@Ragnell804 CP +0.17!!! wooooooot!
Varn H (allies) vs. FlipFlop (axis) - Spring 1942 - TripleA
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 3 fighters; Remaining resources: 10 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 3 fighters; Remaining resources: 10 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 50 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 1 fighter
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
United Kingdom : 1 flag, 1 artillery and 3 infantry
Sinkiang : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 3 fighters
Western Canada : 1 flag, 1 bomber and 3 infantry
8 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 22 / 30
Germans : 42 / 42
British : 28 / 28
Japanese : 34 / 34
Americans : 40 / 50 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Belorussia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to BelorussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine S.S.R., round 1 : 2/5 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from West Russia to Archangel
2 armour and 3 infantry moved from Russia to West Russia
2 infantry moved from Persia to Trans-Jordan
1 aaGun moved from Russia to West Russia
2 armour moved from Caucasus to Trans-Jordan
8 infantry moved from Caucasus to West Russia
3 armour moved from Caucasus to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 4 infantry
Trans-Jordan : 1 flag, 2 armour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
West Russia : 1 flag, 1 aaGun, 5 armour, 1 artillery, 3 fighters and 12 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 flag, 2 armour, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 37 / 42
British : 28 / 28
Japanese : 34 / 34
Americans : 40 / 50Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
3 fighters moved from Eastern Europe to Belorussia
1 bomber moved from Western Europe to Archangel
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 artillery moved from Eastern Europe to Ukraine S.S.R.
11 infantry moved from Eastern Europe to Ukraine S.S.R.
8 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Anglo EgyptCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 8 armour, 2 artilleries and 12 infantry
Russians defend with 1 artillery
Germans roll dice for 8 armour, 2 artilleries and 12 infantry in Ukraine S.S.R., round 1 : 7/22 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 8 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
6 armour moved from Germany to Ukraine S.S.R.
3 fighters moved from Belorussia to Western Europe
4 infantry moved from Germany to Western Europe
1 bomber moved from Archangel to Western Europe
2 infantry moved from Karelia S.S.R. to Eastern Europe
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea ZonePlace Units - Germans
1 armour and 9 infantry placed in Germany
2 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 armour, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun, 2 armour and 1 factory
Archangel : 1 flag, 2 infantry
Eastern Europe : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 1 bomber, 6 fighters and 6 infantry
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 14 armour, 2 artilleries and 11 infantry
Belorussia : 1 flag, 2 infantry
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 1 infantry
17 Sea Zone : 1 flag, 1 submarine
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 20 / 27
Germans : 45 / 45
British : 27 / 28
Japanese : 34 / 34
Americans : 40 / 50 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 destroyer moved from 8 Sea Zone to 17 Sea Zone
1 submarine moved from 13 Sea Zone to 17 Sea Zone
1 fighter moved from 8 Sea Zone to 17 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 carrier moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from Italian East Africa to Anglo Egypt
1 fighter moved from 33 Sea Zone to Anglo Egypt
1 bomber moved from Trans-Jordan to Anglo Egypt
2 bombers moved from Caucasus to Anglo Egypt -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - British
British buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 destroyer moved from 8 Sea Zone to 17 Sea Zone
1 submarine moved from 13 Sea Zone to 17 Sea Zone
1 fighter moved from 8 Sea Zone to 17 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 carrier moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from Italian East Africa to Anglo Egypt
1 fighter moved from 33 Sea Zone to Anglo Egypt
1 bomber moved from Trans-Jordan to Anglo Egypt
2 bombers moved from Caucasus to Anglo EgyptCombat - British
Battle in 17 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 17 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the British lost in 17 Sea Zone
Germans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 17 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in Anglo Egypt
British attack with 3 bombers, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 3 bombers, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
retreated to Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 17 Sea Zone to 12 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
3 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 fighter moved from Anglo Egypt to Persia
1 carrier moved from 33 Sea Zone to 28 Sea Zone
3 bombers moved from Anglo Egypt to CaucasusPlace Units - British
1 battleship and 1 destroyer placed in 2 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Australia : 1 flag, 4 infantry
Persia : 1 flag, 1 aaGun, 1 fighter and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Caucasus : 1 flag, 3 bombers
Algeria : 1 flag, 1 armour and 1 infantry
28 Sea Zone : 1 flag, 1 carrier
12 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
17 Sea Zone : 1 flag, 1 destroyer
2 Sea Zone : 1 flag, 1 battleship and 1 destroyer
33 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 20 / 27
Germans : 44 / 45
British : 28 / 28
Japanese : 34 / 34
Americans : 40 / 50Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.733
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from French Indochina to India
Japanese take India from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 artillery moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Australia
3 infantry moved from 38 Sea Zone to Australia
2 fighters moved from 36 Sea Zone to AustraliaCombat - Japanese
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 3 infantry
British defend with 4 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 battleship in Australia, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Australia, round 1 : 2/6 hits
British roll dice for 1 fighter and 4 infantry in Australia, round 1 : 1/5 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 2 : 1/5 hits
British roll dice for 1 fighter and 1 infantry in Australia, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Australia, round 3 : 2/4 hits
British roll dice for 1 fighter in Australia, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Australia
Japanese win, taking Australia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Australia to 38 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 2 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 armour moved from 36 Sea Zone to French Indochina
2 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from French Indochina to 36 Sea Zone
3 fighters moved from French Indochina to Ukraine S.S.R.Place Units - Japanese
1 transport placed in 60 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 1 artillery
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Borneo : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 1 flag, 3 armour, 1 bomber and 4 infantry
Solomon Islands : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 fighters
Buryatia S.S.R. : 1 flag, 1 armour and 4 infantry
New Guinea : 1 flag, 1 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
38 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
60 Sea Zone : 1 flag, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 19 / 27
Germans : 44 / 45
British : 23 / 28
Japanese : 40 / 40
Americans : 40 / 50 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 carriers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from 8 Sea Zone to 13 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 3 carriers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
2 fighters moved from 8 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 3 infantry moved from 12 Sea Zone to Algeria
2 fighters moved from 13 Sea Zone to 12 Sea Zone
3 fighters moved from Eastern United States to 55 Sea Zone
3 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 55 Sea Zone to 51 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Midway
1 battleship and 1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from Western Canada to MidwayPlace Units - Americans
3 carriers and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 4 infantry
Midway : 1 flag, 1 bomber and 2 infantry
Western United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 artillery and 3 infantry
Eastern United States : 1 flag, 1 aaGun and 1 factory
56 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
51 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
13 Sea Zone : 1 flag, 1 destroyer
55 Sea Zone : 1 flag, 3 carriers, 3 fighters and 1 transportProduction/PUs Summary :
Russians : 19 / 27
Germans : 44 / 45
British : 23 / 28
Japanese : 40 / 40
Americans : 40 / 41Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Archangel
1 fighter moved from West Russia to Karelia S.S.R.
1 armour and 1 infantry moved from Trans-Jordan to Anglo Egypt -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
1 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from West Russia to Archangel
1 fighter moved from West Russia to Karelia S.S.R.
1 armour and 1 infantry moved from Trans-Jordan to Anglo EgyptCombat - Russians
Battle in Anglo Egypt
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Anglo Egypt, round 1 : 0/2 hits
Germans roll dice for 1 armour in Anglo Egypt, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Anglo Egypt
Russians roll dice for 1 armour in Anglo Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 armour owned by the Russians lost in Anglo Egypt
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Archangel to Caucasus
1 fighter moved from Archangel to Caucasus
1 aaGun moved from West Russia to Russia
5 armour moved from West Russia to Caucasus
9 infantry moved from West Russia to Caucasus
2 armour moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 armour moved from Trans-Jordan to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 artillery and 1 infantry
Novosibirsk : 1 flag, 4 infantry
Trans-Jordan : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 fighters and 17 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 42 / 45
British : 23 / 28
Japanese : 40 / 40
Americans : 40 / 41Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.654
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Germany’s Turn!
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I find it a little hard to believe the luck your lone German defenders are getting on these territory-trading battles. Virtually every battle is at least one hit. That last one in Egypt was particularly frustrating: one lone armor takes out a Russian infantry and an armor in two rounds and survives unharmed.
It will be hard enough to beat your superior play without the dice-gods interfering on your behalf! :-D
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 6 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to West Russia
6 fighters moved from Western Europe to West Russia
1 bomber moved from Western Europe to West Russia
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in West Russia
Germans attack with 1 bomber, 6 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 6 fighters and 2 infantry in West Russia, round 1 : 5/9 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 fighters moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Germany
1 armour moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Southern Europe to Ukraine S.S.R.
9 infantry moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
6 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to GermanyPlace Units - Germans
1 infantry placed in Southern Europe
6 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory and 10 infantry
Belgian Congo : 1 flag, 1 armour
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Italian East Africa : 1 flag
Eastern Europe : 1 flag, 1 aaGun and 9 infantry
Karelia S.S.R. : 1 flag
French Equatorial Africa : 1 flag
Ukraine S.S.R. : 1 flag, 17 armour, 2 artilleries, 6 fighters and 13 infantry
West Russia : 1 flag, 2 infantry
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 19 / 21
Germans : 46 / 46
British : 21 / 28
Japanese : 40 / 40
Americans : 40 / 41 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
2 bombers moved from Caucasus to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Belgian Congo
2 infantry moved from Persia to India
1 fighter moved from Persia to India
1 bomber moved from Caucasus to India -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
2 bombers moved from Caucasus to 34 Sea Zone
2 bombers moved from 34 Sea Zone to Belgian Congo
2 infantry moved from Persia to India
1 fighter moved from Persia to India
1 bomber moved from Caucasus to IndiaCombat - British
Battle in Belgian Congo
British attack with 1 armour, 2 bombers and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 2 bombers and 1 infantry in Belgian Congo, round 1 : 2/4 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
British win, taking Belgian Congo from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in India
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 bombers could not land in Belgian Congo and were removed
1 aaGun moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 carrier moved from 28 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 23 Sea Zone
1 fighter moved from 12 Sea Zone to 23 Sea Zone
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 carrier moved from 12 Sea Zone to 2 Sea Zone
1 fighter moved from India to Caucasus
1 bomber moved from India to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Kenya: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Kenya: 2 bombers
EDIT: Adding units owned by British to Union of South Africa: 2 bombers
EDIT: Turning off Edit Mode
1 fighter and 2 transports placed in 2 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 2 bombers
Belgian Congo : 1 flag, 1 armour
India : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Caucasus : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 infantry
Algeria : 1 flag
23 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
2 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
33 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 19 / 21
Germans : 45 / 46
British : 25 / 25
Japanese : 37 / 40
Americans : 40 / 41Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
Japan’s Turn!