@GeneralDisarray no scrambles
XDAP-02 WeWin vs BoldDutch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 artillery and 2 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Burma to Eastern Persia
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 armour and 4 infantry moved from Trans-Jordan to Iraq
1 transport moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
ksmckay, can you do me a favor and edit your CA/BB to sz103. And then let’s all pretend that an inf and armor are floating in one of those US transports in sz106. (Don’t think you can edit them onto a transport)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Burma: 2 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 armour and 4 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from India to Eastern Persia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 battleship and 1 cruiser moved from 106 Sea Zone to 103 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea ZoneCombat - British
Non Combat Move - British
Turn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
oh yeah forgot about that stuff over there. just redid the turns with edited combat results and reposted.
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hold up.
How come I cant repair the airbase?
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It didn’t give you an option at the start of your turn?
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no, only the IC. I think that must be a bug. No reason I have to repair all the damage on the IC first.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
Ok, sorry lots of confusion that turn.
First I edited the NCM for the atlantic units - 1inf 1 arm onto US trn and then move the CA and BB to z103.
Next I edited the India purchase. Initially there was 12 damage on IC and 4 damage on airbase. UK Pac started with 8. Spent 4 to fix airbase damage and saved 4. India collected 6 now has 10 ipcs.
No funny business going on here. :)
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KS, just FYI, you only need to repair 2 on the AB to make it fully operational.
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Oh, some reason I thought they had changed that. Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf. Will need to adjust income back to 6. We can fix it on Anzac turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 1 : 3/7 hits
British roll dice for 1 artillery in Egypt, round 1 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 carrier moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 3 transports moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Oh, some reason I thought they had changed that. Ok well then ill only repair 2 and then use the other 6 to repair 3 damage and buy and inf. Will need to adjust income back to 6. We can fix it on Anzac turn.
Well, don’t take my word for it. I screw up the rules all the time. :wink:
Someone ask a rules deputy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 103 Sea ZoneTurn Complete - French
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You’re right Dutch and I made the edits at the end of the aussie’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Poland
1 bomber moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Gold Coast to French Central Africa
Germans take French West Africa from French
Germans take French Central Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to 82 Sea Zone
1 armour and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 armour and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
7 infantry moved from Finland to Karelia
1 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Poland, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Romania
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Union of South Africa
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 2 infantry
Germans roll dice for 7 infantry in Karelia, round 1 : 1/7 hits
Russians roll dice for 2 infantry in Karelia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 7 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Union of South Africa from British, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to Gibraltar
2 tactical_bombers moved from Western Germany to Gibraltar
1 fighter moved from Poland to Western Germany
1 bomber moved from Poland to Western Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Slovakia Hungary
3 armour moved from Western Germany to Germany
2 transports moved from 82 Sea Zone to 71 Sea Zone
2 carriers, 1 cruiser and 7 transports moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 infantry placed in Germany
2 fighters and 1 tactical_bomber placed in Western Germany
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 2 fighters, 1 harbour and 2 tactical_bombers
Egypt : 1 flag, 1 armour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
Scotland : 1 flag, 1 airfield
Nigeria : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 armour
French West Africa : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 6 aaGuns, 6 armour, 10 artilleries, 31 infantry and 7 mech_infantrys
Western Germany : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Poland : 1 flag, 2 infantry
Germany : 1 flag, 3 armour, 1 factory_major and 4 infantry
Karelia : 1 flag, 7 infantry
112 Sea Zone : 1 flag, 4 submarines
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 2 carriers, 1 cruiser and 7 transports
Bulgaria : 1 flag
71 Sea Zone : 1 flag, 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 38 / 48
Japanese : 62 / 69
Americans : 52 / 67
Chinese : 3 / 3
British : 14 / 0
UK_Pacific : 6 / 6
Italians : 19 / 34
ANZAC : 14 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.793
Median : 4.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
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