Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs RGP44 (Allies) - G40 A+3 no Tech
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Scramble against my Sea Lion?
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no
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 armour, 7 artilleries and 13 infantry moved from Western Germany to 112 Sea Zone
6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
6 armour, 7 artilleries, 13 infantry and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 18 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
8 infantry moved from Poland to Germany
2 aaGuns moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to GermanyPlace Units - Germans
4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
3 armour placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
so according to the dice server it looks like i hit 3 planes on the initial AA gun firing but then the AA guns were re-rolled and i only hit once, what happened??
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Yeah, sorry. In the first battle as I attacked, there was no scramble option, no Bombardment option, and somehow the ground units weren’t even involved even though I had moved them in, so I had to re-start the game and do over.
You can see that only my air units fired on attack in the first round combat (no land units) and there was no bombardment even though I had moved my CC and BB was already in place to provide bombardment.
I re-did the battle, and lost 1 air unit in the attack.
I don’t mind if you want me to re-do again - or if you want I can remove two planes as well?
Open to suggestions how to handle it…
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you are generally going to win that combat anyway so i don’t dispute the result but i should get credit for the AA hits and also the units those planes hit during 1st and 2nd combat rounds would get to fire in later rounds. I think the fair thing is we edit off whichever 2 planes you choose to lose and we take off 2 ground units to represent hits that the extra units would have gotten had they not been taken off in round 1 and round 2 by planes that should have been dead. If you’re OK with that let me know which losses you want and i’ll edit.
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That’s a fair compromise. I wasn’t trying to pull the wool over your eyes for this - I don’t take it that seriously TBH - it was simply that since the battle wasn’t technically “real” as my land units weren’t involved and because of the bug for not allowing Bombardments, I figured it could just be a do-over. Same chance the second time regarding AA shots…
You can edit out 2 planes and 2 tanks.
Thanks
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didn’t mean to accuse, hard to convey meaning over “e-mail” a lot of times. the game can be glitchy sometimes, in my case i know a couple times i have forgotten to unload troops for a landing and had to re-do. I like the online version because you can play global so much easier than playing it on a board (our wargame club plays all day and we never finish a game) but i find that i make mistakes and oversights i would never make if i was looking at the actual pieces.
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No worries, it wasn’t taken that way :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
4 infantry moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
3 mech_infantrys moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
19 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Eastern Poland to Slovakia HungaryCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 1/6 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Romania, round 1 : 4/11 hits
Germans roll dice for 3 infantry in Romania, round 1 : 3/3 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Russians attack with 19 infantry
Japanese defend with 9 infantry
Russians roll dice for 19 infantry in Buryatia, round 1 : 2/19 hits
Japanese roll dice for 9 infantry in Buryatia, round 1 : 4/9 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 15 infantry in Buryatia, round 2 : 1/15 hits
Japanese roll dice for 7 infantry in Buryatia, round 2 : 2/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 13 infantry in Buryatia, round 3 : 1/13 hits
Japanese roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 11 infantry in Buryatia, round 4 : 3/11 hits
Japanese roll dice for 5 infantry in Buryatia, round 4 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 9 infantry in Buryatia, round 5 : 2/9 hits
Japanese roll dice for 2 infantry in Buryatia, round 5 : 0/2 hits
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 9 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 9 infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
3 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Eastern Poland to Romania
6 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 fighter moved from Poland to Eastern PolandPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsTerritory Summary for Russians :
Yenisey : 1 flag, 3 infantry
Buryatia : 1 flag, 2 aaGuns and 9 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Poland : 1 flag, 2 infantry
Belarus : 1 flag, 2 artilleries, 3 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 3 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 2 artilleries and 1 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 39 / 84
Russians : 41 / 55
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 25 / 0
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Chahar to Kwangtung
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone -
Scramble off India?
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yeah what the hell scramble him
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Chahar to Kwangtung
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Philippines
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 destroyer; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 submarine
UK_Pacific defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter and 7 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Japanese
3 tactical_bombers moved from 39 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
3 carriers moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from Chahar to Japan
1 infantry moved from Sakha to Amur
1 aaGun moved from Korea to Amur
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Philippines to KwangsiPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 armour in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Morocco to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 artillery, 2 fighters and 1 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Johnston Island : 1 flag, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
30 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 flag, 1 bomber
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 39 / 84
Russians : 41 / 55
Japanese : 46 / 46
Americans : 53 / 75
Chinese : 2 / 12
British : 25 / 0
UK_Pacific : 22 / 30
Italians : 18 / 30
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Kansu
2 infantry moved from Tsinghai to Kansu
5 infantry moved from Sikang to Shensi
6 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Shensi, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Szechwan, round 1 : 0/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SikangPlace Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 5 infantry
Kansu : 1 flag, 2 infantry
Szechwan : 1 flag, 6 infantry
Sikang : 1 flag, 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 39 / 84
Russians : 41 / 55
Japanese : 43 / 46
Americans : 53 / 75
Chinese : 5 / 5
British : 25 / 0
UK_Pacific : 22 / 30
Italians : 18 / 30
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Yunnan
10 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Egypt to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Kenya
British take Kenya from ItaliansCombat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 artilleries and 7 infantry
British roll dice for 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 4/17 hits
Japanese roll dice for 4 artilleries and 7 infantry in Yunnan, round 1 : 8/11 hits
8 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 4 artilleries and 3 infantry in Yunnan, round 2 : 3/7 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Japanese roll dice for 4 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits
Japanese roll dice for 3 artilleries in Yunnan, round 4 : 0/3 hits
3 artilleries owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 4 artilleries and 7 infantry
Casualties for British: 11 infantry and 2 mech_infantrysNon Combat Move - British
2 infantry moved from Siam to Shan State
3 aaGuns moved from Burma to India
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Tanganyika Territory to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
2 destroyers moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 1 artillery
Shan State : 1 flag, 2 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 mech_infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Tanganyika Territory : 1 flag, 2 infantry
Ethiopia : 1 flag
Iraq : 1 flag, 3 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 destroyer and 1 transport
Persia : 1 flag
91 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Germans : 39 / 84
Russians : 41 / 55
Japanese : 42 / 46
Americans : 53 / 75
Chinese : 6 / 5
British : 27 / 0
UK_Pacific : 22 / 0
Italians : 16 / 30
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
the game hung-up trying to upload UK Pacific not sure if this save game will run, if not let me know and i’ll re-do and edit results to match dice.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Southern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Italians
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Southern Italy to Slovakia HungaryCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar causes: 5 damage to unit: harbour
Bombing raid in Gibraltar causes 5 damage total.
Battle in Slovakia Hungary
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Albania
1 armour moved from Northern Italy to Greater Southern Germany
1 artillery moved from Northern Italy to Greater Southern Germany
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs