Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!
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i believe you will have 3 dd + 2 ftr. may they all miss… :-P
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Right, 3 dd.
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battle is over, deciding what to lose. you hit
me once in round 1 (lost sub) and thrice in
round 2… losing 2 subs and…?question, had i wanted to retreat from that
battle, the fighters were already at max
movement, are they allowed to move one
more space to retreat? -
one hit! ONLY one . . … geez . . . .
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I’m not sure about your question though.
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yeah that was brutal. when i tested it, it was a mutual destruction!!
i decided not to test it again or i could have scared myself out of it.lost 2 sub, des.
tried to roll gib and it crashed. redoing the battle from the saved map and editing results of z91. let’s see how you do second time around.
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ONE hit in round one of gib - what do you lose?
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bomber dies
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one hit back on defense…
round 2 - 2 more hits on offense. max defense the rest of the way?
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another bomber if it’s just one hit
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dang, read the D rolls backwards . . . yes best D.
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got it, here we go…
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man total D collapse there :cry:
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that was bloody, and again better than the first time i did it in local…
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:mrgreen:@Boldfresh:
that was bloody, and again better than the first time i did it in local…
Ok, we need to start using whatever dice you’re using in local! This is the 3rd battle I’ve heard you mention local being a lot worse for you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Western Germany to 112 Sea Zone
6 mech_infantrys moved from Western Germany to 112 Sea Zone
3 armour, 6 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 armour, 1 infantry, 6 mech_infantrys and 9 transports moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
6 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 9 transports; Italians loiter and taunt with
British defend with 2 fighters; Americans defend with 1 carrier, 3 destroyers, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 : 4/6 hits
3 submarines owned by the Americans , 1 carrier owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
3 destroyers owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports in 91 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 0/2 hits
2 transports owned by the Americans and 2 fighters owned by the British lost in 91 Sea Zone
Germans win with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 42
Casualties for Germans: 2 carriers and 3 submarines
Casualties for British: 2 fighters
Casualties for Americans: 1 carrier, 3 destroyers, 3 submarines and 2 transports
Battle in Gibraltar
Germans attack with 3 armour, 1 infantry and 6 mech_infantrys
British defend with 1 harbour; Americans defend with 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Gibraltar, round 1 : 1/10 hits
British roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/7 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Gibraltar
Germans roll dice for 3 armour and 6 mech_infantrys in Gibraltar, round 2 : 2/9 hits
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
1 bomber owned by the Americans , 1 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Gibraltar
Germans roll dice for 3 armour and 2 mech_infantrys in Gibraltar, round 3 : 4/5 hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Americans: 1 armour, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Romania, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 infantry in Romania, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 2 carriers
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Germany to Slovakia Hungary
6 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Finland to Norway
1 armour moved from Scotland to United Kingdom
1 bomber moved from 91 Sea Zone to AlgeriaPlace Units - Germans
10 infantry placed in Germany
1 infantry placed in United Kingdom
1 fighter and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 3 armour, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 bomber
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 6 aaGuns, 4 armour, 11 artilleries, 20 infantry and 3 mech_infantrys
Western Germany : 1 flag, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Romania : 1 flag, 1 artillery
Poland : 1 flag, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 10 infantry
Norway : 1 flag, 1 infantry
112 Sea Zone : 1 flag, 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 9 transports
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 49 / 54
Russians : 37 / 50
Japanese : 56 / 68
Americans : 54 / 80
Chinese : 2 / 4
British : 20 / 0
UK_Pacific : 10 / 7
Italians : 18 / 29
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 22 times
6 was rolled 12 times
Average roll : 3.320
Median : 4.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 97Germans Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.362
Median : 3.500
Variance : 0.456
Standard Deviation : 0.675
Total rolls : 58Russians Combat
1 was rolled 4 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.647
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 2.846
Median : 3.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 13 -
this game would be OVER already - an easy
allied victory if i had to proceed with the bottom
3% rolls i have gotten in local in 2 crucial battlesthat was a pretty blistering round overall, and i
would say more than makes up for my drubbing in
the uk….time for the allies to regroup!
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defense in poland and romania was superb but alas not the most important battles.
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anyone notice this line (not complete apparently):
“Italians loiter and taunt with”
in the z91 battle summary
:lol:
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