Use second save, forgot to move sub in 126
G40L13 Karl7(Axis+3)vGamerman(Allies)
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Yeah, dice again deal Axis a less than good start… can I conceed now?
No, that would be unsportsman like.
Tech is yes
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Don’t worry, I’ll waste a bunch of money on tech and buy a Russian bomber that will do no damage whatsoever.
Or……
Those will finally NOT fail and you will get thrashed! :-)
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So I need to take a month and a half to do this Russia turn so that it will count in the 2013 league?
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well, if Axis pull it off than we have a prob, but already things looking dim so we can play until Allies actually achieve victory conditions, which is I think total conquest. That would take forever.
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You have to land the TAC in Paris
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Your map has TP still in 114 - you want 113 as typed, right?
Here’s my map - check it out
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which one?
The one from pol went to paris and can land in hol
the other tacs were from wgr or ger, the land in hol
yes, trn in 113
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Yeah, you never landed the tac that went from Poland to France. You want it in Holland? So you have 1 fighter, 4 tacs in Holland and 3 fighter (and bomb) in West Ger
I’m tired - play tomorrow
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Yes, correct.
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And a TFT in sita
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moving up
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R1 with 37, buy 3 INF, 2 ART, DD, BMB
NCM -
Bel - 3 INF (Bal) MECH, ARM (Rus) 6 INF, ART, 2 AA (Nov) INF (Arc)
NUk - 2 INF (Bess) 3 INF (Ukr) 2 INF (EPl)
Bry - ARM (Vol) INF, ART, 2 AA (Rus)
Z111 - SS (Z127)
Yak - 6 INF (Bury)
Bury - 6 INF, 2 AA (Sak) 6 INF (Amu)
Nov - FTR, TAC (Rus) 2 INF (Kar) 3 INF (Vyb)
Ros - 2 INF (Cau)Place 3 INF (Suk)
Place DD (Z127)
Place 2 ART (Nov)
Place BMB (Rus)
Collect 37, 37 on hand -
oh! you moved.
I’ve been thinking a lot about Japan.
Will move tonight!
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Japan
Declare War Against All Allies(except USSR)!
cm
26
cv, tacb, ftr, dd from 33
bb, 2cv, 2ftr, cc, 2dd, ss from 6
2ftr from Japan35
bb, dd, ss from 19
cc from 20phi
inf, art from Japan
inf, art from sha
2inf from ksihon
inf, art from ksi
ftr, tacb from ksu
ftr from okihun
2inf from kwa
2ftr, 2tacb from mancha – inf from jeh
anh – inf from sha
sz37
ftr fom oki, 2bomb from japangoing to assume no scramble
cc
26
A
Rolls: 4@2 6@3 2@4; Total Hits: 64@2: (5, 1, 2, 6)6@3: (4, 3, 2, 4, 5, 5)2@4: (2, 4)
D
Rolls: 1@1 1@2 1@3; Total Hits: 11@1: (3)1@2: (1)1@3: (4) -
hit to bb
sz35
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 3)1@3: (1)1@4: (4)
D
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (3) -
phi
A
Rolls: 2@1 4@2; Total Hits: 12@1: (3, 4)4@2: (1, 3, 4, 5)
D
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 1)1@4: (6) -
phi
A
Rolls: 1@1 4@2; Total Hits: 01@1: (4)4@2: (6, 5, 4, 4)
D
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2) -
phi
A
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 3)D
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4) -
phi
A
Rolls: 3@2; Total Hits: 03@2: (4, 4, 5)
D
Rolls: 1@4; Total Hits: 11@4: (1)





