Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
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8-)
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Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.
I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.
Quick edit to map, sub to z91 on NonCom.
Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.
He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.
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i see ya’ll are both on… gonna need ya for some
casualty choices in big battles - z91 and gib -
coming right up in a couple min with rolls.
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z91 - hit 5 times. 3 attacking and 3 defending subs all missed. waiting for casualty choice before proceeding with defense roll…
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here’s the map
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Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.
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talk about service, shooting it to me before I even ask. wait just a second.
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i do my best :-) now if you could just miss a lot on defense… :wink:
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Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.
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kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!
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i believe you will have 3 dd + 2 ftr. may they all miss… :-P
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Right, 3 dd.
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battle is over, deciding what to lose. you hit
me once in round 1 (lost sub) and thrice in
round 2… losing 2 subs and…?question, had i wanted to retreat from that
battle, the fighters were already at max
movement, are they allowed to move one
more space to retreat? -
one hit! ONLY one . . … geez . . . .
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I’m not sure about your question though.
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yeah that was brutal. when i tested it, it was a mutual destruction!!
i decided not to test it again or i could have scared myself out of it.lost 2 sub, des.
tried to roll gib and it crashed. redoing the battle from the saved map and editing results of z91. let’s see how you do second time around.
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ONE hit in round one of gib - what do you lose?
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bomber dies
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one hit back on defense…
round 2 - 2 more hits on offense. max defense the rest of the way?
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