Lord of the Rings: Middle Earth
Rule Clarifications and Hints
-> The game uses Revised rules.
Neutral air and normal blitz clarification:
-> You can fly over neutrals with air units.
-> You can NOT blitz neutrals with land units.
-> You can however blitz through formerly neutral territories on noncombat move phase.
-> Good understanding of these rules is crucial in the first rounds, especially for Goblin and Elf player.
-> Low Luck is On by default, you can switch it off in game options.
(Low luck means that all attack or defense powers get added up and divided by 6 to determine the number of hits a side will do. The remainder is then rolled for. So, for example, 3 trolls have 9 attack total, so they will get 1 hit for sure and roll one dice at 3 to determine if they get a second hit.)
Strategical Hints for Beginners:
-> Saruman should attack and retreat Fangorn ents rnd1 (by attacking with everything except for 3 uruks he can safely kill 7 of them in 2 combat rounds, assuming low luck).
-> Goblins can take Lorien rnd 2.
-> Elves should try avoiding getting their Lorien army trapped.
-> Buying extra nazguls with Mordor can be effective as it threatens both Gondors land and naval units. Take advantage of 2hit by attacking (and possibly retreating after few combat rounds) small stacks.
-> Gondor (and others in range of possible nazgul attack) should therefore aim to keep stacks big.
-> Mordor can also send nazguls north to help against elves, but it can be risky due to increase in Gondor’s power.
-> Due to number of nations in the game there is great potential for conducting attacks on a target with several’s nation armies in succession- watch out for that!
-> Another thing to keep in mind is the possibility of removing blockers with allied armies so that you are free to blitz.
-> There are 12 capitols in the game, sometimes they can fall easily, but on the other hand losing 1 capitol doesnt mean game has to be over yet.
