@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
Alexgreat(allies+6) vs Vance(axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 armour moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour, 4 artilleries and 6 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 battleship, 1 carrier, 3 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in French Indo ChinaNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Western Australia: 1 fighter
EDIT: Turning off Edit Mode
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Combat Move - French
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 armour moved from Belarus to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
11 armour moved from Belarus to Rostov
1 infantry moved from Belarus to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Novgorod to Belarus
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
2 armour moved from Vologda to Kazakhstan
2 artilleries and 3 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Greece to Bulgaria
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Ukraine to RostovPlace Units - Germans
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Samara to Tambov
1 tactical_bomber moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 1 armour in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 8 infantry and 3 mech_infantrys moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Caucasus to VolgogradPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
1 infantry moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Buyant-Uhaa to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Malaya
5 fighters moved from Iraq to 76 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 3 submarines moved from 80 Sea Zone to 76 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 7 fighters and 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Units damaged: 1 carrier owned by the Americans , 1 battleship owned by the British and 1 carrier owned by the British
Japanese win with 1 destroyer, 7 fighters and 2 submarines remaining. Battle score for attacker is 127
Casualties for Japanese: 1 carrier, 3 destroyers and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transportsNon Combat Move - Japanese
4 fighters moved from 76 Sea Zone to 80 Sea Zone
3 fighters moved from 76 Sea Zone to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
2 transports moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Burma to West India
5 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Siberia to Sakha
1 armour, 1 fighter and 3 tactical_bombers moved from Buyant-Uhaa to Sakha
1 aaGun moved from Buyant-Uhaa to Chahar
1 infantry moved from Nenetsia to VologdaPlace Units - Japanese
3 infantry placed in Shantung
3 mech_infantrys placed in Persia
3 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in West IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,2,1,4,4,2,2,2,5,3,1,6,4,6,2,2,5,5,5,6,4,4,3,5,3,1,6,5,1,6,5,3,6,3,4,4,2,5,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,5,1,4,6,2
Japanese collect 42 PUs (15 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
East meets West in Vologda
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And one more battle that went very well for Japan. Who needs super subs? I was really hoping to make more damage than I managed.
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Scramble 1-2 fighters into SZ 112?
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What are you attacking, and what are you attacking it with?
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ah my bad, apologies, I saved the file but forgot to attach it.
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OK scramble 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 mech_infantry moved from Kiangsi to Kwangtung
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
4 carriers, 3 destroyers, 4 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 6 fighters and 2 tactical_bombers in French Indo China, round 2 : 5/8 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in French Indo China
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Americans retreated to 125 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Americans
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
5 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 9 infantry moved from 109 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 38 Sea Zone: 4 carriers, 4 destroyers, 4 submarines and 1 transport
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 39 Sea Zone: 4 carriers, 4 destroyers, 3 submarines and 1 transport
EDIT: Adding units owned by Americans to 38 Sea Zone: 5 fighters and 2 tactical_bombers
EDIT: Removing units owned by Americans from Kwangsi: 5 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 armour placed in Kwangtung
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
13 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to HunanPlace Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
Another scrambling request, pls.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
4 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Greece
Battle in 112 Sea Zone
British attack with 2 destroyers, 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win, taking Greece from Germans with 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Tanganyika Territory to RhodesiaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Trans-Jordan: 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 armour placed in Egypt
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 armour, 4 artilleries and 5 infantry moved from Western Germany to GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo China
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Malaya, round 1 : 7/11 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 1 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking French Indo China from Japanese, taking Malaya from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to 38 Sea Zone
1 fighter moved from Malaya to 38 Sea Zone
1 fighter moved from Malaya to Burma
1 tactical_bomber moved from Malaya to BurmaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
france doing anything?





