@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Caucasus to Turkmenistan
12 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
11 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
2 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Olgiy to Dzavhan
1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
Place Units - Russians
2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 1 flag, 2 aaGuns and 19 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 3 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 aaGuns, 2 artilleries, 6 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 artilleries and 3 infantry
Eastern Poland : 1 flag, 2 armour, 1 artillery, 2 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major, 1 infantry and 3 mech_infantrys
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 34 / 36
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 artillery moved from Chahar to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 fighters moved from Manchuria to Central Mongolia
3 tactical_bombers moved from Manchuria to Central Mongolia
2 bombers moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry and 1 mech_infantry moved from Chahar to Central Mongolia
1 artillery moved from Chahar to Central Mongolia
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
4 fighters moved from Manchuria to Central Mongolia
3 tactical_bombers moved from Manchuria to Central Mongolia
2 bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Central Mongolia to Chahar
3 tactical_bombers moved from Central Mongolia to Chahar
1 artillery moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
8 infantry moved from Amur to Buryatia
1 armour moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Anhwe to Kweichow
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 artilleries, 3 infantry and 3 transports
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 4 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
2 fighters moved from Western United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
101 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 38 / 48
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 2 infantry
Tsinghai : 1 flag, 2 infantry
Sikang : 1 flag, 1 fighter and 11 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 37 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 28 / 44
UK_Pacific : 21 / 21
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Siam
2 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Malta to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Iraq, round 1 : 2/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 fighters moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
2 fighters and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,5,6,5,2
British collect 26 PUs (6 lost to blockades); end with 26 PUs total
Territory Summary for British :
Siam : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 1 battleship and 1 cruiser
Belgian Congo : 1 flag, 2 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag, 2 destroyers
Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 destroyer
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 32 / 26
UK_Pacific : 22 / 0
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Place Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Sumatra : 1 flag
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 32 / 26
UK_Pacific : 22 / 27
Italians : 14 / 11
ANZAC : 14 / 24
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
sorry, forgot to take Celebes, please use this edited version
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from Sumatra: 1 infantry
EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 27 to 30
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Romania to Greece
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from Sumatra: 1 infantry
EDIT: Adding units owned by UK_Pacific to 44 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 27 to 30
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Romania to Greece
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Greece
Italians attack with 2 armour
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 fighter moved from Java to India
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
62 Sea Zone : 1 flag, 1 carrier and 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag, 1 destroyer
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 fighter and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 32 / 36
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 12
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 30
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.6.1.2, time: 23:51:42
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
7 artilleries moved from Western Germany to 112 Sea Zone
6 armour moved from Western Germany to 112 Sea Zone
13 infantry moved from Western Germany to 112 Sea Zone
6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
6 armour, 7 artilleries and 13 infantry moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
Scramble against my Sea Lion?
no
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour, 7 artilleries and 13 infantry moved from Western Germany to 112 Sea Zone
6 armour, 7 artilleries, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 109 Sea Zone
6 armour, 7 artilleries, 13 infantry and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 7 artilleries, 2 bombers, 2 fighters, 13 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 armour, 7 artilleries, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 fighters, 18 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
8 infantry moved from Poland to Germany
2 aaGuns moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to Germany
Place Units - Germans
4 artilleries, 4 infantry and 1 mech_infantry placed in Germany
3 armour placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
so according to the dice server it looks like i hit 3 planes on the initial AA gun firing but then the AA guns were re-rolled and i only hit once, what happened??
Yeah, sorry. In the first battle as I attacked, there was no scramble option, no Bombardment option, and somehow the ground units weren’t even involved even though I had moved them in, so I had to re-start the game and do over.
You can see that only my air units fired on attack in the first round combat (no land units) and there was no bombardment even though I had moved my CC and BB was already in place to provide bombardment.
I re-did the battle, and lost 1 air unit in the attack.
I don’t mind if you want me to re-do again - or if you want I can remove two planes as well?
Open to suggestions how to handle it…
you are generally going to win that combat anyway so i don’t dispute the result but i should get credit for the AA hits and also the units those planes hit during 1st and 2nd combat rounds would get to fire in later rounds. I think the fair thing is we edit off whichever 2 planes you choose to lose and we take off 2 ground units to represent hits that the extra units would have gotten had they not been taken off in round 1 and round 2 by planes that should have been dead. If you’re OK with that let me know which losses you want and i’ll edit.