Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Yea, got some luck there… lost another plane on Burma somehow though… :cry:
Seth will prollt be waking up soon :lol:
Prolly that is :roll:
Not much action today! :-)
Not much action today! :-)
looks like seth slept through the whole day? he’ll prolly wake up about 2 am… :-P
Slow weekend in the tourney games… even after 24 hours we are still on page 1, but I fear that we may slip to page 2 at any moment so I am going to strike preemptively! :wink:
Is there a gaming convention somewhere this weekend that I am not aware of? :-o
I think seth was doing a f2f yesterday that probably went well into the night and probably into today.
ping
I have a feeling today is the day we will be seeing the US reprisal!
game on!!! MNF! i get to watch the legendary jay cutler and tony romo - should be a classic :roll:
you about ready to rumble seth? :wink:
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.
kind regards,
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st….
kind regards,
Ping to page 1
seth, when would you estimate we can anticipate a move? not trying to rush you just looking to plan.
thanks
I’ll get a turn in later tonight.
sweet. :-o
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 55 Sea Zone to Northern Territory
1 battleship, 1 carrier and 3 cruisers moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Northern Territory to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
2 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
3 infantry moved from French Guiana to Brazil
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Now we are rollin!
dang seth, you been getting sea lioned lots lately man…
I got sea lioned too, but I made Japan pay for doing a late dow.
The g1 opener sucked too, because you scramble 4 fighters to protect your dd transport right and half the time you go fighter for fighter 1/4 you defend and 1/4th of the time -1 or -2 fighter net. You merge your naval off gibraltar and if he wants to do sea lion, italy will have to somehow luck out in sinking that (his odds would pretty bad). If italy fails france clears 2 german subs with dd cruisers then you are good to go.
So typically germany loses 4 air units so you help russia out, your med fleet is that much bigger with a bship and cruiser, + 4 german fighters out of the picture. So you come out on top compared to the standard g1 opener even if you only get 3 german fighters killed. He could still do sea lion, but it would be a g4 and really rough.
Hope that advice helps you Seth in your future games. Also avoid buying artillery for london, saving a few ipc is not bad.