TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Sikang to Shensi
Japanese take Shensi from Chinese
2 armour, 1 fighter and 3 tactical_bombers moved from Sakha to Soviet Far East
6 infantry moved from Iraq to 80 Sea Zone
1 armour and 5 mech_infantrys moved from Eastern Persia to 80 Sea Zone
1 armour, 2 carriers, 1 fighter, 6 infantry, 5 mech_infantrys and 6 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
7 armour, 3 fighters and 2 mech_infantrys moved from Iraq to Egypt
3 fighters moved from 80 Sea Zone to Egypt
6 infantry and 5 mech_infantrys moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour, 1 fighter and 3 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantry
Battle in Egypt
Japanese attack with 8 armour, 6 fighters, 6 infantry and 7 mech_infantrys
French defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 9 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Egypt from British with 5 armour and 5 fighters remaining. Battle score for attacker is 51
Casualties for Japanese: 3 armour, 1 fighter, 6 infantry and 7 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 9 armour, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 fighters moved from Egypt to 81 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
1 submarine moved from 76 Sea Zone to 71 Sea Zone
1 submarine moved from 76 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from India to Eastern Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Korea to Sakha
1 fighter and 2 tactical_bombers moved from Soviet Far East to Sakha
1 aaGun moved from Chahar to Jehol
1 infantry moved from Anhwe to Shantung
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
3 armour placed in West India
3 armour placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,6,2,2,1,2
Japanese collect 36 PUs (17 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs