Stalingradski (Axis) vs Brown Coat (Allies) G40A3
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Here ya go. Something you probably already realized, but I hadn’t thought of: The reason you don’t want to use the internal dice server with a person you don’t absolutely trust is that they could just re-run battles until they get the result they want.
Question: I thought I had already declared war on Mongolia (like, when I invaded) but at the start of this russian turn it gave me the option to declare war….which I did. Is that just a formality or does the declaration itself have some meaning?
“Captain says you’re to stay put. Doesn’t want you runnin’ afoul of his blushin’ psychotic bride. She figures out who you are, she’ll turn you in 'fore you can say… ‘don’t turn me in, lady’.”
-Jayne -
Good point about internal server… but me not worried.
Re: Mongolia… I have no idea! :-)
Japan time!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 armour and 1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 armour and 1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 10 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 10 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 factory_minor and 2 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
Here ya go. Having lots of fun thoughts for the next game :-)
“Vitelli’s out of it. That bumblebee laid down arms at the first sign of inevitable crushing defeat, can you imagine such a cowardly creature?”
-Mal -
oops, apparently I hadn’t attached the file. Maybe thats why you haven’t taken your turn yet!
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My mech infantry units are dudes on mopeds, yes. You must deal with them!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 81 Sea Zone to Tobruk
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun and 1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
Question for you: If during non-combat a transport picks up a unit and moves one sea zone then drops the unit on an island, should that transport have 1 movement left? TripleA says no, but I was curious if this was accurate….
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Alright Germany. Have your fun.
“Oh! That was bracing. They don’t like it when you shoot at them. I worked that out myself.”
-Mal -
Answer - once a transport has dropped a unit off, it’s done moving -
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Thanks - not a big deal, but a curiosity. I’m to bed, but if there’s a turn done by the morning I’ll try to reciprocate.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Poland to Eastern Poland
3 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern France to Bessarabia
1 bomber moved from Southern France to Baltic States
3 mech_infantrys moved from Germany to Eastern Poland
7 armour moved from Germany to Eastern Poland
4 infantry moved from Finland to Karelia
3 infantry moved from Finland to VyborgCombat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 3 fighters, 7 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 artillery and 7 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 2 fighters, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
6 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Poland
1 bomber moved from Baltic States to Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
It is frustrating being constrained by politics.
Inara: “It sounds like the sort of thing this crew can handle. I can’t guarantee they’ll handle it particularly well, but-”
Nandi: “If they got guns, and brains at all…”
Inara: “They have guns.” -
Yet more politics… ine of the rules as the US is that until at war, your navy can not end a turn off the coast of any Japanese-owned territory, including islands. The US/Anzac navy off the Carolines is out of compliance! :-D
The Emperor will overlook it… this time. However, we have decided it is time to push the colonial powers from our sphere of influence!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 armour and 2 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 5 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 aaGuns and 2 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
3 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber and 3 fighters moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
Hey there,
I am, not surprisingly, confused. I read in the rules that the US can’t go to war against the axis until the beginning of PU collect phase of turn 3. However, TripleA asks if I want to declare war during the politics phase and then it lets me do combat against Japan. Is this a glitch in TripleA or am I confused on some other front?
Thanks,
-Patrick -
Perhaps I triggered war somehow? It might have been because I took London? In any case, I say have at it…
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OK, it was a nice distraction after working on the JDT powerpoint - looking forward to working on it tomorrow some more.
So, how does the etiquette work on your kamikaze attack option? I have some ships available for your kamikaze pleasure. I went ahead and saved the attached game at the point of your kamikaze choice. Let me know if there is an easier/better way.
“Kaylee, what in the sphincter o’ hell you playing at?”
- Mal
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Pretty freaking awesome working with you, mister.
I send out all six of my Divine Wind warriors at your Carrier… and I send them with extra sake.