Alexgreat(allies+6) vs Vance(axis)

  • 17 16 15 12

    You very likely wont need Italy :)

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 16 Sea Zone to 22 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 bomber moved from Hawaiian Islands to 22 Sea Zone
                1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 21 Sea Zone, round 1 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 cruiser in 22 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                        Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 22 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 21 Sea Zone
                1 fighter moved from 22 Sea Zone to 21 Sea Zone
                1 bomber moved from 22 Sea Zone to Guam
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                1 artillery moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 armour moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 2 submarines
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                1 fighter placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - British
                British buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 armour moved from 94 Sea Zone to Tunisia
                1 infantry moved from 94 Sea Zone to Tunisia
                1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from 94 Sea Zone to Tunisia
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Iraq
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 cruiser moved from 81 Sea Zone to 94 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Egypt
                1 battleship moved from 76 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Tunisia
                Battle in Iraq
                    British attack with 2 fighters and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters and 3 infantry in Iraq, round 1 :  1/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 fighters and 3 infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Tunisia from Italians, taking Iraq from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Iraq to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                1 carrier and 2 transports placed in 81 Sea Zone
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from British Somaliland to Italian Somaliland
                1 infantry moved from British Somaliland to Italian Somaliland

    Non Combat Move - Italians

    Place Units - Italians
                2 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 fighter moved from Caroline Islands to Guam
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 fighter moved from Queensland to 61 Sea Zone
                1 fighter moved from Queensland to 61 Sea Zone

    Combat - ANZAC
                Battle in 61 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 2 fighters in 61 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 61 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 61 Sea Zone to Queensland
                1 fighter moved from 61 Sea Zone to Queensland
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from Gibraltar to Tunisia
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • clicked “done” again.  its all in the history anyway.

  • 17 16 15 12

    np

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 26 PUs;
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Smolensk to Ukraine
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 tactical_bomber moved from Smolensk to Belarus
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 mech_infantry moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 :  2/3 hits
                        Germans roll dice for 2 infantry in Belarus, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Buryatia
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Buryatia, round 1 :  0/6 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 5 infantry in Buryatia, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Olgiy
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 8 infantry moved from Yenisey to Timguska
                1 infantry moved from Kansu to Timguska
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Caucasus to Volgograd
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Archangel to Vologda
                1 tactical_bomber moved from Belarus to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 carriers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 4 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Sakha
                1 artillery and 2 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                3 mech_infantrys moved from Chahar to Dzavhan
                2 armour and 1 mech_infantry moved from Shantung to Chahar
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Suiyuyan to Hopei
                1 artillery moved from Szechwan to Yunnan
                1 mech_infantry moved from Szechwan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 submarine moved from 61 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 artillery moved from India to 39 Sea Zone
                1 artillery and 5 transports moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to Shantung
                3 fighters moved from Yunnan to Shantung
                1 tactical_bomber moved from Yunnan to Chahar
                2 bombers moved from Yunnan to Romania
                1 battleship moved from 39 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 carriers placed in 19 Sea Zone
                1 airfield placed in Shantung
                2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • 17 16 15 12

    Hm, so a 60% chance to destroy your main fleet with a suicidal attack. Considerably better for Japan and I am pretty much gone, considerably better for US and I remain in the game. Thing is, I will likely never get a better chance. Did a test run in which you ended up with the TTs and a damaged BS left. An outcome I dont want when it counts :)

    Will post tomorrow evening my time.

  • 17 16 15 12

    Bad start for US. OOL please.


    1. damage battleships
    2. damage carriers
    3. lose tacs
    4. sink cruiser
    5. sink carriers
    6. lose fighters
    7. sink battleships
    8. sink transports
  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 infantry moved from Guam to 21 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 infantry moved from 36 Sea Zone to Hainan
                1 bomber moved from Guam to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Queensland to 36 Sea Zone
                1 fighter moved from Queensland to 36 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 1 :  5/13 hits
                    Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports in 36 Sea Zone, round 1 :  7/12 hits
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                        3 destroyers owned by the Americans and 1 cruiser owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 :  7/9 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 5 transports in 36 Sea Zone, round 2 :  6/12 hits
                        3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 3 carriers owned by the Japanese and 1 cruiser owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 3 :  1/5 hits
                        Japanese roll dice for 2 battleships, 3 fighters and 5 transports in 36 Sea Zone, round 3 :  4/5 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 battleship and 2 transports in 36 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 2 battleships, 2 fighters and 5 transports in 36 Sea Zone, round 4 :  3/4 hits
                        1 battleship owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 36 Sea Zone
                        1 infantry owned by the Americans lost in Hainan
                    Japanese win with 2 battleships, 1 fighter and 5 transports remaining. Battle score for attacker is -74
                    Casualties for Japanese: 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
                    1 fighter owned by the Japanese forced to land in Kwangsi

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 armour placed in Eastern United States
                2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Sikang, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - British
                British buy 1 factory_minor and 3 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 infantry moved from Kenya to Italian Somaliland
                1 infantry moved from Kenya to Italian Somaliland
                1 bomber moved from Egypt to Italian Somaliland
                1 fighter moved from Egypt to Italian Somaliland
                1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                1 armour moved from Belgian Congo to Egypt

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Italian Somaliland
                    British attack with 1 bomber, 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Italian Somaliland, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 :  0/2 hits
                        British roll dice for 1 bomber, 1 fighter and 2 infantry in Italian Somaliland, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Italian Somaliland
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian Somaliland, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Italian Somaliland
                    retreated to Italian Somaliland
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from Italian Somaliland to Egypt
                1 fighter moved from Italian Somaliland to 81 Sea Zone
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Algeria to Tunisia
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                3 transports placed in 81 Sea Zone
                1 factory_minor placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

  • 17 16 15 12

    What a bad turn. Fleet accomplishes nothing, and 2 Inf, Fig and Bomber manage not to hit once in three rounds. Approaches your bad luck in the Balkans…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total


  • Yeah that was a tough gamble for USA.

  • 17 16 15 12

    60% chance is not a gamble. Its winning 6 times out of 10. And accepting that the chance that it goes wrong is not exactly slim. Its the magnitude of the loss that is galling, with three units remaining.

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