 2 fighters in 111 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  3/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 fighters and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Yugoslavia
                    Germans attack with 2 armour, 2 artilleries and 5 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Yugoslavia, round 1 :  5/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  5/6 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  1/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for Germans: 2 fighters and 1 submarine
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 1 :  0/2 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        1 armour owned by the Germans lost in Southern France
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Germany
                1 bomber moved from 111 Sea Zone to Greater Southern Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from France to Southern Italy
                1 tactical_bomber moved from France to Holland Belgium
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium

    Place Units - Germans
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield, 3 armour, 1 artillery and 1 factory_minor
        Greater Southern Germany : 1 flag, 1 bomber
        Slovakia Hungary : 1 flag, 1 armour, 1 artillery and 2 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
        Romania : 1 flag, 1 armour and 2 infantry
        Poland : 1 flag, 1 armour, 2 artilleries and 14 infantry
        Germany : 1 flag, 3 aaGuns, 1 bomber, 1 factory_major and 6 infantry
        Norway : 1 flag, 2 infantry
        Holland Belgium : 1 flag, 2 aaGuns and 2 tactical_bombers
        Southern Italy : 1 flag, 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 2 armour, 2 artilleries and 3 infantry
        Finland : 1 flag, 7 infantry
        110 Sea Zone : 1 flag, 1 submarine
        111 Sea Zone : 1 flag, 1 battleship

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 37 / 49
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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