@gamerman01 small edit - ill put both fighters in Germany
XDAP-LS02 Clausewitz's Idiot Apprentices (AXIS) vs Speedo Hares
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
Bombing raid in France causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 3 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Morocco to Normandy BordeauxPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
2 infantry moved from Tobruk to Libya
Italians take Libya from Americans
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
2 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Trans-Jordan to EgyptCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 59 PUs;
Germans buy 2 destroyers, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
2 infantry moved from 121 Sea Zone to Quebec
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour, 1 artillery and 1 mech_infantry moved from Vologda to Russia
4 artilleries and 7 infantry moved from Smolensk to Russia
3 artilleries and 5 infantry moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Ukraine to Tambov
3 armour moved from Ukraine to Russia
2 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 bomber moved from France to Southern France
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland BelgiumCombat - Germans
Battle in Southern France
Germans attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Quebec
Battle in Holland Belgium
Germans attack with 1 artillery, 4 fighters and 2 infantry
Americans defend with 2 infantry
Germans win, taking Quebec from British, taking Holland Belgium from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Germans attack with 5 armour, 8 artilleries, 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 8 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Novgorod to Poland
1 armour moved from Novgorod to Poland
3 aaGuns moved from Western Germany to France
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
1 bomber and 1 fighter moved from Southern France to France
1 bomber moved from Russia to Poland
2 fighters and 3 tactical_bombers moved from Russia to Western Ukraine
1 artillery and 5 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 aaGuns moved from Germany to Western Germany
4 transports moved from 112 Sea Zone to 115 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
1 fighter and 6 infantry placed in Western Germany
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 84 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs -
I did edit the game and finally managed to fix the german infantry stuck on the transport in the Red Sea. The bad news is when you go back and look at the dice rolls, they turned on you in Moscow bad and wrecked your defense. I ran the game once in local mode and ended up with one tank surviving the battle but in the real turn the dice just abused you on the first round. Maybe the dice will turn again and help you outrageously in Paris.
-
Here’s Russia
that was pretty hot dice on Moscow, but that’s just the way the dice roll :P
V
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Volgograd to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Japan to 23 Sea Zone
2 bombers moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Siam to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Kiangsu to Manchuria
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from India to Burma
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to IraqCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 30
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
Battle in 25 Sea Zone
Japanese attack with 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 3 transports
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 carrier, 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 2 infantry
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Manchuria to 19 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 33 Sea Zone to Midway
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 1 mech_infantry placed in Kwangtung
1 infantry placed in VolgogradTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
You’re up with US and UK, will Paris hold?
-
very likely. I don’t have the map in front of me, but I didn’t see Paris falling right away without some divine intervention.
I’ll try to roll it up later tonight and see.
V
-
scramble orders for Midway please
-
Scramble the fighter from Midway to help defend. Please kill the CV before the DD in the combat.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 4 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Morocco to France
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to 33 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 121 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 3 fighters and 3 transports
retreated to 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier
Casualties for Americans: 2 destroyers, 1 fighter and 1 submarine
Battle in 121 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 33 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 3 transports
Japanese defend with 1 battleship and 1 destroyer
Americans win with 1 bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 bomber and 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Casualties for Americans: 3 infantry
Battle in Quebec
Americans attack with 4 infantry
Germans defend with 1 factory_minor and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in France
Americans attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Cleaning up after air battles
2 fighters owned by the Japanese forced to land in MidwayNon Combat Move - Americans
7 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 bomber moved from France to United KingdomPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Tsinghai
2 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in Jehol
1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,5,1,3,2
Chinese collect 11 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Air Battle in France
British attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Cleaning up after air battlesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 25 PUs total -
On top of a blunder here and there, I can’t seem to catch a dice break in this game.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 4 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Russia
2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Rostov to Kazakhstan
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 armour and 2 mech_infantrys moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Union of South Africa from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
4 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 35 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
I looked at Quebec combat, that is frustrating. www.dskelly.com showed that as winning 86%, the last couple of rounds your luck has just crashed. You’ve still got US9 and UK9 to retake Paris but the forces aren’t in your favor there.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Suggested Topics




