At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP-LS02 Clausewitz's Idiot Apprentices (AXIS) vs Speedo Hares
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scramble orders for Midway please
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Scramble the fighter from Midway to help defend. Please kill the CV before the DD in the combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Morocco to France
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to 33 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 121 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 3 fighters and 3 transports
retreated to 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
Battle in 121 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 33 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 transports
Japanese defend with 1 battleship and 1 destroyer
Americans win with 1 bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Casualties for Americans: 3 infantry
Battle in Quebec
Americans attack with 4 infantry
Germans defend with 1 factory_minor and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in France
Americans attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Cleaning up after air battles
2 fighters owned by the Japanese forced to land in MidwayNon Combat Move - Americans
7 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 bomber moved from France to United KingdomPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Tsinghai
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Jehol
1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,5,1,3,2
Chinese collect 11 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Air Battle in France
British attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Cleaning up after air battlesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 25 PUs total -
On top of a blunder here and there, I can’t seem to catch a dice break in this game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Russia
2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Union of South Africa from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
I looked at Quebec combat, that is frustrating. www.dskelly.com showed that as winning 86%, the last couple of rounds your luck has just crashed. You’ve still got US9 and UK9 to retake Paris but the forces aren’t in your favor there.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I was hoping for another round or two, but you scored a VC victory. Congratz!
V
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Thank you Vold, I’ve been looking forward each day to seeing your game moves. There’s a message for you as well.





