First dream about this game, this morning…
You snuck in and snagged Washington, and I gave up. You built a naval base with an allied power, then snuck in with the other. I guess that’s not possible in classic. And a good thing you don’t have German transports 😮
XDAP-02 WeWin vs BoldDutch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 cruiser moved from 123 Sea Zone to 124 Sea ZoneTurn Complete - French
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Seth is an A&A genius.� You guys will think of something.� 8-)
(Seth, KS and I will have to take you on in a few weeks at the meetup.� :-D )
Sounds like a challenge that I’ll accept. Saw your message about not being able to make it out next time around, sorry to hear that. But I’m sure we’ll clash swords at some point. Just as an fyi; I consider Chris, Bryan, another Brian, and myself to be the in the top tier of A&Aers at the group.
Dave’s pretty strong too when he’s in his element and I would consider him 1A. The only hole in his game is he’s too safe so you can take risks against him that you might not take against other players knowing he won’t hit you unless he’s got great odds. The two Br(y/i)ans I’m talking about sadly don’t make it out on a regular basis and they weren’t out there this past saturday. Jury is still out on you, but from what I’ve seen I’m 99% you’d fall into that top tier as well. The only person I really try to stay away from as a partner is Jeff. His play style’s way too reckless, he doesn’t really take advice, and tends to blame his partner if they lose. I like being aggressive, but it’s controlled aggression. But he leaves pieces out to be whacked with no counter and doesn’t really think ahead. He’s also the only person I know of who’s had Tokyo itself captured twice on US2. (TWICE)
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And I’m talking about the bald Dave who’s the manager of the suites we were at and not the David Shankey we faced. David’s pretty decent, but he never plays global outside the group and he’s only made it out 2-3 times since April. So he gets rusty and overlooks things from time to time. And like you saw, once he’s down he tends to throw things at you regardless of the odds hoping something will stick and turn the game around.
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The german mechanics are making sure there are plenty of grease in all the bearings…
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No big fancy speech from Churchill or anything? C’mon, rally the troops.
8-)
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getting ready to rumble…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 armour moved from Germany to 113 Sea Zone
5 armour, 3 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
5 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/11 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 5 tactical_bombers in United Kingdom, round 1 : 12/28 hits
British roll dice for 5 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 1 : 10/22 hits
5 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers in United Kingdom, round 2 : 12/18 hits
British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/15 hits
10 infantry owned by the British , 4 armour owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 3 artilleries owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 5 tactical_bombers in United Kingdom, round 3 : 2/9 hits
British roll dice for 1 artillery and 2 fighters in United Kingdom, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 5/8 hits
British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 4 armour, 3 artilleries, 3 fighters, 10 infantry and 2 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 1 fighter, 15 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
4 submarines moved from 108 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
12 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
5 infantry moved from Romania to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 3 aaGuns, 4 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Germany : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Holland Belgium : 1 flag, 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantry
110 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 2 tactical_bombers and 10 transportsProduction/PUs Summary :
Germans : 47 / 86
Russians : 37 / 37
Japanese : 35 / 37
Americans : 52 / 55
Chinese : 5 / 5
British : 23 / 0
UK_Pacific : 17 / 18
Italians : 15 / 22
ANZAC : 18 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.509
Median : 4.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 116Germans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.609
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 64British Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 52 -
well, a couple mistakes on the german end coupled with a very lively defense made for a pretty sweet outcome from uk there… :|
sorry dutch… we probably ended up about the same as if we had not disabled the naval base actually… :roll:
to tell ya the truth though, i was ABOUT to roll the battle with 20 land troops going in, when i saved the file, opened it in local and ran the battle (thinking i would follow up immediately rolling in the actual game). i got POUNDED. uk held with 2 art, 2 ftr!!
needless to say i got a little flustered and changed what i was going to take in and accidentally took 2 few land units. probably cost me a couple aircraft and i kinda got drubbed in general. and yet i still feel great since it came on the heels of LOSING the battle completely.
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14 twos for the uk, ouch! :-o
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i actually should have kept 2 ftr and lose a tach instead. the reason it happened is i didn’t realize i was into my aircraft on the second round roll casualty choice until last second - luckily i realized i had to save an armor! i didn’t save the tach for extra offense since i only needed one more hit, i just didn’t realize that i could only land 1 tach per acc.
up to you guys.
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how bout that round 3 roll… 2/9 hits… that’s a classic roll for me, i get those a lot. good thing dutch hasn’t got defective dice! knock on wood.
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You all wanted a rousing speech? The Brits didn’t need rousing speeches!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Russians buy 3 armour, 3 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Poland
1 submarine moved from 110 Sea Zone to 103 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Romania
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
3 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
2 infantry moved from Rostov to Caucasus
5 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
3 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Novgorod to Baltic StatesPlace Units - Russians
2 armour and 1 artillery placed in Ukraine
1 armour and 2 artilleries placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
Bump to page 1 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to Korea
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to 55 Sea Zone
1 bomber moved from Kwangsi to Sumatra
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Malaya
1 fighter moved from Hunan to Kwangtung
1 submarine moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 1 : 3/7 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 1 : 0/3 hits
3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 6 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship and 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 79 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 battleship and 2 destroyers in 79 Sea Zone, round 1 : 3/3 hits
1 tactical_bomber owned by the Japanese , 1 battleship owned by the British , 2 fighters owned by the Japanese , 1 destroyer owned by the French and 1 destroyer owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 battleship and 1 destroyerNon Combat Move - Japanese
1 fighter moved from 79 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from 55 Sea Zone to Siam
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 fighter moved from Kwangtung to Japan
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Sumatra to Siam
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to Siam
1 armour moved from Jehol to Suiyuyan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Hunan to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total -
I hope you have learned your lesson Dutch.
When the japanese attack with only air the pacific folk use real bullets. Otherwise they just try to surrender. What have you lost, 2 inf total? but then 6 planes?
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Ah, the dice reflect that the brits have not yet cracked our Nip secret code(like the Chinese have). Accordingly, Yamamoto is free to fly wherever he wishes without fear of being shot down by Yankee fighter planes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 86 Sea Zone
2 bombers moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
I hope you have learned your lesson Dutch.
When the japanese attack with only air the pacific folk use real bullets. Otherwise they just try to surrender. What have you lost, 2 inf total? but then 6 planes?
Yea, strafing isn’t working out so well, but my shore bombardment seems to be dialed in nicely. :wink:
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I hope you have learned your lesson Dutch.
When the japanese attack with only air the pacific folk use real bullets. Otherwise they just try to surrender. What have you lost, 2 inf total? but then 6 planes?
Yea, strafing isn’t working out so well, but my shore bombardment seems to be dialed in nicely. :wink:
Destroyer hit rate aint too shabby either :lol:
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