Alexgreat(allies+6) vs Vance(axis)

  • 17 16 15 12

    ah my bad, apologies, I saved the file but forgot to attach it.


  • OK scramble 2 fighters.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 mech_infantry moved from Kiangsi to Kwangtung
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                4 carriers, 3 destroyers, 4 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Soviet Far East
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    Americans attack with 6 fighters and 2 tactical_bombers
                    Japanese defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 1 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                        Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 2 :  5/8 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
                    Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in 112 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer and 2 fighters
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 112 Sea Zone
                    1 destroyer owned by the Americans retreated to 125 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                5 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 9 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 38 Sea Zone: 4 carriers, 4 destroyers, 4 submarines and 1 transport
                EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 39 Sea Zone: 4 carriers, 4 destroyers, 3 submarines and 1 transport
                EDIT: Adding units owned by Americans to 38 Sea Zone: 5 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Americans from Kwangsi: 5 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                3 armour placed in Kwangtung
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Yunnan to Hopei
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Yunnan to Kweichow
                13 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Hunan

    Place Units - Chinese
                1 infantry placed in Yunnan
                3 infantry placed in Burma

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

  • 17 16 15 12

    Another scrambling request, pls.


  • no scramble

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - British
                British buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                4 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt

    Combat - British
                Battle in Greece
                Battle in 112 Sea Zone
                    British attack with 2 destroyers, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win, taking Greece from Germans with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 aaGun moved from Trans-Jordan to Egypt
                1 infantry moved from Tanganyika Territory to Rhodesia

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Trans-Jordan: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Egypt
                1 carrier placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 99 Sea Zone to Southern Italy
                2 armour, 4 artilleries and 5 infantry moved from Western Germany to Germany

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                4 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 fighter moved from Yunnan to Malaya
                1 fighter moved from Yunnan to Malaya
                1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 37 Sea Zone to 38 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                Battle in Malaya
                    ANZAC attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Malaya, round 1 :  7/11 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 1 :  2/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                    ANZAC win, taking French Indo China from Japanese, taking Malaya from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Malaya to 38 Sea Zone
                1 fighter moved from Malaya to 38 Sea Zone
                1 fighter moved from Malaya to Burma
                1 tactical_bomber moved from Malaya to Burma

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • france doing anything?

  • 17 16 15 12

    oh

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 4 armour, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                1 artillery and 3 infantry moved from Bulgaria to Greece
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Kazakhstan to Caucasus
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Volgograd
                5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
                12 artilleries and 21 infantry moved from Belarus to Bryansk
                2 infantry moved from Smolensk to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Rostov to Volgograd
                11 armour moved from Rostov to Bryansk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 16 armour, 14 artilleries, 29 infantry and 12 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 16 armour, 14 artilleries, 29 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 aaGuns and 1 infantry
                Battle in Greece
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Greece from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 3 infantry moved from Greater Southern Germany to Germany
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Rostov to Bryansk
                1 aaGun, 3 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Western Germany to Novgorod
                1 aaGun, 9 artilleries and 16 infantry moved from France to Western Germany

    Place Units - Germans
                2 tactical_bombers placed in Novgorod
                6 infantry and 1 mech_infantry placed in Germany
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
                Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs total


  • Scramble z81 from Egypt? (1 fighter, 1 destroyer, 2 carriers)

  • 17 16 15 12

    no thx. weather not good enough.


  • ok


  • wait a second. that got screwed up.  The units didn’t unload from the transports.  I’m going to have to fix this.  hang on.


  • OK so I will just roll for the 6 inf, 5 mech, 1 armor from the transports

    aDiceRolls: 11@1, 1@3; Total Hits: 111@1,: (1, 2, 3, 4, 4, 2, 3, 6, 4, 3, 3)1@3: (5)


  • now I am completely confused.

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