C v C
- 
					
					
					
					
 how come japan only had 2pus when japan is worth 8? 
- 
					
					
					
					
 Blockades on your convoy zones… :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Purchase Units - Americans 
 Americans buy 6 armour, 3 bombers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans 
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Korea to 6 Sea Zone
 1 artillery and 3 infantry moved from 6 Sea Zone to Japan
 2 fighters moved from Korea to Japan
 1 bomber and 1 tactical_bomber moved from Korea to Japan
 2 fighters moved from 6 Sea Zone to Japan
 1 artillery moved from Finland to Karelia
 Russians take Karelia from Germans
 1 artillery moved from Finland to Vyborg
 Russians take Vyborg from Germans
 1 infantry moved from Finland to Karelia
 1 infantry moved from Finland to Vyborg
 2 transports moved from 110 Sea Zone to 112 Sea Zone
 2 armour moved from Norway to 112 Sea Zone
 2 armour and 2 transports moved from 112 Sea Zone to 113 Sea Zone
 2 battleships moved from 110 Sea Zone to 113 Sea Zone
 1 fighter moved from Norway to Germany
 2 armour moved from 113 Sea Zone to Germany
 1 armour moved from Northern Italy to Greater Southern Germany
 Americans take Greater Southern Germany from Germans
 1 armour moved from Greater Southern Germany to Germany
 2 armour and 1 infantry moved from Southern France to Normandy Bordeaux
 1 infantry moved from Sakha to Amur
 3 bombers moved from Western United States to 6 Sea ZoneCombat - Americans 
 Battle in Normandy Bordeaux
 Americans attack with 2 armour and 1 infantry
 Germans defend with 1 factory_minor, 1 harbour and 3 infantry
 Americans roll dice for 2 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/3 hits
 Germans roll dice for 3 infantry in Normandy Bordeaux, round 1 : 2/3 hits
 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
 1 armour owned by the Americans retreated to Southern France
 Germans win with 3 infantry remaining. Battle score for attacker is -9
 Casualties for Americans: 1 armour and 1 infantry
 Battle in Japan
 Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
 AA guns fire in Japan : 0/6 hits
 Americans roll dice for 1 battleship in Japan, round 1 : 1/1 hits
 Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Japan, round 1 : 3/10 hits
 Japanese roll dice for 3 aaGuns, 3 fighters and 12 infantry in Japan, round 1 : 7/15 hits
 3 fighters owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese , 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
 Japanese win with 3 fighters and 11 infantry remaining. Battle score for attacker is -28
 Casualties for Japanese: 3 aaGuns and 1 infantry
 Casualties for Americans: 1 artillery, 3 fighters and 3 infantry
 1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
 Battle in Germany
 Americans attack with 3 armour and 1 fighter
 Germans defend with 1 factory_major and 5 infantry
 Americans roll dice for 2 battleships in Germany, round 1 : 1/2 hits
 Americans roll dice for 3 armour and 1 fighter in Germany, round 1 : 2/4 hits
 Germans roll dice for 5 infantry in Germany, round 1 : 2/5 hits
 3 infantry owned by the Germans and 2 armour owned by the Americans lost in Germany
 Americans roll dice for 1 armour and 1 fighter in Germany, round 2 : 1/2 hits
 Germans roll dice for 2 infantry in Germany, round 2 : 1/2 hits
 1 fighter owned by the Americans and 1 infantry owned by the Germans lost in Germany
 Americans roll dice for 1 armour in Germany, round 3 : 1/1 hits
 Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Germany
 Americans captures 50PUs while taking Germans capital
 Americans converts factory_major into different units
 Americans win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -7
 Casualties for Germans: 5 infantry
 Casualties for Americans: 2 armour and 1 fighterNon Combat Move - Americans 
 1 armour moved from Norway to Karelia
 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
 1 transport moved from 92 Sea Zone to 89 Sea Zone
 5 destroyers and 1 transport moved from 95 Sea Zone to 91 Sea Zone
 3 bombers moved from 6 Sea Zone to Korea
 1 bomber moved from Japan to Korea
 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Americans 
 2 transports placed in 6 Sea Zone
 1 infantry placed in Korea
 3 bombers placed in Western United States
 3 armour placed in Norway
 1 infantry and 2 mech_infantrys placed in Southern France
 3 armour placed in Northern ItalyTurn Complete - Americans 
 Americans collect 79 PUs; end with 129 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 134 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 139 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 144 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 154 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Combat Move - British 
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
 2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
 1 artillery and 1 infantry moved from Denmark to Western Germany
 5 infantry moved from Albania to Yugoslavia
 British take Yugoslavia from Germans
 1 mech_infantry moved from Southern Italy to Western Germany
 1 armour moved from Novosibirsk to Vologda
 1 armour moved from Kazakhstan to Vologda
 3 bombers moved from India to Korea
 1 transport moved from 35 Sea Zone to 45 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea ZoneCombat - British 
 Battle in Vologda
 British attack with 2 armour
 Germans defend with 2 armour
 British roll dice for 2 armour in Vologda, round 1 : 1/2 hits
 Germans roll dice for 2 armour in Vologda, round 1 : 0/2 hits
 1 armour owned by the Germans lost in Vologda
 British roll dice for 2 armour in Vologda, round 2 : 2/2 hits
 Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Vologda
 British win, taking Vologda from Germans with 2 armour remaining. Battle score for attacker is 12
 Casualties for Germans: 2 armour
 Battle in Western Germany
 British attack with 3 artilleries, 3 infantry and 1 mech_infantry
 Germans defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
 British roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Western Germany, round 1 : 4/7 hits
 Germans roll dice for 3 aaGuns, 4 infantry and 1 tactical_bomber in Western Germany, round 1 : 4/5 hits
 3 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 3 aaGuns owned by the Germans lost in Western Germany
 British roll dice for 3 artilleries in Western Germany, round 2 : 0/3 hits
 Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/4 hits
 1 artillery owned by the British lost in Western Germany
 British roll dice for 2 artilleries in Western Germany, round 3 : 1/2 hits
 Germans roll dice for 3 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/4 hits
 1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany
 1 artillery retreated to Denmark
 Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Germans: 3 aaGuns and 2 infantry
 Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British 
 6 infantry moved from Rostov to Ukraine
 6 mech_infantrys moved from Caucasus to Bryansk
 3 infantry moved from Kazakhstan to Volgograd
 1 transport moved from 95 Sea Zone to 96 Sea Zone
 1 artillery moved from Tobruk to 96 Sea Zone
 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery moved from 97 Sea Zone to Yugoslavia
 3 mech_infantrys moved from Iraq to Caucasus
 2 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from Marianas to 22 Sea Zone
 1 infantry moved from Marianas to 22 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 aaGun moved from Jehol to ManchuriaPlace Units - British 
 3 armour placed in Southern Italy
 3 armour placed in Greece
 1 artillery and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 42 PUs; end with 42 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Place Units - UK_Pacific 
 3 bombers placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 33 PUs; end with 37 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
 Some Units in India change ownership: 3 bombers
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 bomber moved from Queensland to Korea
 2 infantry moved from Philippines to 35 Sea Zone
 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 1 aaGun moved from Caroline Islands to 33 Sea Zone
 1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 infantry moved from Marshall Islands to 32 Sea Zone
 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
 1 infantry moved from 22 Sea Zone to Marianas
 1 fighter moved from Queensland to GuamPlace Units - ANZAC 
 1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 12 PUs; end with 12 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :10 Combat Move - French 
 2 infantry moved from Tunisia to Libya
 1 infantry moved from Tobruk to LibyaNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :11 Politics - Germans Combat Move - Germans 
 2 infantry moved from Western Germany to Germany
 1 tactical_bomber moved from Western Germany to Germany
 8 infantry moved from Holland Belgium to Western Germany
 3 infantry moved from France to Southern France
 2 fighters moved from France to Southern France
 1 infantry moved from Normandy Bordeaux to Southern France
 4 infantry moved from Archangel to Novgorod
 2 infantry moved from Novgorod to Karelia
 1 bomber moved from Novgorod to Karelia
 1 infantry moved from Poland to Slovakia HungaryCombat - Germans 
 Battle in Karelia
 Germans attack with 1 bomber and 2 infantry
 Americans defend with 1 armour, 1 artillery and 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 : 2/3 hits
 Russians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 1 : 2/3 hits
 1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
 retreated to Karelia
 Russians win with 1 armour remaining. Battle score for attacker is 1
 Casualties for Germans: 2 infantry
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Southern France
 Germans attack with 2 fighters and 4 infantry
 Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
 Germans roll dice for 2 fighters and 4 infantry in Southern France, round 1 : 2/6 hits
 Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 3/4 hits
 1 mech_infantry owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
 Germans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits
 Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits
 1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
 Germans roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
 Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
 1 armour owned by the Americans and 1 fighter owned by the Germans lost in Southern France
 Americans win with no units remaining. Battle score for attacker is -15
 Casualties for Germans: 2 fighters and 4 infantry
 Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
 Battle in Germany
 Germans attack with 2 infantry and 1 tactical_bomber
 Americans defend with 1 armour and 1 factory_minor
 Germans roll dice for 2 infantry and 1 tactical_bomber in Germany, round 1 : 2/3 hits
 Americans roll dice for 1 armour in Germany, round 1 : 1/1 hits
 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Germany
 Germans win, taking Germany from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Americans: 1 armourNon Combat Move - Germans 
 1 tactical_bomber moved from Germany to Normandy Bordeaux
 1 bomber moved from Karelia to NovgorodTurn Complete - Germans 
 Germans collect 32 PUs; end with 32 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 37 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :11 Purchase Units - Russians 
 Russians buy 5 armour; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Urals to Nenetsia
 Russians take Nenetsia from Germans
 1 infantry moved from Smolensk to Archangel
 Russians take Archangel from Germans
 1 artillery and 5 infantry moved from Belarus to Novgorod
 1 infantry moved from Western Ukraine to Eastern Poland
 Russians take Eastern Poland from Germans
 1 armour moved from Ukraine to Romania
 Russians take Bessarabia from Germans
 Russians take Romania from Germans
 1 infantry moved from Timguska to NovosibirskCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 artillery and 5 infantry
 Germans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
 Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 1 : 0/6 hits
 Germans roll dice for 1 armour, 1 bomber and 6 infantry in Novgorod, round 1 : 3/8 hits
 3 infantry owned by the Russians lost in Novgorod
 2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
 Germans win with 1 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is -9
 Casualties for Russians: 3 infantryNon Combat Move - Russians 
 1 armour and 2 mech_infantrys moved from Russia to Belarus
 1 artillery and 1 infantry moved from Russia to SmolenskPlace Units - Russians 
 3 armour placed in Ukraine
 2 armour placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
- 
					
					
					
					
 You seriously want to keep this going :? 
- 
					
					
					
					
 Ok, I’ll let you have this 1! 
- 
					
					
					
					
 Shall we start off the 30-IPC handicap game…? :evil: :evil: :evil: 
- 
					
					
					
					
 Here’s a gentler diversion… Let’s play ‘Atari’, the battle for the Philippines. At least then you can tell Marisol you’re researching her culture when you put your moves in of an evening. :-D You’ll need to hit ‘Download Maps’, then ‘List Games’, then click on ‘Atari’ to install it in your TripleA. You want to go Japanese or Allies? 
- 
					
					
					
					
 ill take whoever goes 2nd! 
- 
					
					
					
					
 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :1 Combat Move - Yamamoto 
 1 Tank moved from Hopeh to N.Shangsi
 1 Tank moved from Hopeh to Shangsi
 2 Tanks moved from Hopeh to Kichedung
 1 Tank moved from Korea to Vladivostok
 1 EarlyFighter moved from Korea to Vladivostok
 1 T.Boat moved from sz67 to sz68
 1 Artillery moved from Naha to sz74
 1 Infantry moved from Nagasaki to sz74
 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
 2 Submarines moved from sz67 to sz60
 1 Artillery and 1 Infantry moved from sz68 to W.Borneo
 1 Carrier moved from sz74 to sz68
 2 EarlyFighters moved from sz74 to sz60
 2 Artillerys moved from Kwangsi to N.French I.
 3 Infantry moved from Kwangsi to N.French I.
 1 Tank moved from Kwangsi to N.French I.
 2 Artillerys moved from S.Japan to sz78
 1 Artillery moved from Nagasaki to sz78
 3 Infantry moved from Nagasaki to sz78
 3 Artillerys, 3 Infantry and 3 Transports moved from sz78 to sz67
 3 Artillerys and 3 Infantry moved from sz67 to Hongkong
 2 EarlyFighters moved from sz20 to sz25
 2 EarlyFighters moved from sz11 to sz25
 1 Submarine moved from sz21 to sz25
 2 Submarines moved from sz30 to sz25
 3 Submarines moved from sz20 to sz25
 1 Cruiser and 1 Submarine moved from sz11 to sz25
 1 Carrier moved from sz11 to sz25
 1 Carrier moved from sz20 to sz25
 1 Submarine moved from sz12 to sz25
 1 Submarine moved from sz76 to sz70
 1 Submarine moved from sz17 to sz45
 1 EarlyFighter moved from Marcus to sz45
 1 EarlyFighter moved from Iwo Jima to sz45
 2 EarlyFighters moved from Tokyo to sz71
 2 EarlyFighters moved from sz78 to sz70
 1 Bomber moved from Tokyo to sz70
 1 Tank moved from Japan to sz16
 2 Artillerys moved from Japan to sz16
 3 Infantry moved from Japan to sz16
 1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz1
 1 Infantry and 1 Tank moved from sz1 to Vladivostok
 2 Artillerys, 2 Infantry and 2 Transports moved from sz16 to sz19
 2 Artillerys and 2 Infantry moved from sz19 to Wake
 1 Submarine moved from sz78 to sz71
 1 Destroyer moved from sz78 to sz68
 1 Battleship moved from sz78 to sz67
 1 Bomber moved from Japan to sz70Purchase Units - Yamamoto 
 Yamamoto buy 1 Battleship, 1 Infantry and 3 Transports; Remaining resources: 0 PUs;Combat - Yamamoto 
 Battle in sz71
 Yamamoto attack with 2 EarlyFighters and 1 Submarine
 Americans defend with 1 Submarine
 Yamamoto roll dice for 1 Submarine in sz71, round 1 : 1/1 hits
 Americans roll dice for 1 Submarine in sz71, round 1 : 0/1 hits
 1 Submarine owned by the Americans lost in sz71
 Yamamoto win with 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
 Casualties for Americans: 1 Submarine
 Battle in sz70
 Yamamoto attack with 2 Bombers, 2 EarlyFighters and 1 Submarine
 Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
 Yamamoto roll dice for 1 Submarine in sz70, round 1 : 0/1 hits
 Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
 Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 1 : 1/4 hits
 Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 1 : 0/2 hits
 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz70
 1 Submarine owned by the Americans Submerged
 Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 2 : 3/4 hits
 Americans roll dice for 1 Destroyer in sz70, round 2 : 1/1 hits
 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70
 Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 0
 Casualties for Yamamoto: 1 EarlyFighter and 1 Submarine
 Casualties for Americans: 1 Destroyer and 1 Transport
 Battle in sz45
 Yamamoto attack with 2 EarlyFighters and 1 Submarine
 Americans defend with 1 Destroyer and 1 Transport
 Yamamoto roll dice for 1 Submarine in sz45, round 1 : 0/1 hits
 Yamamoto roll dice for 2 EarlyFighters in sz45, round 1 : 2/2 hits
 Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 1 : 1/2 hits
 1 Destroyer owned by the Americans , 1 Transport owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8
 Casualties for Yamamoto: 1 Submarine
 Casualties for Americans: 1 Destroyer and 1 Transport
 Battle in sz25
 Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
 Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
 Yamamoto roll dice for 8 Submarines in sz25, round 1 : 3/8 hits
 Units damaged: 3 Battleships owned by the Americans
 Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 1 : 0/7 hits
 Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 1 : 2/7 hits
 2 Submarines owned by the Yamamoto lost in sz25
 Yamamoto roll dice for 6 Submarines in sz25, round 2 : 3/6 hits
 Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits
 Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits
 1 Destroyer owned by the Americans , 2 Carriers owned by the Americans , 3 Battleships owned by the Americans , 1 Cruiser owned by the Americans and 6 Submarines owned by the Yamamoto lost in sz25
 Yamamoto win with 2 Carriers, 1 Cruiser and 4 EarlyFighters remaining. Battle score for attacker is 58
 Casualties for Yamamoto: 8 Submarines
 Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
 Battle in sz60
 Yamamoto attack with 2 EarlyFighters and 2 Submarines
 Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
 Yamamoto roll dice for 2 Submarines in sz60, round 1 : 0/2 hits
 Dutch roll dice for 1 Submarine in sz60, round 1 : 0/1 hits
 Yamamoto roll dice for 2 EarlyFighters in sz60, round 1 : 1/2 hits
 Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 1 : 2/4 hits
 1 Transport owned by the Dutch and 2 Submarines owned by the Yamamoto lost in sz60
 Yamamoto roll dice for 2 EarlyFighters in sz60, round 2 : 1/2 hits
 Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 2 : 3/3 hits
 1 Submarine owned by the Dutch and 2 EarlyFighters owned by the Yamamoto lost in sz60
 Dutch win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is -16
 Casualties for Yamamoto: 2 EarlyFighters and 2 Submarines
 Casualties for Dutch: 1 Submarine and 1 Transport
 Battle in sz68
 Yamamoto attack with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport
 British defend with 1 Submarine
 British roll dice for 1 Submarine in sz68, round 1 : 0/1 hits
 Yamamoto roll dice for 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport in sz68, round 1 : 1/3 hits
 1 Submarine owned by the British lost in sz68
 Yamamoto win with 1 Carrier, 1 Destroyer, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
 Casualties for British: 1 Submarine
 Battle in Wake
 Yamamoto attack with 2 Artillerys and 2 Infantry
 Americans defend with 1 Infantry and 1 Tank
 Yamamoto roll dice for 2 Artillerys and 2 Infantry in Wake, round 1 : 1/4 hits
 Americans roll dice for 1 Infantry and 1 Tank in Wake, round 1 : 1/2 hits
 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
 Yamamoto roll dice for 2 Artillerys and 1 Infantry in Wake, round 2 : 2/3 hits
 Americans roll dice for 1 Tank in Wake, round 2 : 0/1 hits
 1 Tank owned by the Americans lost in Wake
 Yamamoto win, taking Wake from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
 Casualties for Yamamoto: 1 Infantry
 Casualties for Americans: 1 Infantry and 1 Tank
 Battle in N.French I.
 Yamamoto attack with 2 Artillerys, 3 Infantry and 1 Tank
 Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
 Yamamoto roll dice for 2 Artillerys, 3 Infantry and 1 Tank in N.French I., round 1 : 1/6 hits
 Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 1 : 1/3 hits
 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
 Yamamoto roll dice for 2 Artillerys, 2 Infantry and 1 Tank in N.French I., round 2 : 4/5 hits
 Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 2/2 hits
 1 Artillery owned by the Dutch , 2 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
 Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5
 Casualties for Yamamoto: 3 Infantry
 Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
 Battle in Hongkong
 Yamamoto attack with 3 Artillerys and 3 Infantry
 British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
 Yamamoto roll dice for 1 Battleship in Hongkong, round 1 : 1/1 hits
 Units damaged: 1 Bunker owned by the British
 Yamamoto roll dice for 3 Artillerys and 3 Infantry in Hongkong, round 1 : 3/6 hits
 British roll dice for 1 Bunker and 2 Infantry in Hongkong, round 1 : 1/3 hits
 1 Bunker owned by the British , 2 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in Hongkong
 Yamamoto win, taking Hongkong from British with 3 Artillerys and 2 Infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 Bunker and 2 Infantry
 Casualties for Yamamoto: 1 Infantry
 Battle in Vladivostok
 Yamamoto attack with 1 EarlyFighter, 1 Infantry and 2 Tanks
 Russians defend with 1 Bunker
 Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 1 : 1/4 hits
 Units damaged: 1 Bunker owned by the Russians
 Russians roll dice for 1 Bunker in Vladivostok, round 1 : 0/1 hits
 Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Vladivostok, round 2 : 1/4 hits
 Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits
 1 Bunker owned by the Russians lost in Vladivostok
 Yamamoto win, taking Vladivostok from Russians with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
 Casualties for Russians: 1 Bunker
 Battle in N.Shangsi
 Yamamoto attack with 1 Tank
 Chinese defend with 1 Infantry
 Yamamoto roll dice for 1 Tank in N.Shangsi, round 1 : 1/1 hits
 Chinese roll dice for 1 Infantry in N.Shangsi, round 1 : 1/1 hits
 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
 Chinese win with no units remaining. Battle score for attacker is -3
 Casualties for Yamamoto: 1 Tank
 Casualties for Chinese: 1 Infantry
 Battle in Kichedung
 Yamamoto attack with 2 Tanks
 Chinese defend with 2 Infantry
 Yamamoto roll dice for 2 Tanks in Kichedung, round 1 : 1/2 hits
 Chinese roll dice for 2 Infantry in Kichedung, round 1 : 1/2 hits
 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kichedung
 Yamamoto roll dice for 1 Tank in Kichedung, round 2 : 1/1 hits
 Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits
 1 Infantry owned by the Chinese lost in Kichedung
 Yamamoto win, taking Kichedung from Chinese with 1 Tank remaining. Battle score for attacker is -1
 Casualties for Yamamoto: 1 Tank
 Casualties for Chinese: 2 Infantry
 Battle in Shangsi
 Yamamoto attack with 1 Tank
 Chinese defend with 1 Infantry
 Yamamoto roll dice for 1 Tank in Shangsi, round 1 : 0/1 hits
 Chinese roll dice for 1 Infantry in Shangsi, round 1 : 0/1 hits
 Yamamoto roll dice for 1 Tank in Shangsi, round 2 : 1/1 hits
 Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits
 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
 Chinese win with no units remaining. Battle score for attacker is -3
 Casualties for Yamamoto: 1 Tank
 Casualties for Chinese: 1 Infantry
 Battle in W.Borneo
 Yamamoto attack with 1 Artillery and 1 Infantry
 British defend with 1 Artillery and 1 Infantry
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 1/2 hits
 British roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 0/2 hits
 1 Infantry owned by the British lost in W.Borneo
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
 British roll dice for 1 Artillery in W.Borneo, round 2 : 0/1 hits
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 1/2 hits
 British roll dice for 1 Artillery in W.Borneo, round 3 : 0/1 hits
 1 Artillery owned by the British lost in W.Borneo
 Yamamoto win, taking W.Borneo from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
 Casualties for British: 1 Artillery and 1 InfantryNon Combat Move - Yamamoto 
 2 EarlyFighters moved from sz71 to sz68
 1 Destroyer and 1 Submarine moved from sz16 to sz19
 1 Carrier moved from sz78 to sz68
 1 EarlyFighter moved from sz70 to sz68
 1 EarlyFighter moved from sz45 to sz68
 1 EarlyFighter moved from sz45 to Iwo Jima
 2 Bombers moved from sz70 to Iwo Jima
 1 EarlyFighter moved from Vladivostok to Japan
 2 Artillerys and 4 Infantry moved from Korea to Manchuria
 5 Infantry moved from Hopeh to Shansi
 6 Infantry moved from S.Japan to Nagasaki
 1 Tank moved from Kochi to Nagasaki
 2 Tanks moved from S.Japan to Nagasaki
 6 Infantry moved from Tokyo to S.Japan
 1 Infantry moved from Ani Jima to Bonin
 1 Artillery moved from Tokyo to S.Japan
 2 Tanks moved from Tokyo to S.Japan
 5 Infantry moved from Japan to S.Japan
 3 Tanks moved from Japan to S.JapanPlace Units - Yamamoto 
 1 Battleship and 3 Transports placed in sz78
 1 Infantry placed in TokyoTurn Complete - Yamamoto 
 Yamamoto collect 57 PUs; end with 57 PUs total
- 
					
					
					
					
 You’re up! Good luck… it looks like it’s going to be an interesting game… :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :1 Combat Move - Chinese 
 1 Infantry moved from Hanan to Kwangsi
 Chinese take Kwangsi from Yamamoto
 1 Tank moved from W.Chunking to N.French I.
 2 Infantry moved from Chunking to N.French I.
 1 Tank moved from Kiangsi to N.French I.
 1 Infantry moved from Macau to Kwangsi
 1 Infantry moved from Kwangtung to Kiangsi
 1 Infantry moved from Nanking to Sian
 1 Infantry moved from Hankou to Hanan
 1 Infantry moved from Hanan to Sian
 1 Infantry moved from Tsingnan to Gansu
 1 Tank moved from Tsingnan to Szechwan
 1 Infantry moved from Nancheng to Sikang
 1 Infantry moved from Sikang to Szechwan
 1 Infantry moved from W.Sian to Szechwan
 2 Tanks moved from Xining to Gansu
 5 Infantry moved from Xining to Tsingnan
 2 Artillerys moved from Xining to Tsingnan
 1 Infantry moved from Ming Jong to Tsingnan
 1 Infantry moved from Quyan to Gobi
 2 Tanks moved from Urumal to Gobi
 1 EarlyFighter moved from Urumal to Gobi
 1 Artillery moved from Cheng to Quyan
 1 Artillery moved from Urumal to Quyan
 1 Infantry moved from Urumal to Quyan
 1 Infantry moved from Yecheng to Quyan
 1 Infantry moved from Haixi to Quyan
 1 EarlyFighter moved from Xining to Gobi
 2 Infantry moved from N.Chunking to HananPurchase Units - Chinese 
 Chinese buy 2 Marines; Remaining resources: 0 PUs;Combat - Chinese 
 Battle in Gobi
 Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Tanks
 Neutral defend with 1 Bunker
 Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Gobi, round 1 : 2/5 hits
 Neutral roll dice for 1 Bunker in Gobi, round 1 : 1/1 hits
 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi
 Chinese win, taking Gobi from Neutral with 2 EarlyFighters and 2 Tanks remaining. Battle score for attacker is 4
 Casualties for Neutral: 1 Bunker
 Casualties for Chinese: 1 Infantry
 Battle in N.French I.
 Chinese attack with 2 Infantry and 2 Tanks
 Yamamoto defend with 2 Artillerys and 1 Tank
 Chinese roll dice for 2 Infantry and 2 Tanks in N.French I., round 1 : 1/4 hits
 Yamamoto roll dice for 2 Artillerys and 1 Tank in N.French I., round 1 : 1/3 hits
 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
 Chinese roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 : 1/3 hits
 Yamamoto roll dice for 1 Artillery and 1 Tank in N.French I., round 2 : 1/2 hits
 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I.
 Chinese roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits
 Yamamoto roll dice for 1 Tank in N.French I., round 3 : 1/1 hits
 1 Tank owned by the Yamamoto and 1 Tank owned by the Chinese lost in N.French I.
 Chinese win, taking N.French I. from Yamamoto with 1 Tank remaining. Battle score for attacker is 4
 Casualties for Yamamoto: 2 Artillerys and 1 Tank
 Casualties for Chinese: 2 Infantry and 1 TankNon Combat Move - Chinese 
 1 EarlyFighter moved from Gobi to Gansu
 1 EarlyFighter moved from Gobi to TsingnanPlace Units - Chinese 
 2 Marines placed in XiningTurn Complete - Chinese 
 Chinese collect 40 PUs; end with 40 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :1 Combat Move - Hisaichi 
 2 Artillerys and 4 Infantry moved from Shansi to Sian
 1 Infantry moved from Shantung to Nanking
 Hisaichi take Nanking from Chinese
 1 Infantry moved from E.Shansi to N.Shangsi
 Hisaichi take N.Shangsi from Chinese
 1 Infantry moved from E.Shansi to Shangsi
 Hisaichi take Shangsi from Chinese
 1 Tank moved from Shantung to Hanan
 5 Tanks moved from Fukien to Hanan
 Hisaichi take Hankou from Chinese
 1 Infantry moved from Fukien to Kwangtung
 Hisaichi take Kwangtung from Chinese
 1 Tank moved from E.Shansi to Sian
 1 Artillery and 1 Infantry moved from E.Shansi to Ulaan
 1 Tank moved from Peking to Ulaan
 4 Infantry moved from Peking to Ulaan
 2 Infantry and 2 Tanks moved from Formosa to sz74
 1 Infantry moved from Formosa to sz74
 1 Battleship, 1 Destroyer, 2 Infantry, 1 Submarine, 2 Tanks and 2 Transports moved from sz74 to sz70
 2 Infantry and 2 Tanks moved from sz70 to Davao
 1 Infantry and 1 T.Boat moved from sz74 to sz68
 1 Infantry moved from sz68 to Spralty
 Hisaichi take Spralty from Americans
 2 Artillerys moved from Seoul to sz79
 6 Infantry moved from Seoul to sz79
 2 Artillerys, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 6 Infantry, 2 Submarines and 4 Transports moved from sz79 to sz68
 2 Artillerys and 6 Infantry moved from sz68 to Manila
 2 EarlyFighters moved from Formosa to Manila
 2 Tanks moved from Tientsin to Amursk
 3 Tanks moved from Seoul to Amursk
 1 EarlyFighter moved from Peking to Ulaan
 1 EarlyFighter moved from Fukien to Sian
 1 Bomber moved from Seoul to sz60
 1 Bomber moved from Formosa to sz60
 2 EarlyFighters moved from sz68 to sz60
 1 EarlyFighter moved from Seoul to ManilaPurchase Units - Hisaichi 
 Hisaichi buy 8 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi 
 Battle in sz70
 Hisaichi attack with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports
 Americans defend with 1 Submarine
 Hisaichi roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
 Americans roll dice for 1 Submarine in sz70, round 1 : 1/1 hits
 Units damaged: 1 Battleship owned by the Hisaichi
 1 Submarine owned by the Americans lost in sz70
 Hisaichi win with 1 Battleship, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
 Casualties for Americans: 1 Submarine
 Battle in sz60
 Hisaichi attack with 2 Bombers and 2 EarlyFighters
 Dutch defend with 2 Destroyers and 1 Transport
 Hisaichi roll dice for 2 Bombers and 2 EarlyFighters in sz60, round 1 : 1/4 hits
 Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 1 : 2/3 hits
 2 EarlyFighters owned by the Hisaichi and 1 Transport owned by the Dutch lost in sz60
 Hisaichi roll dice for 2 Bombers in sz60, round 2 : 2/2 hits
 Dutch roll dice for 2 Destroyers in sz60, round 2 : 1/2 hits
 1 Bomber owned by the Hisaichi and 2 Destroyers owned by the Dutch lost in sz60
 Hisaichi win with 1 Bomber remaining. Battle score for attacker is -8
 Casualties for Hisaichi: 1 Bomber and 2 EarlyFighters
 Casualties for Dutch: 2 Destroyers and 1 Transport
 Battle in Ulaan
 Hisaichi attack with 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank
 Neutral defend with 1 Bunker and 4 Infantry
 Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 5 Infantry and 1 Tank in Ulaan, round 1 : 2/8 hits
 Units damaged: 1 Bunker owned by the Neutral
 Neutral roll dice for 1 Bunker and 4 Infantry in Ulaan, round 1 : 1/5 hits
 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Neutral lost in Ulaan
 Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantry and 1 Tank in Ulaan, round 2 : 4/7 hits
 Neutral roll dice for 1 Bunker and 3 Infantry in Ulaan, round 2 : 1/4 hits
 1 Infantry owned by the Hisaichi , 1 Bunker owned by the Neutral and 3 Infantry owned by the Neutral lost in Ulaan
 Hisaichi win, taking Ulaan from Neutral with 1 Artillery, 1 EarlyFighter, 3 Infantry and 1 Tank remaining. Battle score for attacker is 10
 Casualties for Hisaichi: 2 Infantry
 Casualties for Neutral: 1 Bunker and 4 Infantry
 Battle in Davao
 Hisaichi attack with 2 Infantry and 2 Tanks
 Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks
 Hisaichi roll dice for 2 Infantry and 2 Tanks in Davao, round 1 : 1/4 hits
 Americans roll dice for 1 EarlyFighter, 1 Infantry and 2 Tanks in Davao, round 1 : 2/4 hits
 2 Infantry owned by the Hisaichi and 1 Infantry owned by the Americans lost in Davao
 Hisaichi roll dice for 2 Tanks in Davao, round 2 : 1/2 hits
 Americans roll dice for 1 EarlyFighter and 2 Tanks in Davao, round 2 : 3/3 hits
 2 Tanks owned by the Hisaichi and 1 Tank owned by the Americans lost in Davao
 Americans win with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -7
 Casualties for Hisaichi: 2 Infantry and 2 Tanks
 Casualties for Americans: 1 Infantry and 1 Tank
 Battle in Amursk
 Hisaichi attack with 5 Tanks
 Russians defend with 1 AAGun, 1 Bunker and 1 Factory
 Hisaichi roll dice for 5 Tanks in Amursk, round 1 : 3/5 hits
 Russians roll dice for 1 Bunker in Amursk, round 1 : 0/1 hits
 1 Bunker owned by the Russians lost in Amursk
 Hisaichi win, taking Amursk from Russians with 5 Tanks remaining. Battle score for attacker is 6
 Casualties for Russians: 1 Bunker
 Battle in Sian
 Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank
 Chinese defend with 1 Artillery and 4 Infantry
 Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantry and 1 Tank in Sian, round 1 : 4/8 hits
 Chinese roll dice for 1 Artillery and 4 Infantry in Sian, round 1 : 2/5 hits
 2 Infantry owned by the Hisaichi and 4 Infantry owned by the Chinese lost in Sian
 Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank in Sian, round 2 : 2/6 hits
 Chinese roll dice for 1 Artillery in Sian, round 2 : 0/1 hits
 1 Artillery owned by the Chinese lost in Sian
 Hisaichi win, taking Sian from Chinese with 2 Artillerys, 1 EarlyFighter, 2 Infantry and 1 Tank remaining. Battle score for attacker is 8
 Casualties for Hisaichi: 2 Infantry
 Casualties for Chinese: 1 Artillery and 4 Infantry
 Battle in Hanan
 Hisaichi attack with 6 Tanks
 Chinese defend with 3 Infantry
 Hisaichi roll dice for 6 Tanks in Hanan, round 1 : 4/6 hits
 Chinese roll dice for 3 Infantry in Hanan, round 1 : 0/3 hits
 3 Infantry owned by the Chinese lost in Hanan
 Hisaichi win, taking Hanan from Chinese with 6 Tanks remaining. Battle score for attacker is 6
 Casualties for Chinese: 3 Infantry
 Battle in Manila
 Hisaichi attack with 2 Artillerys, 3 EarlyFighters and 6 Infantry
 Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank
 Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantry in Manila, round 1 : 4/11 hits
 Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 Tank in Manila, round 1 : 1/5 hits
 1 Artillery owned by the Americans , 1 Infantry owned by the Hisaichi , 2 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Manila
 Hisaichi roll dice for 2 Artillerys, 3 EarlyFighters and 5 Infantry in Manila, round 2 : 3/10 hits
 Americans roll dice for 1 EarlyFighter in Manila, round 2 : 0/1 hits
 1 EarlyFighter owned by the Americans lost in Manila
 Hisaichi win, taking Manila from Americans with 2 Artillerys, 3 EarlyFighters and 5 Infantry remaining. Battle score for attacker is 19
 Casualties for Hisaichi: 1 Infantry
 Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantry and 1 TankNon Combat Move - Hisaichi 
 1 Bomber moved from sz60 to Formosa
 2 EarlyFighters moved from Manila to sz68
 1 EarlyFighter moved from Manila to Formosa
 1 EarlyFighter moved from Ulaan to E.Shansi
 1 EarlyFighter moved from E.Shansi to Shansi
 4 Infantry moved from Tientsin to Hsingan
 2 Infantry moved from Shantung to Shansi
 2 Artillerys moved from Fukien to Hankou
 5 Infantry moved from Fukien to Hankou
 1 EarlyFighter moved from Sian to ShansiPlace Units - Hisaichi 
 8 Tanks placed in SeoulTurn Complete - Hisaichi 
 Hisaichi collect 48 PUs; end with 48 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: The Rising Sun, version: 1.7.2 Game History Round :1 Combat Move - Dutch 
 2 Infantry moved from Borneo to W.Borneo
 1 Artillery moved from S.Borneo to W.Borneo
 1 Artillery moved from E.Borneo to S.Borneo
 1 EarlyFighter moved from Sarong to E.Borneo
 1 Infantry moved from Sarong to sz81
 1 Artillery moved from Sarong to sz81
 1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz57
 1 Infantry moved from sz57 to Bali
 1 Artillery moved from sz57 to Bali
 1 Transport moved from sz57 to sz56
 1 Infantry moved from Sumatra to sz56
 1 Artillery moved from Sumatra to sz56
 1 Artillery, 1 Infantry and 1 Transport moved from sz56 to sz61
 1 Infantry moved from sz61 to N.S
 1 Artillery moved from sz61 to N.S
 1 T.Boat moved from sz57 to sz59
 1 Destroyer moved from sz81 to sz59
 1 T.Boat moved from sz58 to sz59
 1 EarlyFighter moved from S.Borneo to Frenchindochina
 1 EarlyFighter moved from Frenchindochina to N.French I.
 2 Infantry moved from Frenchindochina to N.French I.
 1 Artillery moved from Frenchindochina to N.French I.
 1 Infantry moved from Java to SumatraPurchase Units - Dutch 
 Dutch buy 1 Transport; Remaining resources: 0 PUs;Combat - Dutch 
 Battle in W.Borneo
 Dutch attack with 1 Artillery and 2 Infantry
 Yamamoto defend with 1 Artillery and 1 Infantry
 Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 1 : 0/3 hits
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 1 : 0/2 hits
 Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 2 : 0/3 hits
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 2 : 0/2 hits
 Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 3 : 1/3 hits
 Yamamoto roll dice for 1 Artillery and 1 Infantry in W.Borneo, round 3 : 0/2 hits
 1 Infantry owned by the Yamamoto lost in W.Borneo
 Dutch roll dice for 1 Artillery and 2 Infantry in W.Borneo, round 4 : 1/3 hits
 Yamamoto roll dice for 1 Artillery in W.Borneo, round 4 : 0/1 hits
 1 Artillery owned by the Yamamoto lost in W.Borneo
 Dutch win, taking W.Borneo from Yamamoto with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 6
 Casualties for Yamamoto: 1 Artillery and 1 InfantryNon Combat Move - Dutch Place Units - Dutch 
 1 Transport placed in sz60Turn Complete - Dutch 
 Dutch collect 32 PUs; end with 32 PUs total



 
		 
		






