Game History
Round: 14 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 armour moved from Germany to Karelia S.S.R. 1 infantry moved from South Europe to East Europe 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Germany to West Europe Place Units - Germans 3 infantry placed in Karelia S.S.R. 8 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUsXDAP-02 WeWin vs BoldDutch
-
standing by, ready to rock with germany!! :-)
-
Nah Idaho. Â Uncle we haven’t talked to much in the past several years, but grew up with his kids.
I have a mifi hotspot. Mak’n Goo drive… Â 8-) . Still push’n the little brother around.
Quick edit to map, sub to z91 on NonCom.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
4 fighters moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 artillery and 4 infantry moved from Queensland to Northern Territory
1 bomber moved from New South Wales to Northern Territory
3 infantry moved from Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 3 infantry
Neutral_Axis defend with 2 infantry
ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantryNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 airfield placed in Northern Territory
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 cruiser moved from 122 Sea Zone to 106 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
-
So the Aussies have some sharpshooters … . :evil:
I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.
-
I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .
Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”
-
8-)
-
Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.
I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.
Quick edit to map, sub to z91 on NonCom.
Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.
He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.
-
i see ya’ll are both on… gonna need ya for some
casualty choices in big battles - z91 and gib -
coming right up in a couple min with rolls.
-
z91 - hit 5 times. 3 attacking and 3 defending subs all missed. waiting for casualty choice before proceeding with defense roll…
-
here’s the map
-
Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.
-
talk about service, shooting it to me before I even ask. wait just a second.
-
i do my best :-) now if you could just miss a lot on defense… :wink:
-
Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.
-
kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!
-
i believe you will have 3 dd + 2 ftr. may they all miss… :-P
-
Right, 3 dd.
-
battle is over, deciding what to lose. you hit
me once in round 1 (lost sub) and thrice in
round 2… losing 2 subs and…?question, had i wanted to retreat from that
battle, the fighters were already at max
movement, are they allowed to move one
more space to retreat?
Suggested Topics




