@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Stalingradski (Axis) vs Brown Coat (Allies) G40A3
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Thanks - not a big deal, but a curiosity. I’m to bed, but if there’s a turn done by the morning I’ll try to reciprocate.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Poland to Eastern Poland
3 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern France to Bessarabia
1 bomber moved from Southern France to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
7 armour moved from Germany to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to VyborgCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 7 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 2 fighters, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
6 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
It is frustrating being constrained by politics.
Inara: “It sounds like the sort of thing this crew can handle. I can’t guarantee they’ll handle it particularly well, but-”
Nandi: “If they got guns, and brains at all…”
Inara: “They have guns.” -
Yet more politics… ine of the rules as the US is that until at war, your navy can not end a turn off the coast of any Japanese-owned territory, including islands. The US/Anzac navy off the Carolines is out of compliance! :-D
The Emperor will overlook it… this time. However, we have decided it is time to push the colonial powers from our sphere of influence!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 armour and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 5 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns and 2 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber and 3 fighters moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
Hey there,
I am, not surprisingly, confused. I read in the rules that the US can’t go to war against the axis until the beginning of PU collect phase of turn 3. However, TripleA asks if I want to declare war during the politics phase and then it lets me do combat against Japan. Is this a glitch in TripleA or am I confused on some other front?
Thanks,
-Patrick -
Perhaps I triggered war somehow? It might have been because I took London? In any case, I say have at it…
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OK, it was a nice distraction after working on the JDT powerpoint - looking forward to working on it tomorrow some more.
So, how does the etiquette work on your kamikaze attack option? I have some ships available for your kamikaze pleasure. I went ahead and saved the attached game at the point of your kamikaze choice. Let me know if there is an easier/better way.
“Kaylee, what in the sphincter o’ hell you playing at?”
- Mal
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Pretty freaking awesome working with you, mister.
I send out all six of my Divine Wind warriors at your Carrier… and I send them with extra sake.
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I’ll probably call since I want the answer soon, but in case you see this first: Did you have a saved game with the results of your sake-soaked-suicidal-soldiers or should I just run it with them coming at my carrier on my machine?
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Hey there,
Favor: I had meant to take out a transport with the fighter in Phillipines and completely spaced it in that previous saved game. Would you mind if I go ahead and do that? Here’s a new version of the saved game with that attack in place. Let me know if I run the suicide attacks or if you’ll be posting a saved game after potentially nuking that carrier….and I’m assuming the planes since there isn’t anywhere for them to land…you bastard ;-) -
Hey man - took yesterday off from A&A - blasphemy.
I have no problem with you doing something you forgot, and you can run the kamikaze battle!
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Thanks for the redo and I have mixed feelings about the kamikaze….now it will be my fault when the carrier (probably) goes down and then I hear the splashed afterwards :-(
poor fellers.
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yup, carrier gone…but at least you’re done with Kamikaze…small consolation I suppose.
Italy is all yours.“Now River, stay behind the others. If there’s fighting, you drop to the floor and run away. It’s okay to leave them to die.”
-Simon -
And again, I forget to attach the game….
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Purchase Units - Italians
Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
1 armour retreated to Alexandria
British win with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Who needs sleep - have fun with germany.
“I’ll kill a man in a fair fight. Or if I think he’s gonna start a fair fight. Or if he bothers me. Or if there’s a woman. Or if I’m gettin’ paid. Mostly when I’m gettin’ paid.”
- Jayne
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Great question!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
10 armour moved from Eastern Poland to Novgorod
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
5 artilleries and 19 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 artilleries and 19 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 10 armour, 7 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Novgorod from Russians with 7 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour, 7 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 13 infantry
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Poland to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern Poland
2 artilleries moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 aaGun, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Normandy Bordeaux to Poland
2 tactical_bombers moved from 110 Sea Zone to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in United Kingdom
2 armour, 4 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Whenever I try to post from the game it says “missing refresh header after login” - any clues? I tried googling, but no help. Anyway, here’s the next for you.
“Start with the part where Jayne gets knocked out by a ninety-pound girl, ‘cause I don’t think that’s ever gettin’ old.”
- Wash





