Stalingradski (Axis) vs Brown Coat (Allies) G40A3
-
Thanks - not a big deal, but a curiosity. I’m to bed, but if there’s a turn done by the morning I’ll try to reciprocate.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Poland to Eastern Poland
3 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern France to Bessarabia
1 bomber moved from Southern France to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
7 armour moved from Germany to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to VyborgCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 7 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 2 fighters, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
6 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
It is frustrating being constrained by politics.
Inara: “It sounds like the sort of thing this crew can handle. I can’t guarantee they’ll handle it particularly well, but-”
Nandi: “If they got guns, and brains at all…”
Inara: “They have guns.” -
Yet more politics… ine of the rules as the US is that until at war, your navy can not end a turn off the coast of any Japanese-owned territory, including islands. The US/Anzac navy off the Carolines is out of compliance! :-D
The Emperor will overlook it… this time. However, we have decided it is time to push the colonial powers from our sphere of influence!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 armour and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 5 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns and 2 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber and 3 fighters moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
Hey there,
I am, not surprisingly, confused. I read in the rules that the US can’t go to war against the axis until the beginning of PU collect phase of turn 3. However, TripleA asks if I want to declare war during the politics phase and then it lets me do combat against Japan. Is this a glitch in TripleA or am I confused on some other front?
Thanks,
-Patrick -
Perhaps I triggered war somehow? It might have been because I took London? In any case, I say have at it…
-
OK, it was a nice distraction after working on the JDT powerpoint - looking forward to working on it tomorrow some more.
So, how does the etiquette work on your kamikaze attack option? I have some ships available for your kamikaze pleasure. I went ahead and saved the attached game at the point of your kamikaze choice. Let me know if there is an easier/better way.
“Kaylee, what in the sphincter o’ hell you playing at?”
- Mal
-
Pretty freaking awesome working with you, mister.
I send out all six of my Divine Wind warriors at your Carrier… and I send them with extra sake.
-
I’ll probably call since I want the answer soon, but in case you see this first: Did you have a saved game with the results of your sake-soaked-suicidal-soldiers or should I just run it with them coming at my carrier on my machine?
-
Hey there,
Favor: I had meant to take out a transport with the fighter in Phillipines and completely spaced it in that previous saved game. Would you mind if I go ahead and do that? Here’s a new version of the saved game with that attack in place. Let me know if I run the suicide attacks or if you’ll be posting a saved game after potentially nuking that carrier….and I’m assuming the planes since there isn’t anywhere for them to land…you bastard ;-) -
Hey man - took yesterday off from A&A - blasphemy.
I have no problem with you doing something you forgot, and you can run the kamikaze battle!
-
Thanks for the redo and I have mixed feelings about the kamikaze….now it will be my fault when the carrier (probably) goes down and then I hear the splashed afterwards :-(
poor fellers.
-
yup, carrier gone…but at least you’re done with Kamikaze…small consolation I suppose.
Italy is all yours.“Now River, stay behind the others. If there’s fighting, you drop to the floor and run away. It’s okay to leave them to die.”
-Simon -
And again, I forget to attach the game….
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Italians
Purchase Units - Italians
Italians buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 bomber and 1 fighter moved from Tobruk to Egypt
1 fighter moved from Southern Italy to Egypt
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
1 armour retreated to Alexandria
British win with 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Southern Italy
2 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Slovakia Hungary to YugoslaviaPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Who needs sleep - have fun with germany.
“I’ll kill a man in a fair fight. Or if I think he’s gonna start a fair fight. Or if he bothers me. Or if there’s a woman. Or if I’m gettin’ paid. Mostly when I’m gettin’ paid.”
- Jayne
-
Great question!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
10 armour moved from Eastern Poland to Novgorod
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
5 artilleries and 19 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 artilleries and 19 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 10 armour, 7 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
Germans win, taking Novgorod from Russians with 7 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour, 7 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 13 infantry
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Poland to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Poland
2 armour moved from Germany to Eastern Poland
2 artilleries moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 aaGun, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Normandy Bordeaux to Poland
2 tactical_bombers moved from 110 Sea Zone to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in United Kingdom
2 armour, 4 infantry and 4 mech_infantrys placed in Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Whenever I try to post from the game it says “missing refresh header after login” - any clues? I tried googling, but no help. Anyway, here’s the next for you.
“Start with the part where Jayne gets knocked out by a ninety-pound girl, ‘cause I don’t think that’s ever gettin’ old.”
- Wash