XDAP-02 WeWin vs BoldDutch

  • 12

    standing by, ready to rock with germany!!  :-)

  • 10

    Nah Idaho.  Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive…  8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    04Git.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery and 4 infantry moved from Queensland to Northern Territory
                1 bomber moved from New South Wales to Northern Territory
                3 infantry moved from Persia to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 3 infantry
                    Neutral_Axis defend with 2 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 airfield placed in Northern Territory
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • So the Aussies have some sharpshooters … .  :evil:

    I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.


  • I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .

    Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”

  • 10

    8-)


  • @DutchmanD:

    Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.

    He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.

  • 12

    i see ya’ll are both on… gonna need ya for some
    casualty choices in big battles - z91 and gib

  • 12

    coming right up in a couple min with rolls.

  • 12

    z91 - hit 5 times.  3 attacking and 3 defending subs all missed.  waiting for casualty choice before proceeding with defense roll…

  • 12

    here’s the map


  • Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.


  • talk about service, shooting it to me before I even ask. wait just a second.

  • 12

    i do my best  :-)  now if you could just miss a lot on defense…  :wink:


  • Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.


  • kyle, can you stop autoforwarding me the combat rolls? It’s confusing me to get two reports for every battle. Thanks though!

  • 12

    i believe you will have 3 dd + 2 ftr.  may they all miss…  :-P


  • Right, 3 dd.

  • 12

    battle is over, deciding what to lose.  you hit
    me once in round 1 (lost sub) and thrice in
    round 2…  losing 2 subs and…?

    question, had i wanted to retreat from that
    battle, the fighters were already at max
    movement, are they allowed to move one
    more space to retreat?

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