Are we playing with the Classic League module or the standard module?
XDAP-02 WeWin vs BoldDutch
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It does make sense, do the math on 3 fighter 3 tactical vs dd 4 fighter. you can merge 110 with the egypt fleet off gibraltar after clearing the dd transport. Sea lion becomes difficult when germany has to battle a fleet in order to get the drop on london. The fleet is big enough to mess italy up later after the threat of sea lion passes.
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Also buying artillery to defend london is a bad idea.
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I prefer strait inf or inf and 1 fighter.
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Well in your games feel free to do what you want. Wasnt trying to defend Sea lion on B1. knew it was a possibility but didnt think they would go for it. Had other plans with the brits that didnt involve scrambling those ftrs. Feel free to do what you want when you play but I dont need your advice.
Go ahead and try that same opening with Germany and see how many times Sea lion is successful for you (in the entire game).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 armour and 6 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to India
2 fighters and 1 tactical_bomber moved from Burma to Persia
1 transport moved from 81 Sea Zone to 71 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total -
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@Cow:
I dont need your advice.
http://www.youtube.com/watch?v=fLrpBLDWyCI
take things in jest.
Don’t always act like you know everything and try to be a little more tactful in how you give out advice and you’ll come across better.
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@Cow:
take things in jest.
Cow take your moo somewhere else. We don’t want any of your moo-jest here. If someone wants your cowshit they’ll ask you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 1 : 1/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Albania to Greece
2 armour moved from Yugoslavia to Greece
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Gibraltar: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Italians from Morocco: 1 artillery and 1 mech_infantry
EDIT: Turning off Edit Mode
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
Triplea wouldnt let me load the tnp in z98 pn cpmbat move so had to use a tnp from z97 for Egypt and edit. That tnp was to go to z92.
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I just say things rationally, screw harmony.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to India
1 fighter moved from Northern Territory to India
1 fighter moved from Northern Territory to India
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 bomber moved from Northern Territory to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in PersiaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Gents, Bold just pointed out to me that the dudes in z92 are still on the tnps. I dont know why that would be. They are all supposed to be on Gibbers.
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I’m pretty sure they’re on Gib because there’s a solid black line stretching from your armor all the way to the Italians, to include the harbor. It’s the program’s way of helping to differentiate what’s where.
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Also, if you go to edit mode and click on Gibraltar itself the Italians will show up in that menu.





