Stalingradski (Axis) vs Brown Coat (Allies) G40A3


  • Yup - upgrades for ICs are only on territories with 3 IPCs or more as a value. Rules upon rules upon rules! But all in the name of fun.

    Also - you can only build ICs of any sort on a territory with a 2 or greater value, and it can only be on the mainland… no island factories.


  • Cool - thanks for the confirmation. I’ll redo my buy and get you a turn…maybe before dinner but no promises.


  • Had an error on the upload for some reason. So, here’s the saved game. No time for a nice quote, pizza is waiting!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Politics - Japanese
                Trigger Japanese Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Olgiy
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Dzavhan
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Tsagaan Olom
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Central Mongolia
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Buyant-Uhaa
                Trigger Axis Friendly With Mongolians: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Ulaanbaatar

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 bombers moved from Japan to Hunan
                2 bombers moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
                2 fighters and 2 tactical_bombers moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Soviet Far East

    Non Combat Move - Japanese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                3 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 2 infantry moved from Shantung to Anhwe
                3 infantry moved from Kiangsu to Anhwe
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from Japan to 19 Sea Zone
                2 tactical_bombers moved from 19 Sea Zone to Kwangsi
                1 fighter moved from Korea to Japan
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs


  • Ok!You are now seeing the mighty expansion of the Japanese Empire. Trembling is expected.

    For your US turn - you are not at war until turn 4 unless attacked. You may not move your navies adjacent to any Japanese territory, including islands. You may not end your non combat move next to a European territory. Aircraft can fly to UK, but can not participate in battle. You get an annual income of 52 IPCs. Your three US factories can only produce 3 units each until you are at war (or turn 4), so plan accordingly. Most players choose to get a carrier fleet, and transports up and running so they can make an immediate impact once total war is upon you.

    China is interesting. You have no factories, and can only buy artillery if you own the entire Burma Road at the beginning of your turn. You can place your purchased infantry anywhere you own at the end of your turn - even places you just conquered. China has a very limited sphere of move/attack options. Protect your fighter - it’s precious. Watch out for the long arm of the Japanese airforce.

    UK needs to balance Atlantic, Middle East/Indian Ocean,and Pacific priorities. You have two separate economies - Atlantic and Pacific. Pay attention to Pro-Allied Neutrals - Persia, etc. are an important source of income. The orange islands in the Pacific are Dutch colonies, and important for UK/Anzac to split up as quickly as possible, before Japan goes crazy and declares war on the world - which could be anytime but generally happens on turn 3.

    There are too many things to remember everything… but this is a start.

    For the fully updated revised additions to the rules, including all National Objectives (EXTREMELY important to know and be aware of), use this link. It is written by Larry Harris (creator of all things A&A) on his site, and all of this happened through playtesting on A&A.org and other sites, and is now officially implemented. Steve had a rule implemented, I believe, which is pretty cool. This ruleset is good to know.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149


  • Very good - trembling indeed! Thanks for the link to the rules - much appreciated. I have a proposal to complete and 2 grants to work on, so I doubt I’ll get much further tonight, but I may not be able to resist.

    “Do you know what the chain of command is here? It’s the chain I go get and beat you with to show you who’s in command.”
    -Jayne


  • You’re starting to make me want to watch Browncoat.


  • I think you would enjoy the hell out of Firefly. We’ll have to set aside some time sometime to start watching.


  • Well, I must admit to feeling a bit overwhelmed. The rules from Larry’s site help - make me realize I messed up with Mongolia, but live and learn. Again, it seems it won’t post the game automatically. So here it is with Italy up to bat.

    “If you take sexual advantage of her, you’re going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater.”
    -Reverend Book

    Italyuptobat.tsvg


  • This is an overwhelming game. However! Like anything else, the rules and moves become more natural over time, and you’ll become a cold A&A killer.

    The trick is to stick with it. I’ll see if I can make Italy’s turn work…


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Politics - Italians
                Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Politics - Italians
                Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
                    British defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 54
                    Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 3 infantry
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total


  • Remember, this is a practice game - preseason - it doesn’t count in the standings.  :-D

    When you’re in the game, go up to Game on the upper left, click it and get a drop down menu. At the bottom you’ll find the Battle Calculator. Make this tool your best friend. It allows you to see the odds of a battle, and how many units should be left over, etc.

    The UK fleet in the Med for example - I wasn’t sure, so I typed it in and found out I had a 98% chance of winning, and should have four units left over. It made it a no-brainer for Italy to attack. Even though my instinct said I should win, without it, I might have chosen a different path.


  • Onward blundering Allies - onward!

    “Hey, I’ve been in a firefight before! Well, I was in a fire. . . . .Actually, I was fired from a fry-cook opportunity.”
    -Wash

    G2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Germans
                Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                2 bombers moved from 104 Sea Zone to 91 Sea Zone
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Germans
                Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 carrier, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 104 Sea Zone
                2 bombers moved from 104 Sea Zone to 91 Sea Zone
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser and 2 transports
                    British defend with 1 transport
                    Germans win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Germans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Scotland
                    Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 bomber and 3 infantry
                    Germans win, taking Scotland from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for British: 1 aaGun, 1 bomber and 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 artillery moved from France to Western Germany
                3 mech_infantrys moved from France to Germany
                6 armour moved from France to Germany
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Holland Belgium
                1 aaGun moved from France to Western Germany
                3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Poland
                1 artillery moved from Poland to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Poland
                2 bombers moved from 91 Sea Zone to Southern France

    Place Units - Germans
                1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
                1 artillery and 4 infantry placed in Western Germany
                1 armour and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • Here ya go. Something you probably already realized, but I hadn’t thought of: The reason you don’t want to use the internal dice server with a person you don’t absolutely trust is that they could just re-run battles until they get the result they want.

    Question: I thought I had already declared war on Mongolia (like, when I invaded) but at the start of this russian turn it gave me the option to declare war….which I did. Is that just a formality or does the declaration itself have some meaning?

    “Captain says you’re to stay put. Doesn’t want you runnin’ afoul of his blushin’ psychotic bride. She figures out who you are, she’ll turn you in 'fore you can say… ‘don’t turn me in, lady’.”
    -Jayne

    J2.tsvg


  • Good point about internal server… but me not worried.

    Re: Mongolia… I have no idea!  :-)

    Japan time!


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 5 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 armour and 1 infantry moved from Korea to Amur
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 5 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 armour and 1 infantry moved from Korea to Amur
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Amur

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 5 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers
                    Chinese defend with 10 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 10 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 36 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 factory_minor and 2 infantry placed in Japan
                Japanese undo move 3.
                2 infantry placed in Japan
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

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