XDAP-02 WeWin vs BoldDutch

  • 10

    @seththenewb:

    Yup, missed a sub in that first look . . .  so that makes that battle a no go.  :roll: Maybe if it was to salvage a win or I had another fleet in reserve and the IJN had nothing else afloat. But alas, the IJN has another fleet in reserve and that USN fleet represents the bulk of allied ships in the pacific. If someone hadn’t had their capital sacked maybe US could build more in the pac.  :wink:

    :-D

    I was supposed to have one more tach at the airbase but miscounted somehow, so yea, it was close. But, figured it was OK, as I could heal the damage.

  • 10

    On a roadtip with BigBadGoo to funeral.  This is good distraction.  8-)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 cruiser moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 94 Sea Zone to Morocco
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 1 tactical_bomber
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 bomber and 1 tactical_bomber in 81 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 81 Sea Zone
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -3
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber and 1 tactical_bomber
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Tunisia
                1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Albania
                1 armour moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • BBG is in Colorado as well? Sorry to hear about the funeral.

  • 12

    standing by, ready to rock with germany!!  :-)

  • 10

    Nah Idaho.  Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive…  8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    04Git.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery and 4 infantry moved from Queensland to Northern Territory
                1 bomber moved from New South Wales to Northern Territory
                3 infantry moved from Persia to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 3 infantry
                    Neutral_Axis defend with 2 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 airfield placed in Northern Territory
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • So the Aussies have some sharpshooters … .  :evil:

    I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.


  • I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .

    Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”

  • 10

    8-)


  • @DutchmanD:

    Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.

    He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.

  • 12

    i see ya’ll are both on… gonna need ya for some
    casualty choices in big battles - z91 and gib

  • 12

    coming right up in a couple min with rolls.

  • 12

    z91 - hit 5 times.  3 attacking and 3 defending subs all missed.  waiting for casualty choice before proceeding with defense roll…

  • 12

    here’s the map


  • Can you shoot me a map of the combat? I’d like to know exactly what you’re hitting Gib with and what the rest of your turn looked like. Got the dice rolls, so I know what you’re sending against sz91.


  • talk about service, shooting it to me before I even ask. wait just a second.

  • 12

    i do my best  :-)  now if you could just miss a lot on defense…  :wink:


  • Well, you’ve tipped your hand with the attack on Gib. So you’re stuck doing the combat or risk losing the transports with the men on them. So let’s kill the 3 subs plus cv to bring us to five hits. Keep 2dd + 2 ftr for the next round.

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