XDAP-02 WeWin vs BoldDutch

  • 10

    Ah, the dice reflect that the brits have not yet cracked our Nip secret code(like the Chinese have). Accordingly, Yamamoto is free to fly wherever he wishes without fear of being shot down by Yankee fighter planes.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 48 Sea Zone
                1 battleship moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Eastern United States to 86 Sea Zone
                2 bombers moved from Eastern United States to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                1 bomber placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to Western United States: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 10

    @ksmckay:

    I hope you have learned your lesson Dutch.

    When the japanese attack with only air the pacific folk use real bullets.  Otherwise they just try to surrender.  What have you lost, 2 inf total? but then 6 planes?

    Yea, strafing isn’t working out so well, but my shore bombardment seems to be dialed in nicely.  :wink:

  • 12

    @DutchmanD:

    @ksmckay:

    I hope you have learned your lesson Dutch.

    When the japanese attack with only air the pacific folk use real bullets.  Otherwise they just try to surrender.  What have you lost, 2 inf total? but then 6 planes?

    Yea, strafing isn’t working out so well, but my shore bombardment seems to be dialed in nicely.  :wink:

    Destroyer hit rate aint too shabby either :lol:

  • 12

    bump to top… i hate to fall off the first page  :-P

  • 12

    slipping….!  :-)

  • 19

    haha

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 19

    Sorry, will finish a little later

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    1 armour retreated to Trans-Jordan
                    Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -5
                    Casualties for Neutral_Axis: 1 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                2 fighters moved from Morocco to Malta
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from French West Africa to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 infantry moved from West India to India
                1 battleship and 1 cruiser moved from 124 Sea Zone to 122 Sea Zone

    Turn Complete - British

  • 19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 6 infantry

  • 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Algeria
                1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria
                1 artillery moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Algeria, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Algeria to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 carrier moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 bomber moved from Holland Belgium to Southern Italy
                4 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Greece to Bulgaria
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Greece to Bulgaria
                2 artilleries and 4 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Tunisia to Tobruk

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 12

    seth, you are a late nighter…  i admire that.  that’s my natural habitat as well, but i can’t do it very often anymore…  :x

  • 10

    @Boldfresh:

    seth, you are a late nighter…  i admire that.  that’s my natural habitat as well, but i can’t do it very often anymore…  :x

    That was Ks.  Yea, he loves to post late.  :mrgreen:

  • 12

    yeah but seth was on at 4am  :-)

  • 12

    hoping for an anzac/french move from seth…  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 80 Sea Zone to Persia
                      ANZAC take Persia from Neutral_Allies
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 124 Sea Zone to 122 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • Well the French turn’s pretty easy to get done now.  :roll:

    And yeah, I can be a bit of a night owl  … .  I told myself I was going to go to bed at midnight and you saw how much that worked out for me.

  • 12

    I think Im ready to rumble but i have some crazy ideas i better run past dutch first  :lol:

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