XDAP-02 WeWin vs BoldDutch

  • 12

    Now we are rollin!

  • TripleA

    dang seth, you been getting sea lioned lots lately man…

    I got sea lioned too, but I made Japan pay for doing a late dow.

  • TripleA

    The g1 opener sucked too, because you scramble 4 fighters to protect your dd transport right and half the time you go fighter for fighter 1/4 you defend and 1/4th of the time -1 or -2 fighter net. You merge your naval off gibraltar and if he wants to do sea lion, italy will have to somehow luck out in sinking that (his odds would pretty bad). If italy fails france clears 2 german subs with dd cruisers then you are good to go.

    So typically germany loses 4 air units so you help russia out, your med fleet is that much bigger with a bship and cruiser, + 4 german fighters out of the picture. So you come out on top compared to the standard g1 opener even if you only get 3 german fighters killed. He could still do sea lion, but it would be a g4 and really rough.

    Hope that advice helps you Seth in your future games. Also avoid buying artillery for london, saving a few ipc is not bad.

  • TripleA

    People do sz 110 mostly because if sz 110 merges with the med fleet, it is hard times. I am also surprised you took allies at +3 only. Never go below 6 brother!


  • @Cow:

    The g1 opener sucked too, because you scramble 4 fighters to protect your dd transport right and half the time you go fighter for fighter 1/4 you defend and 1/4th of the time -1 or -2 fighter net. You merge your naval off gibraltar and if he wants to do sea lion, italy will have to somehow luck out in sinking that (his odds would pretty bad). If italy fails france clears 2 german subs with dd cruisers then you are good to go.

    So typically germany loses 4 air units so you help russia out, your med fleet is that much bigger with a bship and cruiser, + 4 german fighters out of the picture. So you come out on top compared to the standard g1 opener even if you only get 3 german fighters killed. He could still do sea lion, but it would be a g4 and really rough.

    Hope that advice helps you Seth in your future games. Also avoid buying artillery for london, saving a few ipc is not bad.

    I’m not exactly sure what you meant by some of that . … .  also, I’m not UK in this game.

  • 12

    Cow, you talk a great game, I just dont know if it makes any sense.  Who knows you could be an a&a savant…  Or just a legend in your own mind  :lol:

    Either way, its cool and always interesting reading  :wink:

  • 12

    slipped off page 1

  • 12

    @Boldfresh:

    slipped off page 1

  • TripleA

    It does make sense, do the math on 3 fighter 3 tactical vs dd 4 fighter. you can merge 110 with the egypt fleet off gibraltar after clearing the dd transport. Sea lion becomes difficult when germany has to battle a fleet in order to get the drop on london. The fleet is big enough to mess italy up later after the threat of sea lion passes.

  • TripleA

    Also buying artillery to defend london is a bad idea.

  • TripleA

    I prefer strait inf or inf and 1 fighter.

  • 19

    Well in your games feel free to do what you want.  Wasnt trying to defend Sea lion on B1.  knew it was a possibility but didnt think they would go for it.  Had other plans with the brits that didnt involve scrambling those ftrs.  Feel free to do what you want when you play but I dont need your advice.

    Go ahead and try that same opening with Germany and see how many times Sea lion is successful for you (in the entire game).

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 armour and 6 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Trans-Jordan to India
                2 fighters and 1 tactical_bomber moved from Burma to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Turn Complete - British

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total

  • TripleA

    I dont need your advice.

    http://www.youtube.com/watch?v=fLrpBLDWyCI

    take things in jest.


  • @Cow:

    I dont need your advice.

    http://www.youtube.com/watch?v=fLrpBLDWyCI

    take things in jest.

    Don’t always act like you know everything and try to be a little more tactful in how you give out advice and you’ll come across better.

  • 10

    @Cow:

    take things in jest.

    Cow take your moo somewhere else.  We don’t want any of your moo-jest here. If someone wants your cowshit they’ll ask you.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 cruiser in Egypt, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 1 :  1/3 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Tunisia to 98 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                3 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Albania to Greece
                2 armour moved from Yugoslavia to Greece
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Gibraltar: 1 artillery and 1 mech_infantry
                EDIT: Removing units owned by Italians from Morocco: 1 artillery and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier placed in 95 Sea Zone
                1 tactical_bomber placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • 10

    Triplea wouldnt let me load the tnp in z98 pn cpmbat move so had to use a tnp from z97 for Egypt and edit. That tnp was to go to z92.

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