• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Egypt to Ethiopia
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Manchuria to Amur
                12 infantry moved from Jehol to Manchuria
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Finland to Karelia
                1 artillery moved from Finland to Vyborg
                3 infantry moved from Finland to Vyborg
                1 tactical_bomber moved from Russia to Romania
                1 fighter moved from Russia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery and 5 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 :  2/9 hits
                        Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 :  2/8 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 :  3/7 hits
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 :  2/6 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 :  3/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 :  2/3 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Belarus to Archangel
                1 fighter moved from Romania to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                10 infantry moved from Bryansk to Belarus
                3 infantry moved from Volgograd to Rostov
                10 infantry moved from Russia to Bryansk
                2 aaGuns moved from Jehol to Manchuria

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                3 fighters moved from Kwangtung to Japan
                4 tactical_bombers moved from Kwangtung to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 4 tactical_bombers
                    French defend with 1 destroyer; British defend with 2 destroyers
                        Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 3 destroyers in 43 Sea Zone, round 1 :  2/3 hits
                        2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 destroyers in 43 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 43 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 destroyers
                Battle in Amur
                    Japanese attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 :  3/3 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Amur to Japan
                2 tactical_bombers moved from 43 Sea Zone to Borneo

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                7 infantry placed in Japan
                Japanese undo move 1.

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
                Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Borneo : 1 flag, 2 infantry and 2 tactical_bombers
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Amur : 1 flag, 1 armour
        36 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 45 / 60
        Japanese : 24 / 9
        Americans : 52 / 72
        Chinese : 23 / 29
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 16 / 22
        ANZAC : 22 / 39
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 destroyers moved from 102 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier and 2 tactical_bombers
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                        Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        2 tactical_bombers owned by the Americans lost in 92 Sea Zone
                    1 carrier owned by the Americans retreated to 91 Sea Zone
                    Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
                    Casualties for Americans: 2 tactical_bombers

    Non Combat Move - Americans
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                5 armour, 1 fighter and 4 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries moved from Kiangsi to Kwangtung
                5 infantry moved from Kiangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 :  4/7 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 :  1/3 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                3 artilleries moved from Shantung to Jehol
                5 artilleries and 3 infantry moved from Kiangsu to Shantung

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                3 armour moved from Belgian Congo to French Equatorial Africa
                2 infantry moved from Belgian Congo to French Equatorial Africa
                2 artilleries moved from Alexandria to Tobruk
                2 infantry moved from Alexandria to Tobruk
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries moved from Kwangsi to Kwangtung
                11 infantry moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangtung
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from India to Burma

    Combat - British
                Battle in French Equatorial Africa
                    British attack with 3 armour and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 3 armour and 2 infantry in French Equatorial Africa, round 1 :  4/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry and 2 tactical_bombers
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry and 2 tactical_bombers in Borneo, round 1 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
                        British roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 2 tactical_bombers in Borneo, round 2 :  1/3 hits
                        1 artillery owned by the British lost in Borneo
                    Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Kwangsi to Kwangtung
                2 aaGuns moved from Kiangsi to Kwangtung
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Place Units - British
                1 destroyer and 2 transports placed in 110 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 harbour and 2 infantry
                    Some Units in 20 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                4 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Morocco to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Baltic States to Archangel
                2 bombers moved from Algeria to 91 Sea Zone
                1 fighter moved from Algeria to 91 Sea Zone

    Combat - Italians
                Battle in Archangel
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Archangel
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in 91 Sea Zone
                    Italians attack with 2 bombers and 1 fighter
                    Americans defend with 1 battleship, 1 carrier, 3 destroyers and 1 transport
                        Italians roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 transport in 91 Sea Zone, round 1 :  4/5 hits
                        1 fighter owned by the Italians and 2 bombers owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 3 destroyers and 1 transport remaining. Battle score for attacker is -34
                    Casualties for Italians: 2 bombers and 1 fighter
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 harbour; Americans defend with 2 aaGuns and 4 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 1 :  1/6 hits
                        British roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 1 :  1/4 hits
                        2 aaGuns owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 :  0/5 hits
                        British roll dice for 3 infantry in Gibraltar, round 2 :  0/3 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 3 :  1/5 hits
                        British roll dice for 3 infantry in Gibraltar, round 3 :  0/3 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 4 :  1/5 hits
                        British roll dice for 2 infantry in Gibraltar, round 4 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 5 :  1/5 hits
                        British roll dice for 1 infantry in Gibraltar, round 5 :  0/1 hits
                        1 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 aaGuns and 4 infantry

    Non Combat Move - Italians
                1 fighter moved from Archangel to Baltic States
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 7 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Baltic States : 1 flag, 1 fighter
        95 Sea Zone : 1 flag, 1 carrier and 1 transport
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 45 / 60
        Japanese : 18 / 9
        Americans : 55 / 75
        Chinese : 23 / 29
        British : 29 / 29
        UK_Pacific : 16 / 21
        Italians : 15 / 26
        ANZAC : 22 / 39
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 armour moved from 34 Sea Zone to Paulau Island
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                2 destroyers moved from 46 Sea Zone to 34 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 3 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 armour and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved Artillery Support

    Activate Technology - Germans
                Germans activating Improved Artillery Support

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                14 infantry moved from Germany to Poland
                1 mech_infantry moved from Novgorod to Karelia
                2 artilleries moved from Baltic States to Poland
                1 tactical_bomber moved from Baltic States to Karelia
                1 armour moved from Novgorod to Karelia
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Western Germany to Germany
                2 fighters moved from Baltic States to Romania
                1 infantry moved from Slovakia Hungary to Romania

    Combat - Germans
                Battle in Romania
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 fighters and 1 infantry in Romania, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
                    Germans win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Karelia
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Karelia to Baltic States
                2 fighters moved from Romania to Poland

    Place Units - Germans
                2 artilleries and 2 infantry placed in Germany
                1 cruiser and 3 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 40 PUs; end with 41 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Poland : 1 flag, 2 aaGuns, 4 artilleries, 2 fighters and 14 infantry
        Germany : 1 flag, 2 artilleries, 1 factory_major and 3 infantry
        Holland Belgium : 1 flag, 3 aaGuns
        Karelia : 1 flag, 1 armour
        Baltic States : 1 flag, 1 tactical_bomber
        Nenetsia : 1 flag, 4 armour
        Archangel : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        112 Sea Zone : 1 flag, 1 cruiser and 3 transports
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 43 / 60
        Japanese : 18 / 9
        Americans : 55 / 75
        Chinese : 23 / 29
        British : 29 / 29
        UK_Pacific : 16 / 21
        Italians : 15 / 26
        ANZAC : 22 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved Artillery Support

    Activate Technology - Russians
                Russians activating Improved Artillery Support

    Purchase Units - Russians
                Russians buy 2 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour and 2 fighters moved from Russia to Nenetsia
                6 infantry moved from Manchuria to Amur
                1 artillery and 3 infantry moved from Vyborg to Karelia
                1 infantry moved from Belarus to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Bessarabia to Baltic States
                1 tactical_bomber moved from Bessarabia to Baltic States
                3 infantry moved from Belarus to Baltic States
                1 armour moved from Tobruk to Tunisia
                      Russians take Libya from Italians
                      Russians take Tunisia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 3 armour and 2 fighters
                    Germans defend with 4 armour
                    Russians win, taking Nenetsia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 armour
                Battle in Karelia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour
                    Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Amur
                    Russians attack with 6 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 fighter
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Russians
                2 fighters moved from Nenetsia to Russia
                1 tactical_bomber moved from Baltic States to Romania
                1 fighter moved from Baltic States to Romania
                2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Romania
                3 armour moved from Ukraine to Romania
                3 infantry moved from Rostov to Ukraine
                10 infantry moved from Bryansk to Belarus
                4 infantry moved from Belarus to Novgorod
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                2 aaGuns moved from Manchuria to Korea
                6 infantry moved from Manchuria to Korea
                2 infantry moved from Jehol to Manchuria

    Place Units - Russians
                2 armour placed in Ukraine
                1 artillery placed in Ukraine
                2 artilleries and 8 infantry placed in Russia
                Russians undo move 3.
                4 artilleries and 6 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 54 PUs; end with 54 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Hainan

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to Borneo

    Place Units - Japanese
                2 artilleries placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,4,1,2,3,5,5,6,4,2
                Japanese collect 6 PUs (11 lost to blockades); end with 7 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Hainan : 1 flag, 1 tactical_bomber
        Borneo : 1 flag, 1 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        36 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 32 / 46
        Russians : 54 / 71
        Japanese : 17 / 7
        Americans : 55 / 75
        Chinese : 23 / 29
        British : 29 / 29
        UK_Pacific : 16 / 21
        Italians : 13 / 26
        ANZAC : 22 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 armour moved from 91 Sea Zone to Gibraltar
                5 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 transport
                    Americans win with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Formosa
                Battle in Marshall Islands
                Battle in Gibraltar
                    Americans attack with 5 armour and 5 infantry
                    Italians defend with 1 armour, 1 artillery, 1 harbour and 3 infantry
                    Americans win, taking Formosa from Japanese, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 aaGun moved from Central United States to Southeast Mexico
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                2 destroyers and 2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                3 infantry moved from Shantung to Jehol
                5 artilleries moved from Shantung to Jehol

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Hainan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 armour moved from French Equatorial Africa to Egypt
                2 artilleries and 2 infantry moved from Tobruk to Libya
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser and 3 transports
                    British win with 2 fighters remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 cruiser and 3 transports
                    Casualties for British: 1 destroyer
                Battle in Morocco
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Hainan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 tactical_bomber
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    British attack with 2 infantry
                    Germans defend with 3 aaGuns
                    British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 aaGuns

    Non Combat Move - British
                2 fighters moved from 112 Sea Zone to United Kingdom
                2 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 bomber placed in United Kingdom
                1 submarine placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 destroyer placed in 20 Sea Zone
                1 bomber placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in Kwangtung change ownership: 1 bomber
                    Some Units in 20 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia
                1 battleship moved from 92 Sea Zone to 94 Sea Zone
                4 transports moved from 92 Sea Zone to 95 Sea Zone
                2 destroyers moved from 92 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 1 :  1/2 hits
                        Russians roll dice for 1 armour in Tunisia, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from Russians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                5 infantry moved from Northern Italy to Greater Southern Germany

    Place Units - Italians
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Tunisia : 1 flag, 1 infantry
        Greater Southern Germany : 1 flag, 5 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 8 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 1 flag, 1 carrier and 4 transports
        94 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 29 / 46
        Russians : 53 / 71
        Japanese : 16 / 7
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 33 / 33
        UK_Pacific : 16 / 22
        Italians : 13 / 20
        ANZAC : 22 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Paulau Island to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Hainan
                1 infantry moved from 36 Sea Zone to Hainan
                3 destroyers moved from 34 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Celebes
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in Hainan
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 tactical_bomber
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 armour and 1 infantry

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • No move for the French. They’re perfect where they are  :-D


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                14 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                2 artilleries moved from Germany to Slovakia Hungary
                3 artilleries moved from Poland to Slovakia Hungary
                1 fighter moved from Poland to Normandy Bordeaux
                1 fighter moved from Poland to Slovakia Hungary
                2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Germany

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 :  0/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Slovakia Hungary
                    Germans attack with 5 artilleries, 1 fighter and 16 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries, 1 fighter and 16 infantry in Slovakia Hungary, round 1 :  6/22 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 35 PUs; end with 36 PUs total

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 flag, 1 fighter
        Slovakia Hungary : 1 flag, 5 artilleries and 16 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Poland : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        Germany : 1 flag, 1 factory_major and 12 infantry
        Holland Belgium : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 35 / 36
        Russians : 50 / 71
        Japanese : 16 / 7
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 30 / 33
        UK_Pacific : 16 / 22
        Italians : 13 / 20
        ANZAC : 22 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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