@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Here we go again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to South Australia
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 artillery moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Germans
Germans repair 11 damage on 11 factory_majors; Remaining resources: 41 PUs;
Germans buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Romania to Bulgaria
1 armour moved from Bulgaria to Romania
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
7 infantry moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 submarine moved from 119 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Ukraine
1 armour, 2 artilleries and 7 infantry placed in Romania
Germans undo move 2.
1 artillery and 2 infantry placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in Germany
3 infantry placed in Romania
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Romania
1 armour placed in RomaniaTurn Complete - Germans
Germans collect 38 PUs (1 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Russians
Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Shensi to Szechwan
1 armour moved from Kazakhstan to Szechwan
3 infantry moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 mech_infantry moved from Samara to Kansu
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery and 13 infantry moved from Rostov to Ukraine
3 armour and 26 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Ukraine
2 armour moved from Kazakhstan to ShensiCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians win, taking Baltic States from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ulaanbaatar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Ulaanbaatar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Szechwan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 3 armour, 3 artilleries, 2 fighters, 39 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 5 artilleries, 1 factory_minor and 12 infantry; Italians defend with 2 artilleries and 1 infantry
Russians win, taking Ukraine from Germans with 3 armour, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 5 armour, 5 artilleries and 12 infantry
Casualties for Russians: 24 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Russians win with 3 armour, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 5 armour, 5 artilleries and 12 infantry
Casualties for Russians: 24 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
3 armour and 7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Siberia to Sakha
1 infantry moved from Amur to Sakha
2 bombers moved from Kiangsu to Sakha
2 infantry moved from Korea to Manchuria
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Central Mongolia to Suiyuyan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to JeholCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 2 armour and 1 infantry; Chinese defend with 3 infantry; Americans defend with 2 fighters
Chinese win with 2 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sakha
Japanese attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Japanese win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Sakha to Manchuria
1 fighter moved from 45 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsu to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
we can start a second one if you want, different players are fun to, I wonder about team and leauge, think I still need some practice and refinement
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 7 PUs;Combat Move - Americans
Giving bonus movement to units
2 carriers, 1 cruiser and 4 fighters moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
2 bombers moved from Norway to Western Germany
2 bombers moved from Norway to Germany
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 54 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Queensland to Caroline IslandsCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier
Americans win with 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 carrier
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber, 1 fighter and 2 infantry
Americans win with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 bomber, 1 fighter and 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Caroline Islands to Gilbert Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 battleship and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Shensi to Yunnan
2 bombers moved from Germany to Norway
2 bombers moved from Western Germany to Norway
2 fighters moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
4 transports moved from 105 Sea Zone to 109 Sea ZonePlace Units - Americans
1 airfield, 1 fighter and 1 harbour placed in Norway
1 battleship and 1 destroyer placed in 112 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 carrier, 2 cruisers, 3 destroyers and 2 submarines moved from 99 Sea Zone to 97 Sea Zone
4 transports moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from Greece to Albania
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 infantry moved from Shan State to Siam
1 armour moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 artillery moved from Yunnan to Hunan
4 infantry moved from Yunnan to Hunan
2 infantry and 4 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Malaya to Kweichow
1 bomber moved from Malaya to HunanCombat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Albania
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
British win, taking Albania from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
British win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Bulgaria
British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 5 infantry
British win, taking Bulgaria from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
British win with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Kweichow
British attack with 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour and 2 mech_infantrys
British win, taking Kweichow from Japanese with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for British: 2 infantry
British win with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Siam
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Siam from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
British win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 artillery, 1 bomber and 4 infantry
Japanese defend with 1 infantry and 2 mech_infantrys
British win, taking Hunan from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
British win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Hunan to Yunnan
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
1 fighter moved from Bulgaria to Greece
1 fighter moved from Albania to Greece
1 armour and 1 artillery moved from Finland to Norway
2 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 2 destroyers and 3 submarines
EDIT: British player Adding units owned by PlayerID named:Americans to 112 Sea Zone: 2 destroyers and 3 submarines
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Siam to YunnanPlace Units - British
3 armour placed in Greece
3 infantry placed in Normandy Bordeaux
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Place Units - UK_Pacific
3 mech_infantrys placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some units change owners in territory Malaya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs total -
Hitler says…“FIGHT TO THE LAST MAN!!!”
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from Malaya to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Egypt to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneTurn Complete - French
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Want to try one with me as axis?
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Yes, I’ve enjoyed our games and I think its made me a better player all around.
I hope I have some good dice this weekend with the table top version.
Still going to F.M.G.'s event in April? I’m planning on it -
Yeah still planning on FMG for sure. I was hoping to find some kinds here to play with face to face, but it didn’t work out. There is a pretty active bunch of gamers here, but not into axis & allies, plus a lot of them are from the university. I try not to associate with students because it can cause problems (their gossip can me my job). Oh well, it’s fun to play online at least.
BTW I notice you were a lot stronger with Germany this game. Russia got a bit too lucky with the strafes though. I’ll start another game as Germany just because I am friggin’ bored out of my mind. hang on….
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OK scramble in z110 (2 subs, 1 BB, 2 fig, 2 tac, 2 Bmb) and/or z111 (2 subs, 2 fig, 2 tac)?
Germany’s build was 4 artillery and 1 sub. map attached. -
oops typo. make that 6 artillery, 1 sub.