XDAP-02 WeWin vs BoldDutch

  • 10

    Forgot to move the last inf from Phil to FIC.  Edited.

    04Cjap.tsvg


  • I’m really really tempted to try to kill that fleet in sz36. I can bring 4 ftr, 2ca, bb, and cv against 2ftr, 2tac, 2cv, & bb. It’s almost a straight up 50/50 battle with a slight edge to the Dutch. Let me mull this over some and try PMing my compatriot with some options. I think I’ll pass, but the lure is there! I don’t know if you’re testing me or what, but I wouldn’t be considering this if you had another piece in there. Or maybe you didn’t realize I could bring the 2 air from sz54 and figured it was safe enough against what was in sz33?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in 44 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 transport
                    Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 bombers moved from Hawaiian Islands to Northern Territory
                1 fighter moved from Hawaiian Islands to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to Gibraltar
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 fighter and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from Western United States to Central United States
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from 55 Sea Zone to Northern Territory
                3 infantry moved from Brazil to French Guiana

    Place Units - Americans
                2 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • Yup, missed a sub in that first look . . .  so that makes that battle a no go.  :roll: Maybe if it was to salvage a win or I had another fleet in reserve and the IJN had nothing else afloat. But alas, the IJN has another fleet in reserve and that USN fleet represents the bulk of allied ships in the pacific. If someone hadn’t had their capital sacked maybe US could build more in the pac.  :wink:

    :-D


  • As much as I love playing these online games, it’s much much easier to get a feel for things when you can see the whole board at once. I’m missing too many things at my first look  :|

    That’s why I always double and triple check!  8-)

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 armour moved from Trans-Jordan to Egypt
                2 fighters moved from Malta to 91 Sea Zone
                1 battleship and 1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                      British take 106 Sea Zone from Germans
                1 bomber moved from Trans-Jordan to Egypt
                2 infantry moved from India to Burma
                1 artillery and 3 infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Turn Complete - British

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 infantry

  • 10

    @seththenewb:

    Yup, missed a sub in that first look . . .  so that makes that battle a no go.  :roll: Maybe if it was to salvage a win or I had another fleet in reserve and the IJN had nothing else afloat. But alas, the IJN has another fleet in reserve and that USN fleet represents the bulk of allied ships in the pacific. If someone hadn’t had their capital sacked maybe US could build more in the pac.  :wink:

    :-D

    I was supposed to have one more tach at the airbase but miscounted somehow, so yea, it was close. But, figured it was OK, as I could heal the damage.

  • 10

    On a roadtip with BigBadGoo to funeral.  This is good distraction.  8-)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 cruiser moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 94 Sea Zone to Morocco
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber and 1 tactical_bomber
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 bomber and 1 tactical_bomber in 81 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 81 Sea Zone
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Italians lost in 81 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -3
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber and 1 tactical_bomber
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 cruiser in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Tunisia
                1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 armour moved from Greece to Albania
                1 armour moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Bulgaria to Albania
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • BBG is in Colorado as well? Sorry to hear about the funeral.

  • 12

    standing by, ready to rock with germany!!  :-)

  • 10

    Nah Idaho.  Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive…  8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    04Git.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                4 fighters moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland
                1 artillery and 4 infantry moved from Queensland to Northern Territory
                1 bomber moved from New South Wales to Northern Territory
                3 infantry moved from Persia to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 3 infantry
                    Neutral_Axis defend with 2 infantry
                    ANZAC win, taking Iraq from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 airfield placed in Northern Territory
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 cruiser moved from 122 Sea Zone to 106 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • So the Aussies have some sharpshooters … .  :evil:

    I thought I’d end up retreating after strafing an infantry for USSR. Ha, oops.


  • I think what had happened was you pissed them off by killing their brother in arms from TrJ. I can see it now … .

    Aussie General, “Hold your fire boys. Don’t shoot until you see the whites in their eyes. Steady, keep moving in closer. Just a little closer. Give em the bayonet, give em cold hard steel! Now boys, NOW! Remember Jerusalem!”

  • 10

    8-)


  • @DutchmanD:

    Nah Idaho. � Uncle we haven’t talked to much in the past several years, but grew up with his kids.

    I have a mifi hotspot. Mak’n Goo drive… � 8-) . Still push’n the little brother around.

    Quick edit to map, sub to z91 on NonCom.

    Ah cool, he’s your brother. Very nice. I’m trying to get my dad into A&A, he’s into strategy board games like Fortress America, Feudal, Risk, and the like. I grew up playing those games with(mainly against) him. So I can thank him for getting me involved early and ultimately sparking my love of board games in general.

    He and I played our first game of A&A together while I was a freshman in high school. Sadly my friend with the game moved before we had a chance to play again. I didn’t played A&A again for quite awhile until later in high school when I discovered online A&A gaming. He hasn’t played since and I’ve been out of the state for awhile, so we could never play head to head. Now that we’re living in the same state again, I want to change that.

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