@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
sorry, forgot to take Celebes, please use this edited version
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from Sumatra: 1 infantry
EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 27 to 30
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Romania to Greece
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from Sumatra: 1 infantry
EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 27 to 30
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Romania to Greece
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Greece
Italians attack with 2 armour
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Java to India
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag, 1 carrier and 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.2, time: 23:51:42
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
7 artilleries moved from Western Germany to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
13 infantry moved from Western Germany to 112 Sea Zone
6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
6 armour, 7 artilleries and 13 infantry moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
Scramble against my Sea Lion?
no
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour, 7 artilleries and 13 infantry moved from Western Germany to 112 Sea Zone
6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
6 armour, 7 artilleries, 13 infantry and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 18 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
8 infantry moved from Poland to Germany
2 aaGuns moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
3 armour placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
so according to the dice server it looks like i hit 3 planes on the initial AA gun firing but then the AA guns were re-rolled and i only hit once, what happened??
Yeah, sorry. In the first battle as I attacked, there was no scramble option, no Bombardment option, and somehow the ground units weren’t even involved even though I had moved them in, so I had to re-start the game and do over.
You can see that only my air units fired on attack in the first round combat (no land units) and there was no bombardment even though I had moved my CC and BB was already in place to provide bombardment.
I re-did the battle, and lost 1 air unit in the attack.
I don’t mind if you want me to re-do again - or if you want I can remove two planes as well?
Open to suggestions how to handle it…
you are generally going to win that combat anyway so i don’t dispute the result but i should get credit for the AA hits and also the units those planes hit during 1st and 2nd combat rounds would get to fire in later rounds. I think the fair thing is we edit off whichever 2 planes you choose to lose and we take off 2 ground units to represent hits that the extra units would have gotten had they not been taken off in round 1 and round 2 by planes that should have been dead. If you’re OK with that let me know which losses you want and i’ll edit.
That’s a fair compromise. I wasn’t trying to pull the wool over your eyes for this - I don’t take it that seriously TBH - it was simply that since the battle wasn’t technically “real” as my land units weren’t involved and because of the bug for not allowing Bombardments, I figured it could just be a do-over. Same chance the second time regarding AA shots…
You can edit out 2 planes and 2 tanks.
Thanks
didn’t mean to accuse, hard to convey meaning over “e-mail” a lot of times. the game can be glitchy sometimes, in my case i know a couple times i have forgotten to unload troops for a landing and had to re-do. I like the online version because you can play global so much easier than playing it on a board (our wargame club plays all day and we never finish a game) but i find that i make mistakes and oversights i would never make if i was looking at the actual pieces.
No worries, it wasn’t taken that way :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
4 infantry moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
3 mech_infantrys moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
19 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 : 1/6 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Romania, round 1 : 4/11 hits
Germans roll dice for 3 infantry in Romania, round 1 : 3/3 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Russians attack with 19 infantry
Japanese defend with 9 infantry
Russians roll dice for 19 infantry in Buryatia, round 1 : 2/19 hits
Japanese roll dice for 9 infantry in Buryatia, round 1 : 4/9 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 15 infantry in Buryatia, round 2 : 1/15 hits
Japanese roll dice for 7 infantry in Buryatia, round 2 : 2/7 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 13 infantry in Buryatia, round 3 : 1/13 hits
Japanese roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 11 infantry in Buryatia, round 4 : 3/11 hits
Japanese roll dice for 5 infantry in Buryatia, round 4 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 9 infantry in Buryatia, round 5 : 2/9 hits
Japanese roll dice for 2 infantry in Buryatia, round 5 : 0/2 hits
2 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 9 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 9 infantry
Casualties for Russians: 10 infantry
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Buryatia
3 infantry moved from Dzavhan to Yenisey
1 mech_infantry moved from Turkmenistan to Persia
1 infantry moved from Eastern Poland to Romania
6 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Samara
1 fighter moved from Poland to Eastern Poland
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Territory Summary for Russians :
Yenisey : 1 flag, 3 infantry
Buryatia : 1 flag, 2 aaGuns and 9 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Romania : 1 flag, 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Poland : 1 flag, 2 infantry
Belarus : 1 flag, 2 artilleries, 3 infantry and 3 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 3 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 2 artilleries and 1 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Samara : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 84
Russians : 41 / 55
Japanese : 35 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 25 / 0
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 4 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Chahar to Kwangtung
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
Scramble off India?
yeah what the hell scramble him