BOOM AND DOOM!
Noll (Allies) vs Garg (Axis) TOTAL WAR!
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1
Game History
Round :1
Combat Move - Brazil
Non Combat Move - Brazil
Purchase Units - Brazil
Brazil buy 1 brazilianInfantry; Remaining resources: 2 PUs;Place Units - Brazil
1 brazilianInfantry placed in Rio de JaneiroTurn Complete - Brazil
Brazil collect 7 PUs; end with 9 PUs total -
Brazil should have been played by the AI but I think that’s something you set only on G1? I dunno? BTW I say I will play the neutrals untill someone gets the political control with this rules:
I will build only INF and I will not move anything.
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Hmm… PBEM didn’t have an option for AI neutrals?
We can just play them like you say, building INF, and no moves, until I convince them all to join me. :D
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WTF LOL Russia Makes 70? With half it’s territory already conquered?
Doomed…
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Yeah it’s very hard :)
But Germany has more IPCs (you should count also Vichy France, Danuby and Finland, so Germany should be in the 100s)
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Your Lucky Noll…
I started my turn, rolled a tech, and Sweden joined me!
Then I did my combat move and got to scramble, before I realized I was in local mode :S
Lame…
Restarted with less luck :(
Scramble?
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Here you are!
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1
Game History
Round :1
Purchase Units - Manchuria
Manchuria buy 2 Materials; Remaining resources: 1 PUs;Place Units - Manchuria
2 Materials placed in ManchuriaTurn Complete - Manchuria
Manchuria collect 9 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Manchuria change ownership: 2 Materials
Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineerDice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 14 times
6 was rolled 12 times
7 was rolled 10 times
8 was rolled 11 times
9 was rolled 14 times
10 was rolled 8 times
11 was rolled 16 times
12 was rolled 16 times
Average roll : 6.127
Median : 6.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 173Britain Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
7 was rolled 1 times
9 was rolled 2 times
10 was rolled 1 times
11 was rolled 1 times
Average roll : 6.200
Median : 6.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Usa Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
7 was rolled 1 times
9 was rolled 3 times
Average roll : 4.714
Median : 4.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 21Russia Combat
9 was rolled 1 times
Average roll : 9.000
Median : 9.000
Variance : ?
Standard Deviation : ?
Total rolls : 1China Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
7 was rolled 2 times
8 was rolled 2 times
9 was rolled 1 times
10 was rolled 2 times
12 was rolled 3 times
Average roll : 5.920
Median : 5.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japan Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 5 times
7 was rolled 6 times
8 was rolled 8 times
9 was rolled 7 times
10 was rolled 5 times
11 was rolled 15 times
12 was rolled 13 times
Average roll : 6.434
Median : 6.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 113India Combat
3 was rolled 1 times
4 was rolled 1 times
8 was rolled 1 times
Average roll : 5.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1
Game History
Round :1
Purchase Units - Thailand
Thailand buy 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;Place Units - Thailand
1 japaneseInfantry and 1 japaneseMech.Infantry placed in ThailandTurn Complete - Thailand
Thailand collect 5 PUs; end with 5 PUs total
Some Units in Thailand change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.InfantryDice Statistics:
Total
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 14 times
6 was rolled 12 times
7 was rolled 10 times
8 was rolled 11 times
9 was rolled 14 times
10 was rolled 8 times
11 was rolled 16 times
12 was rolled 16 times
Average roll : 6.127
Median : 6.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 173Britain Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
7 was rolled 1 times
9 was rolled 2 times
10 was rolled 1 times
11 was rolled 1 times
Average roll : 6.200
Median : 6.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Usa Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
7 was rolled 1 times
9 was rolled 3 times
Average roll : 4.714
Median : 4.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 21Russia Combat
9 was rolled 1 times
Average roll : 9.000
Median : 9.000
Variance : ?
Standard Deviation : ?
Total rolls : 1China Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
7 was rolled 2 times
8 was rolled 2 times
9 was rolled 1 times
10 was rolled 2 times
12 was rolled 3 times
Average roll : 5.920
Median : 5.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 25Japan Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 5 times
7 was rolled 6 times
8 was rolled 8 times
9 was rolled 7 times
10 was rolled 5 times
11 was rolled 15 times
12 was rolled 13 times
Average roll : 6.434
Median : 6.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 113India Combat
3 was rolled 1 times
4 was rolled 1 times
8 was rolled 1 times
Average roll : 5.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Usa Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
7 was rolled 1 times
9 was rolled 3 times
Average roll : 4.714
Median : 4.000
Variance : 2.050
Standard Deviation : 1.432
Total rolls : 21The yanks absolutely murdered me in the phillipines…
Knowing how much marines SUCK now, and not understanding how all the terrain effects work, and fighters on carriers lol… japans turn has ended in total disaster :S I wish I could do it all over again.
I even screwed up my purchases after, not realizing a few things.
I guess that’s all part of playing a new game?
anyways… Japan is in big trouble. Lets see how the rest of the game goes.
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Oh and I couldn’t post Japans turn, as it was more than 2000 characters.
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Oh and I couldn’t post Japans turn, as it was more than 2000 characters.
Garg if you want to restart with G1 now that you better understand the game I have nothing against!
As this is a long game I think it’s for the best :) :)
So just restart! We’re still in time ;)
Also let’s put the option of “low luck” technology, I think the game is meant to have that! (Meaning whenever you reach 12 tokens you get the technology 100%)
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Perhaps I can -fix- the AI issue too…
Tell you what NOLL… if we can fix the AI, I’m game. and LL tech seems like a good idea.
Does that mean each tech die gives you +1 towards your end roll? so 12 tech dice = automatic tech?
I appreciate your good sportsmanship. Besides, dice were BAD to UK :P.
I’ll look into it.
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Yes LL tech works like that.
If the AI is not fixable we will just do the inf and no mkve thing :)
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ARGH!
I haven’t had a chance to post! But I haven’t forgotten this game.
Will try to get this back on track over this weekend,
Fk it… lets just use our old game, I don’t care about what happend to the japs, this is a learning experience anyways, please post america!





