Odonis (Axis) vs RGP44 (Allies) - G40 A+3 no Tech

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
                1 artillery moved from Chahar to Central Mongolia
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                4 fighters moved from Manchuria to Central Mongolia
                3 tactical_bombers moved from Manchuria to Central Mongolia
                2 bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                    Japanese win, taking Central Mongolia from Russians with 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                4 fighters moved from Central Mongolia to Chahar
                3 tactical_bombers moved from Central Mongolia to Chahar
                1 artillery moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Korea
                8 infantry moved from Amur to Buryatia
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Anhwe to Kweichow
                2 bombers moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Yunnan to Kwangsi
                4 fighters moved from Yunnan to Kwangsi
                1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 artilleries, 3 infantry and 3 transports
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
                EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 4 infantry
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                2 fighters moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        101 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 38 / 48
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 44
        UK_Pacific : 21 / 21
        Italians : 14 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                6 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 2 infantry
        Tsinghai : 1 flag, 2 infantry
        Sikang : 1 flag, 1 fighter and 11 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 37 / 48
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 28 / 44
        UK_Pacific : 21 / 21
        Italians : 14 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Siam
                2 infantry moved from Shan State to Siam
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Egypt to Iraq
                1 bomber moved from Malta to Iraq
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - British
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 1 :  2/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 :  1/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Iraq, round 1 :  2/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from Ethiopia to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Malta to Egypt
                2 fighters moved from Siam to Burma
                1 tactical_bomber moved from Siam to Burma
                3 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Egypt
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - British
                2 fighters and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,5,6,5,2
                British collect 26 PUs (6 lost to blockades); end with 26 PUs total

    Territory Summary for British :

    Siam : 1 flag, 2 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 transport
        37 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        Belgian Congo : 1 flag, 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 transport
        106 Sea Zone : 1 flag, 2 destroyers
        Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 1 destroyer
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 36 / 48
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 32 / 26
        UK_Pacific : 22 / 0
        Italians : 14 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Place Units - UK_Pacific
                2 artilleries, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 36 / 48
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 32 / 26
        UK_Pacific : 22 / 27
        Italians : 14 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '15

    sorry, forgot to take Celebes, please use this edited version

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Sumatra: 1 infantry
                EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
                EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
                EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
                EDIT: Changing PUs for UK_Pacific from 27 to 30
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 armour moved from Romania to Greece

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Sumatra: 1 infantry
                EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
                EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
                EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
                EDIT: Changing PUs for UK_Pacific from 27 to 30
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                2 armour moved from Romania to Greece

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Greece
                    Italians attack with 2 armour
                    Neutral_Allies defend with 1 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Neutral_Allies: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                2 artilleries moved from Southern France to Northern Italy
                1 aaGun moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Greater Southern Germany
                2 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 fighter moved from Java to India

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        India : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield, 2 fighters and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        62 Sea Zone : 1 flag, 1 carrier and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 36 / 48
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 31 / 26
        UK_Pacific : 25 / 30
        Italians : 19 / 30
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 1 infantry
        United Kingdom : 1 flag, 1 fighter and 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 32 / 36
        Japanese : 36 / 48
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 31 / 26
        UK_Pacific : 25 / 30
        Italians : 19 / 30
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    Test summary from TripleA, engine version: 1.6.1.2, time: 23:51:42

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 artilleries moved from Western Germany to 112 Sea Zone
                6 armour moved from Western Germany to 112 Sea Zone
                13 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
                6 armour, 7 artilleries and 13 infantry moved from 109 Sea Zone to United Kingdom
                2 tactical_bombers moved from 109 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from France to United Kingdom

  • '20 '19 '18 '15 '13

    Scramble against my Sea Lion?

  • '15

    no

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                6 armour, 7 artilleries and 13 infantry moved from Western Germany to 112 Sea Zone
                6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
                6 armour, 7 artilleries, 13 infantry and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from France to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 armour, 7 artilleries, 1 fighter and 13 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 3 fighters, 18 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                1 artillery and 1 infantry moved from France to Western Germany
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                8 infantry moved from Poland to Germany
                2 aaGuns moved from Poland to Germany
                1 aaGun moved from Slovakia Hungary to Germany

    Place Units - Germans
                4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
                3 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs

  • '15

    so according to the dice server it looks like i hit 3 planes on the initial AA gun firing but then the AA guns were re-rolled and i only hit once, what happened??

  • '20 '19 '18 '15 '13

    Yeah, sorry. In the first battle as I attacked, there was no scramble option, no Bombardment option, and somehow the ground units weren’t even involved even though I had moved them in, so I had to re-start the game and do over.

    You can see that only my air units fired on attack in the first round combat (no land units) and there was no bombardment even though I had moved my CC and BB was already in place to provide bombardment.

    I re-did the battle, and lost 1 air unit in the attack.

    I don’t mind if you want me to re-do again - or if you want I can remove two planes as well?

    Open to suggestions how to handle it…

  • '15

    you are generally going to win that combat anyway so i don’t dispute the result but i should get credit for the AA hits and also the units those planes hit during 1st and 2nd combat rounds would get to fire in later rounds.  I think the fair thing is we edit off whichever 2 planes you choose to lose and we take off 2 ground units to represent hits that the extra units would have gotten had they not been taken off in round 1 and round 2 by planes that should have been dead.  If you’re OK with that let me know which losses you want and i’ll edit.

  • '20 '19 '18 '15 '13

    That’s a fair compromise. I wasn’t trying to pull the wool over your eyes for this - I don’t take it that seriously TBH - it was simply that since the battle wasn’t technically “real” as my land units weren’t involved and because of the bug for not allowing Bombardments, I figured it could just be a do-over. Same chance the second time regarding AA shots…

    You can edit out 2 planes and 2 tanks.

    Thanks

  • '15

    didn’t mean to accuse, hard to convey meaning over “e-mail” a lot of times.  the game can be glitchy sometimes, in my case i know a couple times i have forgotten to unload troops for a landing and had to re-do.  I like the online version because you can play global so much easier than playing it on a  board (our wargame club plays all day and we never finish a game) but i find that i make mistakes and oversights i would never make if i was looking at the actual pieces.

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