dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 60
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 submarine and 5 transports placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
1 fighter and 6 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,1,1
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
Scramble much? :-P
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maxo scrambo sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Combat Move - British
1 unit repaired.
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 5/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 4/5 hits
1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 0/1 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 5 : 1/1 hits
Italians roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 artillery owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland BelgiumNon Combat Move - British
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Burma to Yunnan
1 aaGun moved from India to Burma
4 infantry moved from India to BurmaPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Place Units - UK_Pacific
1 artillery placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Normandy Bordeaux, round 1 : 0/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
French roll dice for 1 artillery and 1 fighter in Southern France, round 1 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 1 : 0/2 hits
French roll dice for 1 artillery and 1 fighter in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artilleryNon Combat Move - French
1 fighter moved from Southern France to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from French West Africa to NigeriaTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Western Germany to Germany
5 infantry moved from Bulgaria to Romania
11 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 armour moved from France to GermanyCombat - Germans
Battle in Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Poland, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 1 : 3/7 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to GermanyPlace Units - Germans
1 battleship, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
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no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to DenmarkCombat - Russians
Battle in Denmark
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 2/21 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Denmark from Germans, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries and 11 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 3/19 hits
Germans roll dice for 1 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 5/15 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/14 hits
Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Eastern Poland, round 3 : 1/7 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 3/8 hits
Germans roll dice for 1 armour, 3 artilleries and 1 infantry in Eastern Poland, round 4 : 3/5 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 0/5 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 5 : 1/2 hits
1 armour owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 4/4 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 6 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 3 artilleries and 11 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
2 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern Poland to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
scr mofo!?
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SZ 26: Scramble x3 fighters, take DESTROYER as LAST casualty.
SZ 54: Scramble x3 fighters, auto-casualty selection. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 submarines moved from 6 Sea Zone to 26 Sea Zone
5 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
8 infantry moved from Anhwe to Hunan
3 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
3 infantry moved from Jehol to Chahar
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from Korea to Amur
3 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 bomber moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
1 fighter moved from Japan to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 fighters moved from Korea to Amur
1 bomber moved from Formosa to Amur
3 fighters moved from Formosa to Siam
1 tactical_bomber moved from Formosa to Siam
1 tactical_bomber moved from 20 Sea Zone to Siam
1 fighter moved from 20 Sea Zone to Siam
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 carrier moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 1 : 3/7 hits
1 carrier owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 carrier and 1 cruiser
Battle in Hunan
Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 3/12 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Borneo from UK_Pacific, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
AA guns fire in Amur : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 1 : 8/19 hits
Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 1 : 4/21 hits
6 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Amur, round 2 : 9/15 hits
Russians roll dice for 15 infantry in Amur, round 2 : 6/15 hits
9 infantry owned by the Russians , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Amur, round 3 : 6/9 hits
Russians roll dice for 6 infantry in Amur, round 3 : 3/6 hits
6 infantry owned by the Russians and 3 tactical_bombers owned by the Japanese lost in Amur
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 21 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
4 fighters moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to KoreaPlace Units - Japanese
4 submarines placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 battleships, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 bomber moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
4 mech_infantrys moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 battleships, 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hunan, round 1 : 3/16 hits
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 4/12 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 2/12 hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 3/9 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 2/9 hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Hunan, round 3 : 0/7 hits
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 1/9 hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 4 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 5 : 4/6 hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 5 : 0/4 hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 artilleries, 8 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
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grrrrrrrrr
in the case the stay where they are and fryno scramble mofo





