Noll (Allies) vs Garg (Axis) TOTAL WAR!


  • TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Combat Move - Brazil

    Non Combat Move - Brazil

    Purchase Units - Brazil
                Brazil buy 1 brazilianInfantry; Remaining resources: 2 PUs;

    Place Units - Brazil
                1 brazilianInfantry placed in Rio de Janeiro

    Turn Complete - Brazil
                Brazil collect 7 PUs; end with 9 PUs total


  • Brazil should have been played by the AI but I think that’s something you set only on G1? I dunno? BTW I say I will play the neutrals untill someone gets the political control with this rules:

    I will build only INF and I will not move anything.

  • Liaison TripleA 11 10

    Hmm… PBEM didn’t have an option for AI neutrals?

    We can just play them like you say, building INF, and no moves, until I convince them all to join me. :D

  • Liaison TripleA 11 10

    WTF LOL Russia Makes 70? With half it’s territory already conquered?

    Doomed…


  • Yeah it’s very hard :)

    But Germany has more IPCs (you should count also Vichy France, Danuby and Finland, so Germany should be in the 100s)

  • Liaison TripleA 11 10

    Your Lucky Noll…

    I started my turn, rolled a tech, and Sweden joined me!

    Then I did my combat move and got to scramble, before I realized I was in local mode :S

    Lame…

    Restarted with less luck :(

    Scramble?


  • Here you are!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Purchase Units - Manchuria
                Manchuria buy 2 Materials; Remaining resources: 1 PUs;

    Place Units - Manchuria
                2 Materials placed in Manchuria

    Turn Complete - Manchuria
                Manchuria collect 9 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in Manchuria change ownership: 2 Materials
                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 14 times
                6 was rolled 12 times
                7 was rolled 10 times
                8 was rolled 11 times
                9 was rolled 14 times
                10 was rolled 8 times
                11 was rolled 16 times
                12 was rolled 16 times
            Average roll : 6.127
            Median : 6.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 173

    Britain Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
                7 was rolled 1 times
                9 was rolled 2 times
                10 was rolled 1 times
                11 was rolled 1 times
            Average roll : 6.200
            Median : 6.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Russia Combat
                9 was rolled 1 times
            Average roll : 9.000
            Median : 9.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    China Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
                7 was rolled 2 times
                8 was rolled 2 times
                9 was rolled 1 times
                10 was rolled 2 times
                12 was rolled 3 times
            Average roll : 5.920
            Median : 5.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japan Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 5 times
                7 was rolled 6 times
                8 was rolled 8 times
                9 was rolled 7 times
                10 was rolled 5 times
                11 was rolled 15 times
                12 was rolled 13 times
            Average roll : 6.434
            Median : 6.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 113

    India Combat
                3 was rolled 1 times
                4 was rolled 1 times
                8 was rolled 1 times
            Average roll : 5.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Purchase Units - Thailand
                Thailand buy 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;

    Place Units - Thailand
                1 japaneseInfantry and 1 japaneseMech.Infantry placed in Thailand

    Turn Complete - Thailand
                Thailand collect 5 PUs; end with 5 PUs total
                Some Units in Thailand change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 14 times
                6 was rolled 12 times
                7 was rolled 10 times
                8 was rolled 11 times
                9 was rolled 14 times
                10 was rolled 8 times
                11 was rolled 16 times
                12 was rolled 16 times
            Average roll : 6.127
            Median : 6.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 173

    Britain Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
                7 was rolled 1 times
                9 was rolled 2 times
                10 was rolled 1 times
                11 was rolled 1 times
            Average roll : 6.200
            Median : 6.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Russia Combat
                9 was rolled 1 times
            Average roll : 9.000
            Median : 9.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    China Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
                7 was rolled 2 times
                8 was rolled 2 times
                9 was rolled 1 times
                10 was rolled 2 times
                12 was rolled 3 times
            Average roll : 5.920
            Median : 5.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japan Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 5 times
                7 was rolled 6 times
                8 was rolled 8 times
                9 was rolled 7 times
                10 was rolled 5 times
                11 was rolled 15 times
                12 was rolled 13 times
            Average roll : 6.434
            Median : 6.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 113

    India Combat
                3 was rolled 1 times
                4 was rolled 1 times
                8 was rolled 1 times
            Average roll : 5.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA 11 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    The yanks absolutely murdered me in the phillipines…

    Knowing how much marines SUCK now, and not understanding how all the terrain effects work, and fighters on carriers lol… japans turn has ended in total disaster :S  I wish I could do it all over again.

    I even screwed up my purchases after, not realizing a few things.

    I guess that’s all part of playing a new game?

    anyways… Japan is in big trouble.  Lets see how the rest of the game goes.

  • Liaison TripleA 11 10

    Oh and I couldn’t post Japans turn, as it was more than 2000 characters.


  • @Gargantua:

    Oh and I couldn’t post Japans turn, as it was more than 2000 characters.

    Garg if you want to restart with G1 now that you better understand the game I have nothing against!

    As this is a long game I think it’s for the best :) :)

    So just restart! We’re still in time ;)

    Also let’s put the option of “low luck” technology, I think the game is meant to have that! (Meaning whenever you reach 12 tokens you get the technology 100%)

  • Liaison TripleA 11 10

    Perhaps I can -fix- the AI issue too…

    Tell you what NOLL… if we can fix the AI, I’m game.  and LL tech seems like a good idea.

    Does that mean each tech die gives you +1 towards your end roll?  so 12 tech dice = automatic tech?

    I appreciate your good sportsmanship.  Besides, dice were BAD to UK :P.

    I’ll look into it.


  • Yes LL tech works like that.

    If the AI is not fixable we will just do the inf and no mkve thing :)

  • Liaison TripleA 11 10

    ARGH!

    I haven’t had a chance to post! But I haven’t forgotten this game.

    Will try to get this back on track over this weekend,

    Fk it… lets just use our old game, I don’t care about what happend to the japs, this is a learning experience anyways, please post america!

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