TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
8 infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 12 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/13 hits
Germans roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 1 : 0/6 hits
3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/13 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/13 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 3/7 hits
Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Ukraine
1 artillery moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Karelia to Novgorod
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
scramble?
No scramble.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 cruiser and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Guam
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 3/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 tactical_bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Philippines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Iwo Jima, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 2 bombers in Guam, round 1 : 0/2 hits
Americans roll dice for 1 fighter in Guam, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Guam, round 2 : 2/2 hits
Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Guam
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Guam to Jehol
1 carrier moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 cruiser and 2 submarines placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 aaGun, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag, 2 bombers
Manchuria : 1 flag, 1 aaGun, 1 artillery, 5 fighters, 10 infantry and 6 tactical_bombers
Suiyuyan : 1 flag, 1 artillery
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 carrier
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 cruiser and 2 submarines
17 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 44 / 50
Russians : 36 / 41
Japanese : 34 / 35
Americans : 52 / 76
Chinese : 9 / 16
British : 29 / 38
UK_Pacific : 18 / 19
Italians : 12 / 14
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Kamikazes?
1 kam token plz sir
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from Wake Island to 17 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 cruiser and 1 fighter
Battle in Southern France
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Wake Island to Guam
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 6 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
6 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 : 2/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery placed in Hopei
2 artilleries placed in Kiangsi
1 artillery placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in French Indo China
British attack with 5 infantry
Japanese defend with 2 infantry
British roll dice for 5 infantry in French Indo China, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Alexandria
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
1 armour owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/6 hits
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 3/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 36 Sea Zone to Kwangsi
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Albania to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Romania to Northern Italy
5 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Kenya to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 1 : 1/2 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 1 : 0/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
1 bomber moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Territory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
Romania : 1 flag, 5 infantry
Tobruk : 1 flag, 1 artillery
Northern Italy : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
Libya : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 39 / 50
Russians : 36 / 41
Japanese : 29 / 35
Americans : 52 / 78
Chinese : 12 / 17
British : 33 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Kamikaze??
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
5 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Norway to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 battleship, 1 destroyer, 3 fighters and 2 transports
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship, 3 fighters and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -37
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 artillery
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 : 3/3 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 armour owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in Nenetsia
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/13 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 2/3 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/11 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
2 infantry placed in Germany
2 fighters placed in Germany
4 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 flag, 3 aaGuns, 1 factory_major, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 2 aaGuns
Baltic States : 1 flag, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Nenetsia : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
112 Sea Zone : 1 flag, 4 submarines
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantry
111 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 43 / 48
Russians : 36 / 41
Japanese : 29 / 35
Americans : 52 / 78
Chinese : 12 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
11 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
18 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Russians roll dice for 18 infantry in Korea, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers
Russians roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 1 : 3/3 hits
Japanese roll dice for 2 bombers in Jehol, round 1 : 1/2 hits
2 bombers owned by the Japanese and 1 fighter owned by the Russians lost in Jehol
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 11 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 1/12 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 4/12 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
2 aaGuns moved from Amur to Korea
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
9 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Manchuria to Korea
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Kiangsi
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 artilleries and 5 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/8 hits
Chinese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 1 : 2/11 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
3 artilleries owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 1/1 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 5 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Russians: 1 tactical_bomber
Casualties for Chinese: 4 artilleries and 5 infantry
Battle in Korea
Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers in Korea, round 1 : 10/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 2 : 10/14 hits
Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Non Combat Move - Japanese
6 fighters moved from Korea to Kiangsu
5 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Hainan
Place Units - Japanese
1 fighter and 2 infantry placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 factory_minor, 7 fighters, 2 infantry and 5 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 aaGun
Hainan : 1 flag, 1 tactical_bomber
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 cruiser and 1 transport
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 38 / 48
Russians : 40 / 52
Japanese : 31 / 33
Americans : 52 / 78
Chinese : 11 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Scramble decisions in Japan, Italy… :mrgreen:
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Guam to 36 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 transport moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in 36 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters in 36 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Korea, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 1 fighter in Southern Italy, round 1 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 1 fighter in Southern Italy, round 2 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 mech_infantrys in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Southern Italy, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 mech_infantry in Southern Italy, round 5 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 2 aaGuns and 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 36 Sea Zone to Philippines
7 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,4
Chinese collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs