@gamerman01 @oysteilo @Booper Sorry for the slow pace gents, it’s been rough re-adjusting to this map, wanted to hopefully make sure I didn’t ruin the game this early.
12L AA50-41 JWW (10) v Gamerman01
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Looks like your sweet dice run continues JWW :wink:
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Looks like your sweet dice run continues JWW :wink:
I wish, check out my game with Darth M. My R forces attacked his G stack and he hit 6 for 6 with his arm & 10 for 15 with his inf. Complete wipe out for me in a crucial battle that up until that time, IMO, I was winning. :cry:
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@JWW:
Looks like your sweet dice run continues JWW :wink:
I wish, check out my game with Darth M. My R forces attacked his G stack and he hit 6 for 6 with his arm & 10 for 15 with his inf. Complete wipe out for me in a crucial battle that up until that time, IMO, I was winning. :cry:
DM is on an even better dice run! :lol:
I always wondered what would happen when an unstoppable force met an immoveable object!
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It is the unforeseeable dice factor that makes some top players consistent performance truly amazing. I mean, they must have bad dice at times too? Yet they keep their LOSS column consistently low!!
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A&A is so much fun
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J2 with 26, buy 4 INF, SS, DD
Combat moves -
Kwa - INF (Oki)
Bor - INF (FIC)
Sum - ART (Phi)
StC - INF (Bry)
Far - INF (Bry)
Kia - INF (Jpn) ARM (Bry) 2 FTR (Z62)
Fuk - 2 INF (Jpn) FTR (Z50) FTR (Z62)
Hup - 2 INF (Sui) FTR (FIC) FTR (Z62)
Bur - 2 FTR (FIC) FTR (Z50)
Nin - INF (Sui)Kia
Rolls: 1@1 3@3; Total Hits: 41@1: (1)3@3: (2, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 2)2@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk2
Rolls: 2@1 2@3; Total Hits: 42@1: (1, 1)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Jeez
Maybe these Japs CAN make up for the Germans
HupRolls: 2@1 2@3; Total Hits: 12@1: (1, 3)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bur
Rolls: 3@3; Total Hits: 33@3: (2, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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In the immortal words of Street Fighter II
PERFECT!Z38 - DD, CA, BB, CV (Z50) 2 FTR (Bur)
FIC - FTR (Bur) 2 INF (Jpn) FTR (Hup)
Sui - FTR (Hup)
Z62 - 2 FTR (Kia) 2 FTR (Fuk)
Far - ART (Bry)Place 4 INF, SS, DD
Collect 45, 45 on hand -
B
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B2 purch 2fgt, cv, 2trn, 2inf & ss spend 60 (save 0)
combat
#1 GER SBR v bmb (gbr)
#2 z12 (ss) v dd (z2) 2 fgt (gbr)
#3 z6 (ca, trn) v BB, CV, DD (z8)SBR damage
Rolling 1:
(4) -
#2
Rolls: 2@3 1@2; Total Hits: 02@3: (5, 4)1@2: (5)v ss
Rolls: 1@1; Total Hits: 01@1: (5)
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Rolls: 2@3 1@2; Total Hits: 12@3: (3, 6)1@2: (5)v
Rolls: 1@1; Total Hits: 01@1: (2)
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Rolls: 1@4 1@2 1@1; Total Hits: 01@4: (6)1@2: (3)1@1: (3)v ca
Rolls: 1@3; Total Hits: 11@3: (1)
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Rolls: 1@4 1@2 1@1; Total Hits: 21@4: (4)1@2: (4)1@1: (1)v ca
Rolls: 1@3; Total Hits: 01@3: (5)
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ncm:
bmb & fgt (z12) > gbr
trj stack (less inf) > per
z33 fleet . z 27
z45 fleet > z 56
wca inf, arm > z 56placement 2 inf gbr, reaming z6
collect 32
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And 3 inf, art to congo