Will have to come to this later.
12L AA50-41 JWW (10) v Gamerman01
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r2 4arm & 5 inf spend 35
combat
#1 z6 (ca, trn) v ss
#2 ukr (inf, arm) v 3inf & bmb (cau)
#3 bst (mt) v inf (bel)
#4 kar (inf) v 6inf, art (arc) 3 arm (mos) -
1st to hit wins
R ss
Rolls: 6@2; Total Hits: 16@2: (6, 3, 3, 4, 4, 1)v G CA
Rolls: 6@3; Total Hits: 36@3: (3, 1, 4, 2, 5, 6)
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Rolls: 1@4 3@1; Total Hits: 01@4: (6)3@1: (3, 6, 4)v inf & arm
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)internet troubles……
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now dice troubles
Rolls: 1@4 2@1; Total Hits: 11@4: (2)2@1: (6, 6)v inf & arm
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
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Rolls: 1@4 1@1; Total Hits: 11@4: (4)1@1: (3)v arm
Rolls: 1@3; Total Hits: 01@3: (5)
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Rolls: 3@3 2@2 5@1; Total Hits: 33@3: (4, 3, 3)2@2: (4, 1)5@1: (4, 6, 5, 2, 3)v inf
Rolls: 1@2; Total Hits: 01@2: (3)
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ncm:
bmb > cau
arc aa > kar
arc inf > bel
cau inf > per
mos 2 inf > cau
eve inf > yak
nov inf > eve
rus inf > nov
rus inf > kaz
arc inf, art > mos
mos arm > novplacement 2inf & 2 arm cau, 3inf & 2 arm mos
R collects 33
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@JWW:
that wasn’t a gamble. it was an oversight, a mistake of sorts. I typically don’t leave such prices or territories to a 50/50 chance.
Hehe, thanks, that makes it worse :lol:
But you misunderstood me. I was only referring to the gamble of taking off infantry, artillery, tank before bombers.
I would have probably done the same. -
Looks like your sweet dice run continues JWW :wink:
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Looks like your sweet dice run continues JWW :wink:
I wish, check out my game with Darth M. My R forces attacked his G stack and he hit 6 for 6 with his arm & 10 for 15 with his inf. Complete wipe out for me in a crucial battle that up until that time, IMO, I was winning. :cry:
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@JWW:
Looks like your sweet dice run continues JWW :wink:
I wish, check out my game with Darth M. My R forces attacked his G stack and he hit 6 for 6 with his arm & 10 for 15 with his inf. Complete wipe out for me in a crucial battle that up until that time, IMO, I was winning. :cry:
DM is on an even better dice run! :lol:
I always wondered what would happen when an unstoppable force met an immoveable object!
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It is the unforeseeable dice factor that makes some top players consistent performance truly amazing. I mean, they must have bad dice at times too? Yet they keep their LOSS column consistently low!!
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A&A is so much fun
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A&A is so much fun
I do enjoy it. Have been playing at a crazed pace for 30 years……
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J2 with 26, buy 4 INF, SS, DD
Combat moves -
Kwa - INF (Oki)
Bor - INF (FIC)
Sum - ART (Phi)
StC - INF (Bry)
Far - INF (Bry)
Kia - INF (Jpn) ARM (Bry) 2 FTR (Z62)
Fuk - 2 INF (Jpn) FTR (Z50) FTR (Z62)
Hup - 2 INF (Sui) FTR (FIC) FTR (Z62)
Bur - 2 FTR (FIC) FTR (Z50)
Nin - INF (Sui)Kia
Rolls: 1@1 3@3; Total Hits: 41@1: (1)3@3: (2, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 2)2@3: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk2
Rolls: 2@1 2@3; Total Hits: 42@1: (1, 1)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Jeez
Maybe these Japs CAN make up for the Germans
HupRolls: 2@1 2@3; Total Hits: 12@1: (1, 3)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bur
Rolls: 3@3; Total Hits: 33@3: (2, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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In the immortal words of Street Fighter II
PERFECT!Z38 - DD, CA, BB, CV (Z50) 2 FTR (Bur)
FIC - FTR (Bur) 2 INF (Jpn) FTR (Hup)
Sui - FTR (Hup)
Z62 - 2 FTR (Kia) 2 FTR (Fuk)
Far - ART (Bry)Place 4 INF, SS, DD
Collect 45, 45 on hand