Also, my bad - I had to Edit out USA inf to make an aircraft carrier. hopefully that was obvious.
And the UK AA gun needed to be in Libya from last turn. Can’t move AA guns in CM phase and forgot to move it in NCM…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
British take Iraq from Italians
3 infantry moved from Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Malta to 92 Sea Zone
3 armour moved from Kiangsi to Hopei
1 transport moved from 54 Sea Zone to 34 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hopei
British attack with 3 armour
Japanese defend with 2 armour and 1 infantry
British roll dice for 3 armour in Hopei, round 1 : 2/3 hits
Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 : 2/3 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
British roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the British lost in Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 3 armour
Battle in Northwest Persia
British attack with 4 armour and 3 infantry
Italians defend with 4 infantry
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 : 2/7 hits
Italians roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Northwest Persia
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Non Combat Move - British
2 armour moved from Egypt to Iraq
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Gibraltar
5 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
4 armour moved from India to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 30 PUs (6 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
wtfs going on? this an old file?
ahh no ok…i loaded the wrong 1! :lol:
fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove
aight!
I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany
At the bottom it says something about needing a launch blabla?
To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units.
Paratroopers are only used to support other attacks, and cannot do stand-alone assaults.
That’s why you can’t make the move…
I am…I’ve sent in 2 mech inf & 1 plane…southern italy
so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
You can only fly in 2 infantry from each functional air base.
thats shit
Scramble mofo?!
Scramble UK fighter to SZ 109.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
8 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 tactical_bomber moved from Poland to Finland
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Baltic States to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Baltic States
9 infantry moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to Southern France
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Finland
Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
AA guns fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 : 4/14 hits
Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 : 2/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/10 hits
Russians roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Finland to Western Germany
Place Units - Germans
1 armour placed in Southern France
1 destroyer placed in 110 Sea Zone
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Belarus to 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Russians
1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from 115 Sea Zone to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;
Combat Move - Japanese
4 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
8 infantry moved from Korea to Manchuria
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
6 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Hopei to Kansu
4 tactical_bombers moved from Korea to Jehol
4 tactical_bombers moved from Japan to Siberia
Combat - Japanese
Battle in Kansu
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 3 transports
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans lost in 3 Sea Zone
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship and 3 transports
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 bomber moved from 3 Sea Zone to Amur
Place Units - Japanese
7 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
1 mech_infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
5 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Paulau Island to Amur
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Albania
Americans attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Amur, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 1 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Japanese roll dice for 2 bombers in Amur, round 3 : 0/2 hits
1 bomber owned by the Japanese lost in Amur
Americans roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in Amur, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Non Combat Move - Americans
1 bomber moved from Amur to Ulaanbaatar
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs