Noll (Allies) vs Garg (Axis) TOTAL WAR!


  • Oh GARG I forgot to say:

    Let’s avoid ROCKET technology as it’s OP at the moment and it will be taken care of in next version. If I pursue Rocket with UK, Germany will be a wasteland with no chance to counterattack, so it’s for the better.


  • I think you will get two tech rolls from Russia 'cause I hitted CLOSE and it still rolled. Anyway I missed on both cases!

    Here’s the combat moves, do yuo scramble?

    R1 scramble.tsvg

  • Liaison TripleA 11 10

    NO Scramble.

    Noll, do buildings give you PU’s?  as in money each turn?  so if I build a barracks or factory I get +$2 a turn?


  • TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Research Technology - Russia
                Note to player Russia: you must be online to see the image
                Trigger Starttechtokens: Russia met a national objective for an additional 5 techTokens; end with 5 techTokens
                Trigger russianaTIL: Russia gains access to ImprovedLogistics
                Russia spend 0 on tech rolls

    Combat Move - Russia
                1 russianMarine moved from Archangel to 15 Sea Zone
                1 russianMarine and 1 russianTransport moved from 15 Sea Zone to 13 Sea Zone
                1 russianMarine moved from 13 Sea Zone to Northern Finland
                1 russianAlpineInfantry moved from Murmansk to Northern Finland
                1 russianAirTransport and 1 russianParatrooper moved from Urals to Northern Finland
                1 russianStrategicBomber moved from Urals to Northern Finland
                1 russianMarine moved from Southern Caucasus to 56 Sea Zone
                1 russianMarine moved from 56 Sea Zone to Eastern Ukraine
                1 russianArtillery, 1 russianInfantry and 1 russianMech.Infantry moved from Caucasus to Eastern Ukraine
                1 russianArtillery, 2 russianInfantrys and 1 russianTank moved from Eastern Karelia to Novgorod
                1 russianArtillery and 3 russianInfantrys moved from Leningrad to Western Karelia
                1 russianTank moved from Vologda to Novgorod
                1 russianAlpineInfantry, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianInfantry and 1 russianTank moved from Tula to Smolensk
                1 russianArtillery and 2 russianInfantrys moved from Moscow to Novgorod
                1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery, 2 russianInfantrys and 1 russianTank moved from Voronezh to Kharkov
                1 russianTank moved from Stalingrad to Smolensk
                1 russianAntiTankGun, 1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 2 russianTanks moved from Moscow to Smolensk
                1 russianInfantry moved from Vologda to Novgorod
                1 russianFighter moved from Stalingrad to Eastern Ukraine
                1 russianFighter moved from Moscow to Eastern Ukraine
                1 russianFighter and 1 russianTacticalBomber moved from Volgarod to Smolensk

    Combat - Russia
                Battle in Eastern Ukraine
                    Russia attack with 1 russianArtillery, 2 russianFighters, 1 russianInfantry, 1 russianMarine and 1 russianMech.Infantry
                    Germany defend with 1 Flagpole, 1 germanAntiTankGun, 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank; Italy defend with 1 italianAlpineInfantry and 1 italianArtillery
                    1 russianMech.Infantry retreated to Caucasus
                    Germany win with 1 germanAntiTankGun, 1 germanInfantry, 1 germanMech.Infantry, 1 germanTank, 1 italianAlpineInfantry and 1 italianArtillery remaining. Battle score for attacker is -11
                    Casualties for Russia: 1 russianArtillery, 1 russianInfantry and 1 russianMarine
                Battle in Smolensk
                    Russia attack with 1 russianAlpineInfantry, 2 russianAntiTankGuns, 3 russianArtillerys, 1 russianFighter, 2 russianInfantrys, 1 russianMech.Infantry, 1 russianTacticalBomber and 4 russianTanks
                    Germany defend with 1 Flagpole, 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank
                    Russia win, taking Smolensk from Germany with 1 russianAlpineInfantry, 1 russianAntiTankGun, 3 russianArtillerys, 1 russianFighter, 2 russianInfantrys, 1 russianMech.Infantry, 1 russianTacticalBomber and 4 russianTanks remaining. Battle score for attacker is 26
                    Casualties for Russia: 1 russianAntiTankGun
                    Casualties for Germany: 1 germanAntiTankGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank
                Battle in Northern Finland
                    Russia attack with 1 russianAirTransport, 1 russianAlpineInfantry, 1 russianMarine, 1 russianParatrooper and 1 russianStrategicBomber
                    Finland defend with 1 Flagpole; Germany defend with 1 Truck and 1 germanInfantry
                    Russia win, taking Northern Finland from Finland with 1 russianAirTransport, 1 russianAlpineInfantry, 1 russianMarine and 1 russianStrategicBomber remaining. Battle score for attacker is -1
                    Casualties for Russia: 1 russianParatrooper
                    Casualties for Germany: 1 germanInfantry
                Battle in Western Karelia
                    Russia attack with 1 russianArtillery and 3 russianInfantrys
                    Finland defend with 1 Flagpole; Germany defend with 1 germanAntiTankGun and 1 germanInfantry
                    Russia win, taking Western Karelia from Finland with 1 russianArtillery and 2 russianInfantrys remaining. Battle score for attacker is 4
                    Casualties for Russia: 1 russianInfantry
                    Casualties for Germany: 1 germanAntiTankGun and 1 germanInfantry
                Battle in Novgorod
                    Russia attack with 2 russianArtillerys, 5 russianInfantrys and 2 russianTanks
                    Germany defend with 1 Flagpole, 1 germanAntiTankGun, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank
                    Russia win, taking Novgorod from Germany with 2 russianArtillerys, 3 russianInfantrys and 2 russianTanks remaining. Battle score for attacker is 15
                    Casualties for Russia: 2 russianInfantrys
                    Casualties for Germany: 1 germanAntiTankGun, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank
                Battle in Kharkov
                    Russia attack with 1 russianAlpineInfantry, 1 russianAntiTankGun, 1 russianArtillery, 2 russianInfantrys and 1 russianTank
                    Germany defend with 1 Flagpole, 1 germanAirfield, 1 germanAntiTankGun, 1 germanArtillery and 1 germanInfantry; Italy defend with 1 italianInfantry and 1 italianMech.Infantry
                    Some non-combat units are destroyed:
                    Russia win, taking Kharkov from Germany with 1 russianArtillery and 1 russianTank remaining. Battle score for attacker is 5
                    Casualties for Russia: 1 russianAlpineInfantry, 1 russianAntiTankGun and 2 russianInfantrys
                    Casualties for Germany: 1 germanAntiTankGun, 1 germanArtillery and 1 germanInfantry
                    Casualties for Italy: 1 italianInfantry and 1 italianMech.Infantry

    Non Combat Move - Russia
                Trigger russianL2: Setting movement to 3 for unitAttatchment attached to Truck
                Trigger russianL3: Setting movement to 2 for unitAttatchment attached to Truck
                1 russianAntiTankGun moved from Stalingrad to Voronezh
                1 russianArtillery, 1 russianCombatEngineer and 1 russianInfantry moved from Stalingrad to Caucasus
                1 russianInfantry moved from Western Kazahk to Caucasus
                1 russianInfantry moved from Southern Caucasus to Caucasus
                1 russianInfantry moved from Northern Iran to Caspian Sea
                1 russianAlpineInfantry moved from Eastern Iran to Caspian Sea
                1 russianAlpineInfantry and 1 russianInfantry moved from Caspian Sea to Caucasus
                1 Truck moved from Eastern Iran to Uzbek
                1 russianInfantry moved from Volgarod to Tula
                1 Truck and 1 russianInfantry moved from Uzbek to Caucasus
                1 russianAirTransport and 1 russianStrategicBomber moved from Northern Finland to Murmansk
                1 russianInfantry moved from Kola Penninsula to Murmansk
                1 russianFighter and 1 russianTacticalBomber moved from Smolensk to Leningrad
                1 Material and 1 Truck moved from Moscow to Leningrad
                1 russianInfantry moved from Urals to Volgarod
                1 russianInfantry moved from Nenetsia to Urals
                1 russianInfantry moved from Sverdlovsk to Stalingrad
                1 russianInfantry moved from Northern Kazahk to Western Kazahk
                1 russianInfantry moved from Omsk to Sverdlovsk
                1 Material and 1 Truck moved from Sverdlovsk to Stalingrad
                1 Truck and 1 russianAntiAirGun moved from Archangel to Leningrad
                1 russianDestroyer moved from 15 Sea Zone to 13 Sea Zone
                1 Truck, 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianArtillery, 1 russianInfantry and 1 russianMech.Infantry moved from Vladivostok to Yakut
                1 russianAntiTankGun and 1 russianInfantry moved from Far Eastern Republic to Yakut
                1 russianTank moved from Soviet Far East to Yakut
                1 russianInfantry moved from Kamchatka to Soviet Far East
                1 russianDestroyer moved from 100 Sea Zone to 103 Sea Zone
                1 russianInfantry moved from Evenki to Lake Baikal
                1 russianInfantry moved from Lake Baikal to Yakut
                1 russianArtillery and 1 russianInfantry moved from Irkutsk to Yakut
                1 Material and 1 Truck moved from Irkutsk to Yakut
                1 russianInfantry moved from Kansk to Irkutsk
                1 russianInfantry moved from Eastern Siberia to Irkutsk
                1 russianAntiTankGun, 1 russianArtillery, 1 russianInfantry and 1 russianTank moved from Novosibirsk to Kansk
                1 russianTank moved from Kansk to Irkutsk
                1 Truck moved from Northern Finland to Murmansk
                2 russianFighters moved from Eastern Ukraine to Caucasus
                1 russianFighter moved from Novosibirsk to Moscow

    Purchase Units - Russia
                Russia buy 1 ResearchCenter, 3 russianArtillerys, 2 russianEntrenchments, 7 russianInfantrys and 1 russianTank; Remaining resources: 1 PUs;

    Place Units - Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russia from Caucasus: 1 russianCombatEngineer
                EDIT: Adding units owned by Russia to Stalingrad: 1 russianCombatEngineer
                EDIT: Turning off Edit Mode
                Units in Stalingrad being upgraded or consumed: 2 Materials
                1 ResearchCenter placed in Stalingrad
                1 russianArtillery and 2 russianInfantrys placed in Stalingrad
                2 russianArtillerys, 2 russianInfantrys and 1 russianTank placed in Moscow
                Units in Leningrad being upgraded or consumed: 1 Material
                1 russianEntrenchment and 2 russianInfantrys placed in Leningrad
                1 russianInfantry placed in Volgarod
                Units in Yakut being upgraded or consumed: 1 Material
                1 russianEntrenchment placed in Yakut

    Activate Technology - Russia
                Trigger russianL1: Setting isAirBase to true for unitAttatchment attached to russianCarrier

    Turn Complete - Russia
                Russia collect 72 PUs; end with 73 PUs total
                ResearchCenter in Stalingrad creates 3 techTokens; Russia end with 8 techTokens
                ResearchCenter in Urals creates 3 techTokens; Russia end with 11 techTokens


  • TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Combat Move - Brazil

    Non Combat Move - Brazil

    Purchase Units - Brazil
                Brazil buy 1 brazilianInfantry; Remaining resources: 2 PUs;

    Place Units - Brazil
                1 brazilianInfantry placed in Rio de Janeiro

    Turn Complete - Brazil
                Brazil collect 7 PUs; end with 9 PUs total


  • Brazil should have been played by the AI but I think that’s something you set only on G1? I dunno? BTW I say I will play the neutrals untill someone gets the political control with this rules:

    I will build only INF and I will not move anything.

  • Liaison TripleA 11 10

    Hmm… PBEM didn’t have an option for AI neutrals?

    We can just play them like you say, building INF, and no moves, until I convince them all to join me. :D

  • Liaison TripleA 11 10

    WTF LOL Russia Makes 70? With half it’s territory already conquered?

    Doomed…


  • Yeah it’s very hard :)

    But Germany has more IPCs (you should count also Vichy France, Danuby and Finland, so Germany should be in the 100s)

  • Liaison TripleA 11 10

    Your Lucky Noll…

    I started my turn, rolled a tech, and Sweden joined me!

    Then I did my combat move and got to scramble, before I realized I was in local mode :S

    Lame…

    Restarted with less luck :(

    Scramble?


  • Here you are!

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Purchase Units - Manchuria
                Manchuria buy 2 Materials; Remaining resources: 1 PUs;

    Place Units - Manchuria
                2 Materials placed in Manchuria

    Turn Complete - Manchuria
                Manchuria collect 9 PUs; end with 10 PUs total
                Units Change Ownership
                    Some Units in Manchuria change ownership: 2 Materials
                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 14 times
                6 was rolled 12 times
                7 was rolled 10 times
                8 was rolled 11 times
                9 was rolled 14 times
                10 was rolled 8 times
                11 was rolled 16 times
                12 was rolled 16 times
            Average roll : 6.127
            Median : 6.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 173

    Britain Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
                7 was rolled 1 times
                9 was rolled 2 times
                10 was rolled 1 times
                11 was rolled 1 times
            Average roll : 6.200
            Median : 6.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Russia Combat
                9 was rolled 1 times
            Average roll : 9.000
            Median : 9.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    China Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
                7 was rolled 2 times
                8 was rolled 2 times
                9 was rolled 1 times
                10 was rolled 2 times
                12 was rolled 3 times
            Average roll : 5.920
            Median : 5.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japan Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 5 times
                7 was rolled 6 times
                8 was rolled 8 times
                9 was rolled 7 times
                10 was rolled 5 times
                11 was rolled 15 times
                12 was rolled 13 times
            Average roll : 6.434
            Median : 6.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 113

    India Combat
                3 was rolled 1 times
                4 was rolled 1 times
                8 was rolled 1 times
            Average roll : 5.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: Total World War: December 1941, version: 2.4.1

    Game History

    Round :1

    Purchase Units - Thailand
                Thailand buy 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;

    Place Units - Thailand
                1 japaneseInfantry and 1 japaneseMech.Infantry placed in Thailand

    Turn Complete - Thailand
                Thailand collect 5 PUs; end with 5 PUs total
                Some Units in Thailand change ownership: 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMech.Infantry

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 12 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 14 times
                6 was rolled 12 times
                7 was rolled 10 times
                8 was rolled 11 times
                9 was rolled 14 times
                10 was rolled 8 times
                11 was rolled 16 times
                12 was rolled 16 times
            Average roll : 6.127
            Median : 6.000
            Variance : 1.122
            Standard Deviation : 1.059
            Total rolls : 173

    Britain Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
                7 was rolled 1 times
                9 was rolled 2 times
                10 was rolled 1 times
                11 was rolled 1 times
            Average roll : 6.200
            Median : 6.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    Russia Combat
                9 was rolled 1 times
            Average roll : 9.000
            Median : 9.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    China Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
                7 was rolled 2 times
                8 was rolled 2 times
                9 was rolled 1 times
                10 was rolled 2 times
                12 was rolled 3 times
            Average roll : 5.920
            Median : 5.000
            Variance : 0.458
            Standard Deviation : 0.677
            Total rolls : 25

    Japan Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 8 times
                6 was rolled 5 times
                7 was rolled 6 times
                8 was rolled 8 times
                9 was rolled 7 times
                10 was rolled 5 times
                11 was rolled 15 times
                12 was rolled 13 times
            Average roll : 6.434
            Median : 6.000
            Variance : 1.259
            Standard Deviation : 1.122
            Total rolls : 113

    India Combat
                3 was rolled 1 times
                4 was rolled 1 times
                8 was rolled 1 times
            Average roll : 5.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Liaison TripleA 11 10

    Usa Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
                7 was rolled 1 times
                9 was rolled 3 times
            Average roll : 4.714
            Median : 4.000
            Variance : 2.050
            Standard Deviation : 1.432
            Total rolls : 21

    The yanks absolutely murdered me in the phillipines…

    Knowing how much marines SUCK now, and not understanding how all the terrain effects work, and fighters on carriers lol… japans turn has ended in total disaster :S  I wish I could do it all over again.

    I even screwed up my purchases after, not realizing a few things.

    I guess that’s all part of playing a new game?

    anyways… Japan is in big trouble.  Lets see how the rest of the game goes.

  • Liaison TripleA 11 10

    Oh and I couldn’t post Japans turn, as it was more than 2000 characters.


  • @Gargantua:

    Oh and I couldn’t post Japans turn, as it was more than 2000 characters.

    Garg if you want to restart with G1 now that you better understand the game I have nothing against!

    As this is a long game I think it’s for the best :) :)

    So just restart! We’re still in time ;)

    Also let’s put the option of “low luck” technology, I think the game is meant to have that! (Meaning whenever you reach 12 tokens you get the technology 100%)

  • Liaison TripleA 11 10

    Perhaps I can -fix- the AI issue too…

    Tell you what NOLL… if we can fix the AI, I’m game.  and LL tech seems like a good idea.

    Does that mean each tech die gives you +1 towards your end roll?  so 12 tech dice = automatic tech?

    I appreciate your good sportsmanship.  Besides, dice were BAD to UK :P.

    I’ll look into it.


  • Yes LL tech works like that.

    If the AI is not fixable we will just do the inf and no mkve thing :)

  • Liaison TripleA 11 10

    ARGH!

    I haven’t had a chance to post! But I haven’t forgotten this game.

    Will try to get this back on track over this weekend,

    Fk it… lets just use our old game, I don’t care about what happend to the japs, this is a learning experience anyways, please post america!

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Axis & Allies Boardgaming Custom Painted Miniatures

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