0% for April

XDAP-02 WeWin vs BoldDutch


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • So the Aussies have some sharpshooters … .  :evil:

    I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.


  • I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .

    Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”

  • 10

    8-)


  • @DutchmanD:

    Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.

    He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.

  • 12

    i see ya’ll are both on… gonna need ya for some
    casualty choices in big battles - z91 and gib

  • 12

    coming right up in a couple min with rolls.

  • 12

    z91 - hit 5 times.  3 attacking and 3 defending subs all missed.  waiting for casualty choice before proceeding with defense roll…

  • 12

    here’s the map


  • Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.


  • talk about service, shooting it to me before I even ask. wait just a second.

  • 12

    i do my best  :-)  now if you could just miss a lot on defense…  :wink:


  • Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.


  • kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!

  • 12

    i believe you will have 3 dd + 2 ftr.  may they all miss…  :-P


  • Right, 3 dd.

  • 12

    battle is over, deciding what to lose.  you hit
    me once in round 1 (lost sub) and thrice in
    round 2…  losing 2 subs and…?

    question, had i wanted to retreat from that
    battle, the fighters were already at max
    movement, are they allowed to move one
    more space to retreat?


  • one hit! ONLY one . . …  geez . . . .


  • I’m not sure about your question though.

  • 12

    yeah that was brutal.  when i tested it, it was a mutual destruction!!
    i decided not to test it again or i could have scared myself out of it.

    lost 2 sub, des.

    tried to roll gib and it crashed.  redoing the battle from the saved map and editing results of z91.  let’s see how you do second time around.

T-shirts, Hats, and More

Suggested Topics

  • 27
  • 62
  • 2
  • 2
  • 61
  • 188
  • 165
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.1k

Users

40.9k

Topics

1.8m

Posts